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world_setting:sheets:kool_kat [2021/03/17 00:29]
karn created
world_setting:sheets:kool_kat [2021/04/10 20:22] (current)
karn Retooled!
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 ^ Player: | Karn |^  ^ Player: | Karn |^ 
-^ Theme: | [[https://www.youtube.com/watch?v=xhhyXdhhnY4|I Believe in Symmetry]] |^ +^ Theme: | [[https://www.youtube.com/watch?v=dcw6azn5hQs|Akira Otoishi's Guitar Solo]] |^ 
 ^ Income: | - |^  ^ Income: | - |^ 
 ^ Expenses: | - |^  ^ Expenses: | - |^ 
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 ^ Racial Trait(s): | Ascendant, Bestial, Feline Grace, Hyper Aware |^ ^ Racial Trait(s): | Ascendant, Bestial, Feline Grace, Hyper Aware |^
 ^ Cultural Trait: | Scholarly Training (+1 Favored Element) |^ ^ Cultural Trait: | Scholarly Training (+1 Favored Element) |^
-^ Locational Trait: | Republican (+2 Relic Lore) |^ +^ Locational Trait: | Republican (+2 Tech Lore) |^ 
-^ Weapon Groups: | Republican GangsterRepublican Sage |^  +^ Weapon Groups: | Westside AceWestside Rover |^  
-^ Proficiency:BoxingCane, Dagger, Jewelry, Magical Scripts, Magic Cannon, SMG |^  +^ Proficiency:BowHandgun |^  
-^ Expertise: | Handgun((Upgraded via Skill Points))Twin Jewelry((Upgraded via Skill Points)) |^  +^ Expertise: | CarbineCrossbow, Sniper Rifle |^  
-^ Favored Elements: | Earth, Wind |^ +^ Favored Element(s): | Earth, Wind |^ 
-^ Secondary Elements: | Poison |^+^ Secondary Element(s): | Poison |^
 ^ Armor Type: | Unarmored (Blazer & Jeans) |^   ^ Armor Type: | Unarmored (Blazer & Jeans) |^  
-^ Meta Bonus: | 6 Artifice, 4 Subtlety |^+^ Meta Bonus: | 6 Performance, 4 Subtlety |^
 ^  Status and Equipment  ||^ ^  Status and Equipment  ||^
 ^ HP: | 40 |^ ^ HP: | 40 |^
 ^ SP: | 52 |^ ^ SP: | 52 |^
-^ Damage: | Ballistic / 5 Magical |^+^ Damage: | Ballistic |^
 ^ To Hit: | 6 |^ ^ To Hit: | 6 |^
-^ Evasion: | |^ +^ Evasion: | 11 |^ 
-^ Endurance: | |^ +^ Endurance: | |^ 
-^ Willpower: | |^+^ Willpower: | |^
 ^ Search: | 2 |^ ^ Search: | 2 |^
 ^ Sneak: | 19 |^ ^ Sneak: | 19 |^
 ^ Stamina Reductions: | -1 All |^ ^ Stamina Reductions: | -1 All |^
 ^ Damage Reductions: | N/A |^ ^ Damage Reductions: | N/A |^
-^ Equipped Weapon: | Z&W Model 9 |^+^ Equipped Weapon: | Bolt-Action Carbine |^
 ^  Equipment  ^^^ ^  Equipment  ^^^
-|  Crystalline Charm  |  Runic Recycler  |   | +|  Bard's Feather  |   |   | 
-|  Soaked Vellum  |  Magic Gloves  |   |+|  Electric Guitar  |   |   |
  
 ^  Injury  ^  Type  ^  Description  ^  Heal Date  ^   ^  Injury  ^  Type  ^  Description  ^  Heal Date  ^  
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 ^  Skills  |||||||^   ^  Skills  |||||||^  
-^  Tree:  |  **Artifice**  |||  **Subtlety**  |||^   +^  Tree:  |  **Subtlety**  |||  **Performance**  |||^   
-^  Passive:  |  Temperance  |||  Assassin  |||^  +^  Passive:  |  **Assassin**\\ 5 Max Concealment  |||  **Martial Muse**\\ 8 Tune Range  |||^  
 ^  Cost:  |  Tier + 0  |||  Tier + 0  |||^   ^  Cost:  |  Tier + 0  |||  Tier + 0  |||^  
-^  Tier 1  |  Hush  |  Analyze  |  Polarize  |  Subvert  |  Obscure  |  Sever  |^   +^  Tier 1  |  Subvert  |  Obscure  |  Sever  |  Gentle Breeze  |  Cadenza  |  Coming Storm  |^   
-^  Tier 2  |  Discharge  |  Anticipation  |  Mimicry  |  Debilitate  |  Observe  |  Blend  |^   +^  Tier 2  |  Debilitate  |  Observe  |  Blend  |  Hunter's Wit  |  Vivace  |  Marksman's Aim  |^   
-^  Tier 3  |  Siphon  |  Silence  |  Pierce  |  Raid  |  Sly Strike  |  Vanish  |^   +^  Tier 3  |  Raid  |  Sly Strike  |  Vanish  |  For the Fallen  |  Fortissimo  |  Bloody Vengeance  |^   
-^  Tier 4  |  Spell Steal  |  Unweave  |  Tempered  |  Play Dead  |  Exploit  |  Covert  |^  +^  Tier 4  |  Play Dead  |  Exploit  |  Covert  |  Dragon Roar  |  Sforzando  |  Jagged Claws  |^  
  
