Westel Vitale-Ellery

Character Profile
Player: Patty
Income: Glastheim Tinker (20,000z)
Expenses: Workshop Home (5,000z 1))
Currency: 37,600z, 10,000 GT, 20 GP
Race: Human
Cultural Trait: Vocational Training (+3 Tinker Skills)
Locational Trait: Republican (+2 Gadgetry)
Age: 32 (Adult)
Weapon Groups: Quattori Gunslinger2), Republican Gunman 3), Quirky Adventurer4)
Weapon Proficiency: Chrysm 5)
Weapon Expertise : Carbine, Chrysm6)
Favored Elements: Fire, Earth
Secondary Elements: Magma
Armor Type: Machinist’s Coat (Light)
Meta Bonus: Tinker 8, Elemental 5, Perception 4, Golemancer 2
Status and Equipment
HP: 40
SP: 45
Damage: 3 Magical (Chrysm), 4 Ballistic (Handgun)
To-Hit: 6 ➤ 9
Evasion: 5
Endurance: 0 ➤ 6
Willpower: 5
DR: 1 ➤ 2 Storm, 4 ➤ 5 Corrupt
Search: 4
Sneak: 2
Equipped Weapon: Coward’s Chrysm & Quixote
Equipment (6)
⇌ Potion Satchel XL Chivalry Cleansing Draught
Charm of Endurance Glasses of the Arcana
Barrier Bot Piercing Goggles☆☆
Grenadier: Smoke Grenade
⇌ Machinist’s Coat (2)
Conductive Rounds Mist Grenade☆☆☆
Injuries
Name Type Description Heal Date
- - - -
Injury Points -/20
Temporary Boons
Softshell Vadon Main Ingredient Grants +3 END and +1 to all existing DR. 1st Round (Triad Tourney)
Knockout Peppers Side Dish The first time you suffer Damage that would render you Unconscious, hold on at 1 HP. 1st Round (Triad Tourney)
Light Salting Spice Grants +3 to all incoming direct Healing and +1 to all incoming indirect Healing. 1st Round (Triad Tourney)
Lucky Clovers Garnish The first time per encounter that you roll a 1, it becomes a 12 instead. 1st Round (Triad Tourney)
Charm of Reflection Miram Rasalys Temporary Boon (30 Days). Reflect the first hostile spell used against you during your next encounter. Automatically hits a single target. 1st Round (Triad Tourney)

Boons & Special Powers

Boons & Special Powers
Name Type Tier Description
Tricks of the Trade Minor IV Westel has advanced farther in learning his craft, picking up some new tricks! Study and Training related to Tinkering is reduced by 3 / 6 / 9 / 12 Days (dependent on difficulty), ignoring the usual cap. Westel gains +2 CP, 1 Tinker Great Stride, and +1 Tinker Meta.
Annals of Glastheim Tiered IV ”There are… some upsides?” See below for full bonuses.
Masterwork: Death & Machinery Major IV Westel has learned all that he can from Fozz's workshop, and it may have given him a new outlook on working with machines. +1 Tinker Meta & Cap. Westel has access to both Passive Abilities in the Tinker Skill Tree. He adds +4 to Gadgetry when working with Goblin Devices and Machinery. All Goblin-made Devices with limited uses per encounter gain one additional use in Westel’s hands.
Favor of the Storm God Minor - +1 Storm Resistance. Westel cannot be drowned by any means while KO.
Remnant of Lucent’s Champion Major - ”I’m not sure if it’s behind us, but..”+6 HP & SP. +1 to any non-Crafting Meta & Cap (Perception). Apply Flanked on flat rolls of 16 - 20 (vs END) with Perception Skills.
The Hunt for Dornhall Major - ”I feel like we’re gettin’ somewhere. Westel gains +2 to the Bear Clan Lore and Turtle Clan Lore Adventure Skills.
Nephilim Tinker Minor - ”I wanna know why are all of these are torture devices?!” Westel gains +1 to the Turtle Clan Lore Adventure Skill.
Nephilim Golemcraft Major - ”This seems way bigger than us. Can we really do good with it?” Westel acquires the Golemancer Skill Tree (Core Forger) and gains +2 CP. Golemancer's Efficiency & Peak Efficiency CP Cost is ½.
Annals of Glastheim IV
Tier Name Description
1 Blood Magic +2 Spell Lore. Westel may sacrifice HP equal to Tier Level (4) as a Free Action to increase the Damage of a spell by the same amount that he sacrificed. The process involves opening a small wound of his own accord.
2 Occultism +2 Clairvoyance. While under the effect of a Soul or Spite Link, Westel gains Willpower equal to Tier Level (4).
3 Apothecary +2 Herbology. While under the effect of a Positive or Negative Alchemical Condition, Westel gains Endurance equal to Tier Level (4).
4 The Skyborne Westel gains Corrupt Resistance equal to Tier (4), and learns the Nephilim Art 'Cleansing Touch'.