 ^  Adventuring Skills  ||||^ ^  Adventuring Skills  ||||^
-^  Acrobatics  |  +9  | //"Keeping ones balance is very important."// ||^ +^  Acrobatics  |  +9  | //"Keeping one's balance is very important."// ||^ 
-^  Civics  |  +9  | //"Its important to know the laws you intend to break."// ||^ +^  Civics  |  +9  | //"It's important to know the laws you intend to break."// ||^ 
-^  Thievery   +8  | //"Similarly, it’s important to know how to break laws."// ||^ +^  Precision   +8  | //"Plucking the strings at speed is no small feat."// ||^ 
-^  Investigation   + | //"Itgood to keep your eye as keen as your mind."// ||^ +^  Thievery   + | //"It'also important to know how to break laws."// ||^ 
-^  Relic Lore  |  +7  | //"Mmm… dropped out of the Academy after a year."// ||^ +^  Tech Lore  |  +7  | //"About all that learned at the Academy. A shame."// ||^ 
-^  Elementalism   + | //"Perhaps if I’d graduated, I’d be better at this."// ||^ +^  Investigation   + | //"It's good to keep your eye as keen as your mind."// ||^ 
-^  Insight   + | //"usually know when there’s a mage in the room, at least."// ||^ +^  Gadgetry   + | //"Westside taught me well. have fond memories."// ||^ 
-^  Spell Lore   + | //"suppose I could have a lookbut I don’t promise much."// ||^+^  Strength   + | //"Shows of force are not my forte. will tryif necessary."// ||^
 ^  Non-Combat Skills  ||||^ ^  Non-Combat Skills  ||||^
 ^  Composure  |  +6  | //"I try not to lose it."// ||^ ^  Composure  |  +6  | //"I try not to lose it."// ||^
 ^  Flinging  |  +5  | //"I do enjoy a game of darts."// ||^ ^  Flinging  |  +5  | //"I do enjoy a game of darts."// ||^
-^  Dancing (Street)  |  +4  | //"I really shouldnt."// ||^+^  Dancing (Street)  |  +4  | //"I really shouldn't."// ||^
  
 ===== Equipment ===== ===== Equipment =====
-^  Z&W Model 9  |^ +^  Bolt-Action Carbine  |^ 
-^  Description A well-usedbut recently shined, handgun with attached silencer. | +^  Description Made the old-fashioned wayfrom wood and steel. The Westside logo is etched on the stock. | 
-^  Handgun  Ballistic, Sub Reload, no To Hit penalty in Rapid or Relentless Stance. |+^  Sniper Rifle  Ballistic Damage6 Ammunition. +2 To Hit when Prone or didn't Move yet. +1 To Hit & Search in Tracking Stance. |
 ^  Silencer  | +1 Maximum Concealment. Missed Attacks with this Weapon don't cause you to leave Stealth. | ^  Silencer  | +1 Maximum Concealment. Missed Attacks with this Weapon don't cause you to leave Stealth. |
  
-^  Magic Gloves  |^ +^  Electric Guitar  |^ 
-^  Description  | A pair of leather gloves with partially concealed catalysts. | +^  Description  | A shiny guitar powered by a magitech battery. It can plug in to most power sources, too. | 
-^  Twin Jewelry  5 Magical, +1 Damage with Single Target Spellsusable from Equipment. |+^  Instrument  | +1 Damage & Healing to Performance Skills+1 Tune Range. |
  
 ^  Blazer & Jeans  |^ ^  Blazer & Jeans  |^
 ^  Description  | Distinguished, but not quite formal. The sleeves are rolled up and collar is popped. | ^  Description  | Distinguished, but not quite formal. The sleeves are rolled up and collar is popped. |
 ^  Unarmored Garb  | +2 Movement, -1 to All SP Costs | ^  Unarmored Garb  | +2 Movement, -1 to All SP Costs |
- 
-^  Soaked Vellum  || 
-^  Information  | Water / 3 Slots / 4 Charges | 
-^  Wash\\ (2 SP)  | **Sub ::** Remove 1 Rank Bleeding, Blind, Corroded, or Flammable from yourself.\\ **Standard ::** Remove 1 Rank Bleeding, Blind, Corroded, or Flammable from a Unit. | 
-^  Life Drop\\ (2 SP)  | Heal a Unit for MCA + ½ Meta HP. Apply Drenched (vs END if unwilling). | 
-^  Bubble\\ (5 SP)  | Requires a Drenched target.\\ **Standard ::** Apply Bubbled to a friendly Unit.\\ **Focused ::** Apply Bubbled to all friendly Units in an Area of Effect.\\ Bubbled grants Water Breathing and Immunity to Blind & Coughing.\\ At Turn start, Bubbled Units indirectly Heal 2 SP. | 
- 
-^  Crystalline Charm  || 
-^  Information  | Light / 3 Slots / 4 Charges | 
-^  Flash\\ (4 SP)  | **Standard ::** Deal MCA + 1 to enemy Units in 4 Squares (vs WIL). Apply Brilliant (vs END).\\ **Focused ::** Use 2 + Meta or 6 Squares (highest) instead. | 
-^  Baptize\\ (4 SP)  | Target becomes Light Element and gains 2 Ranks of Brilliant. They increase outgoing Healing by ½ Meta and you can cast Flash from them. | 
-^  Resurrect\\ (5 SP)  | **Standard ::** Revive a Unit at Meta HP.\\ **Focused ::** Revive a Unit at MCA + Meta HP. | 
  
 ^  Equipment  |^ ^  Equipment  |^
-^  Runic Recycler  | //A curious device from the Yuno Academy.// Instantly refunds the SP cost of Magical Skills on flat rolls of 20. |+^  Bard's Feather  | //An enchanted feather, usually tucked behind his ear.// +1 Tune Range. On the first Turn of combat encounters, using a Tune is a Sub Action. |
  
 ===== Boons, Special Skills & Research ===== ===== Boons, Special Skills & Research =====
 ^  Boons  ^^^^  ^  Boons  ^^^^ 
 ^  Boon  ^  Type  ^  Level  ^  Description  ^   ^  Boon  ^  Type  ^  Level  ^  Description  ^  
-^   |   |   |  x.  |+^   |   |   |   |
  
 ^  Traits  ^^  ^  Traits  ^^ 
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 ^  Feline Grace  | +3 EVA & Acrobatics. ^  ^  Feline Grace  | +3 EVA & Acrobatics. ^ 
 ^  Hyper Aware  | Roll twice during reactionary Searches and use the higher roll. ^  ^  Hyper Aware  | Roll twice during reactionary Searches and use the higher roll. ^ 
-^  Splicer  | +1 to Artifice Meta & Cap. ^ +^  Splicer  | +1 to Performance Meta & Cap. ^ 
  
 ^   Studies & Training   ^^^^  ^   Studies & Training   ^^^^ 
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 ^  Training  ^  Source  ^  Description  ^   Time    ^  Training  ^  Source  ^  Description  ^   Time   
 ^  -  |  -  |  -  |  -  ^ ^  -  |  -  |  -  |  -  ^
- 
-^  Spellbook  |||||| 
-^  Pg 1 - 5  |  Wash  |  Life Drop  |  Bubble  |  Flash  |  Baptize  | 
-^  Pg 6 - 10  |  Resurrect  |  x  |  x  |  x  |  x  | 
-^  Pg 11 - 15  |  x  |  x  |  x  |  x  |  x  | 
-^  Pg 16 - 20  |  x  |  x  |  x  |  x  |  x  | 
-^  Pg 21 - 25  |  x  |  x  |  x  |  x  |  x  | 
-^  Pg 26 - 30  |  x  |  x  |  x  |  x  |  x  | 
  
 ===== Calculations ===== ===== Calculations =====
 ^   Stats  || ^   Stats  ||
-^  HP  | **40** | +^  HP  | 40 + 3 [Skill Points] = **43** | 
-^  SP  | 40 + 6 [Artifice] + 6 [Skill Points] = **52** | +^  SP  | 40 + 6 [Performance] + 6 [Skill Points] = **52** | 
-^  HIT  | **6** [Artifice] | +^  HIT  | **6** [Performance] | 
-^  EVA  | **4** [Subtlety] | +^  EVA  | 4 [Subtlety] + 6 [Performance] + 1 [Ascendant] = **11** 
-^  END  | **0** | +^  END  | **1** [Ascendant] 
-^  WIL  | **6** [Artifice] |+^  WIL  | **1** [Ascendant] |
 ^  Search  | **2** [Bestial] | ^  Search  | **2** [Bestial] |
-^  Sneak  | [Bestial] + [Subtlety] + 9 [Skill Points] = **19** | +^  Sneak  | [Subtlety] + [Bestial] + 9 [Skill Points] = **19** | 
-^  Damage  | **4** [Handgun/ **5** [Twin Jewelry] | +^  Damage  | **6** [Carbine] |
-^  Artifice  | 5 [Skill Points] + 1 [Splicer] = **6** |+
 ^  Subtlety  | **4** [Skill Points] | ^  Subtlety  | **4** [Skill Points] |
 +^  Performance  | 5 [Skill Points] + 1 [Splicer] = **6** |
 +^  Skill Points  | 15 [Performance] + 12 [Subtlety] + 6 [Sneak] + 4 [SP] + 2 [HP] = **39 / 42** |