Skills

Skills
Tree: Tinker VIII Perception IV
Passive: Magi-Technician 7) Cognition (4)
Cost: Tier + 1 Tier + 1
Tier 1 Shortcut Materia Mech Masher Aimed Strike Loose Strike Scan
Tier 2 Great Materia Ping! Grenadier Strafing Pinpoint Distract
Tier 3 Superior Keel Haul Short-Wave Interruptor Scatter Concentrate Pop Flare
Tier 4 Excellent Grand Materia Overclock True Sight Slay Flurry
Tree: Fire V Earth V
Passive: Balance (15)
Cost: Tier + 1 Tier + 1
Tier 1 Barrier Soothe - - Growth Stumble
Tier 2 Brand - Cauterize Brand - Vines
Tier 3 Imbue Ignite Living Warmth - Quake Salt
Tier 4 - Fire Mastery - - Earth Mastery Regrowth
Tree: Magma V Golemancer II
Passive: Balance (15) Core Forger
Cost: 4 SP 6 SP 8 SP Variable CP
Tier 1 Magma Barrier Magma Brand Imbue Magma Shortcut Efficiency Empower Golem
Tier 2 Lava Lob Tectonic Crack Magma March Monthly Check-Up Peak Efficiency Disable Golem
Other Skills
Cleansing Touch Nephilim Art (Mind) Standard, 6 SP. Deal 7 Pahn Damage to a Unit (vs WIL) and automatically purge any Corruption from them. Or, Instead, deal no Damage and remove all Ranks of a single Superior Magic Condition. This skill incurs 1 Rank of Bleeding that cannot be cleansed for an encounter.
Adventuring Skills
Gadgetry8) +12 “I know my stuff, it’s a lot of stuff!”
Tech Lore +10 “I've got the whole kit and caboodle right up here.”
Precision +9 “Call me a handyman!”
Speed +9 “These boots were made for runnin’.”
Investigation +9 ”That doesn’t just look off to me, right?”
Spell Lore9) +4 “Everything comes from somewhere! Like… the birds and the bees.”
Labor +3 ”I’m eating three meals a day and exercising, I swear.“
Vitality +2 “I-I just need to catch my breath for a minute!
Elementalism +2 “I manage without meltin’ my buttocks off, so…”
Insight +2 “Smells …tangy?”
Clairvoyance10) +2 “It’s like a radar, except when it goes off I have no idea where it’s coming from and it’s worse than if I didn’t have it.”
Herbology11) +2 “Like mechanical parts, but …plants? Maybe these analogies aren’t the best.”
Bear Clan Lore +2 “I’m no adventurer, but I’m a little intrigued.”
Turtle Clan Lore +3 ”Maybe more than a little..”
Non Combat Skills
Tattooing +9 “My favorite are fractals!” Despite his skittish nature, Westel has an exceptionally steady hand when it comes to ink & needles.
Mechanical Hodge-podge +6 “It’s not a hazard, i-it’s resourceful.” Westel is nothing if not persistent; if there’s something he can’t piece together, he’s willing to take some risk to macgyver it.
Active Signature Skill – Every Little Thing Is Magitech
”It’s magic coursin’ through your veins, right down to a science!”
Westel creates Magitech Tattoos, via Tinkering, which act as Minor Temporary Boons. They apply a variety of bonuses similar to enchantments, and are maintained at the bearer’s Upkeep. Westel cannot have any of his own due to the complex nature of application (nor does he seem to have the tolerance for it…)
Passive Signature Skill – Second Gear
”S-sometimes I just lose track of the time…”
Westel may have two Studies at once instead of Training, so long as one of them is related to Tinkering. His Devices add +1 to their numeric bonuses for as long as he's engaged in two Tinkering-related Studies at once. He applies reductions to both and still suffers from Fatigue.
Dual Skill – Birds of a Feather (Westel & Poet)
Within 5 squares of each other, Westel and Poet may use this skill as a Stance with a Sub Action (+1 SP costs) that allows them to share MP and ranks of Feedback. This shared pool can be used without spending Feedback for MP via Mimicry, and both benefit from Wrath's passive Feedback bonus and drawback.

Equipment

Left Weapon: Coward’s Chrysm
Innate Contest EVA in Melee. +1 DAM when Branded. +2 Hit when Branded.
Base Stats Chrysm (Whip). 3 DAM Magical.
Enchantment Gluttony☆: Grants and heals +3 Maximum HP every turn up to 12 HP.
Enchantment Draw: Magic Weapon generates 1 Mana Point each Turn.
Right Weapon: Quixote
Material Stainless Steel
Clip Size 8
Innate Reloading is a Sub Action. Remove Relentless Stance’s Hit penalty.
Base Stats Handgun12). 4 DAM Ballistic. The engraving’s been redone to resemble a simple pastoral.
Mode Burst Fire: Damage is lowered by 1, but it fires twice for each Attack. Conditions are only applied once.
Mode Velocity: Applies Damaged Armor (vs END) on flat rolls of 16 - 20.
Enchantment Brave: Weapon rolls after a Physical Skill (Threshold: 10) to perform a second Physical Skill at +2 SP cost.
⇌ Machinist’s Coat
A loose, modern, and somewhat used looking coat full of pockets and pouches that are perfect for holding tools.
Base Stats Light Armor. 1 EVA, 2 Sneak.
Improvement Spare Tools: Once per battle, treat any Focused Action from a Crafting skill tree as a Standard Action. +1 CP.
Improvement Gadget Harness: +2 Equipment slots for Devices or firearm ammunition.
Mist Grenade☆☆☆ Excellent Accurate Effective Sturdy. +1 HIT. Heals 13 (Spirit) in a 6 x 6 Area of Effect and applies Half Cover for 1 Turn. Units standing in Half Cover when it ends will gain Regenerating. This is a Mechanical Grenade, and ignored becoming Damaged.
Conductive Rounds Rounds deal 2 less Damage, but add 3 Damage to the next Magical Attack the target takes on hit. This effect stacks infinitely, but Attacks with follow-up Attacks only apply it once.
Inventory
⇌ Potion Satchel XL Carries 1 Chivalry Health Draught, Chivalry Stamina Draught, and a Chivalry Cleansing Draught
Haste Potion Apple flavored! This milky white potion grants Rank 1 Hastened when imbibed.
Charm of Endurance This enchanted charm grants +3 END. On every even Turn, this bonus increases by +1.
Barrier Bot Magi-Tech Device. Once per encounter, the Barrier Bot may be deployed as a Standard or Quick Action at the holder's feet. It creates a Spirit Barrier with 16 HP that covers a 6 x 6 Area of Effect.
Glasses of Arcana This set of glasses adds +1 To Hit for each Negative Magical Condition that your target is suffering.
Piercing Goggles☆☆ Excellent Accurate Effective. +3 HIT, These thick goggles grant Immunity to Blind or other effects that would reduce your Line of Sight range.
Smoke Grenade Magitech Grenade. Applies Full Cover in a 6 x 6 Area of Effect for 1 Turn, and Half Cover or 4 Turns afterward.

Notes

Study
Source Description Research Time
- - -
- - -
Key Items
Vox Glasses A pair of lenses designed to read ancient texts in Nephilim.
Thalj Reverberating Sculpture A large crystal sculpture in an abstract shape. It's gently vibrating… When placed in a residence (or workshop), add +2 to all Excellent rolls. For each extra Property added by an Excellent roll near the Crystal, refund 2 CP to the Crafter.
Golbin Scrapture It's scrap, but it's also a sculpture. This seems to be what passes for art in Goblin Town. Gear (Magical). When placed in a residence (or workshop), apply a Study Reduction toward Machinery equal to your Tinker Meta (8). If the Machinery is Goblin in origin, use your Meta-and-a-half (12).
Elemental Regulator ‘Iggy’ Westel’s been asked to watch over this charming device for the Kingdom! It is currently for rent in workshop.
Goblin Craft-o-Matic A nebulous device full of all kinds of useless tools… Grants +1 CP.
Gobble Fire A gold wristwatch with a number of interesting 'apps'. Includes a knife, screwdriver, can opener, and the like. It also tells time (unsurprisingly)!
Global Ringer Charleston’s newer model smartphone! A large one… Maybe it’s a tablet? It has a couple of charms attached. 13)
Status Calculation
HP 34 [Base] +6 [Remnant] = 40
SP 34 [Base] +6 [Remnant] +5 [Elemental] = 45
DAM 4 Physical [Handgun] / 3 Magical [Chrysm] = 4/3
HIT 6 [Highest Meta] = 6
EVA 1 [Light Armor] +4 [Perception] = 5
END 0 [-] = 0
WIL 5 [Elemental] = 5
Search 4 [Perception] = 4
Sneak 2 [Light Armor] = 2
Combat Skills 17 [Tinker] +16 [Elemental] +9 [Perception] = 42/42
Adventure Skills 5 [Gadgetry] +7 [Tech Lore] +4 [Precision] +7 [Speed] +7 [Investigation] = 30/30
N-C Skills 9 [Tattooing] +6 [Hodge-podge] = 15/15
Crafting Points 8 [Tinker 8] +2 [Golemancer 2] +1 [Craft-O-Matic] +1 [Machinist’s Coat] +2 [Tricks of the Trade] +2 [Golemcraft] = 16

Other

1)
2,500z split with Poe
2)
Carbine, Dagger, Revolver, Shotgun
3)
Assault Rifle, Carbine, Handgun, SMG
4)
Bowgun, Chrysm, Quarterstaff, Whip
5)
Trained
6)
Grandfathered
7)
& Gearhead, via Death & Machinery
8)
+2 Republican
9) , 10) , 11)
+2 Annals
12)
Formerly SS Pistol
13)
Unequipped - Mr. EV, Equipped - Court Wizard
world_setting/sheets/westel_vitale.txt · Last modified: 2021/05/04 02:06 by viloce