Eirianwen Liloris

Player: Arla
Income: x
Expenses: x
Currency: 14,000z
Race: Succubus
Racial Traits: Longevity, Proficiency, Weak Arms, Willful
Cultural Trait: Studious (+2 Spell Lore, +2 Elementalism)
Locational Trait: World Tree (+2 Insight)
Age: 111 (Adult)
Weapon Groups: Geffenian Oracle, Umbalan Tender
Weapon Proficiency: Jewelry, Staff, Swordstaff, Twin Jewelry, Anthame, Wand
Weapon Expertise: Staff, Swordstaff
Favored Element: Earth, Wind
Secondary Element: Poison
Armor Type: Patterned Dress (Unarmored)
Meta Bonus: Alchemist 6, Elemental 5
Status and Equipment
HP: 26 34
SP: 45 49
Damage: 5 Magical
To Hit: 6 7
Evasion: 0 6
Endurance: 2
Willpower: 6
Search: x
MOV: 12 14
Damage Reductions: 1 Physical DR
SP Reductions: -1 All (Unarmored)
Equipped Weapon: Chivalry Twin Jewelry
Equipment (6 1)) Special Powers and Boons
All Purpose Pouch Charm of Malady x
Chivalry Health Draught Conduit Chain Vest x
Chivalry Stamina Draught Chivalry Sharpening Draught x
Glasses of the Arcana Ailing Effective Catalytic Weapon Oil x
Charm of Evasion x x
Injury Type Description Heal Date
x x Description. Stat stuff. x
Injury Points 0/13
Skills
Alchemist VI Elemental V (Wind)
Passive: Plague Doctor Balance
Cost: Tier Tier
Tier 1 Shortcut Materia Quick Dip Barrier x Gust
Tier 2 Inoculation G. Materia Pharmacist x Arise Breeze
Tier 3 Superior Triage Acid Demo x Tornado Updraft
Tier 4 Excellent Gr. Materia A. Plume x Wind Mastery Whirlwind
Elemental V (Earth) Elemental V (Poison)
Passive: Balance Balance
Cost: Tier Varies
Tier 1 Barrier Growth Stumble Barrier Brand Imbue
Tier 2 Brand x Vines Plague Bolt Rotten Wind Quagmire
Tier 3 x Quake Salt x x x
Tier 4 x Earth Mastery x x x x
Adventuring Skills
Name Bonus Description
Herbology +10 ”I knoooow… A thing or two…”
Investigation +9 ”Sometimes I get nervous and hyper-focus on details.”
Civics +9 ”So many classes, enough to make my head spin.”
Field Medicine +9 ”Just in case. Of what? Uh—Nevermind that, okay?”
Elementalism +7 ”Secondaries take a lot out of you…”
Insight +7 ”An advantage from living on the World Tree’s branches.”
Spell Lore +5 ”Um, I can tell you about very specific subjects?”
Non Combat Skills
Name Bonus Description
Gardening (Terraria) +8 ”Little habitats are my favorite to make.”
Tea Making +7 ”Fresh ingredients straight from the Vahk’Salan jungle..!”

Equipment

Weapon
Chivalry Twin Jewelry
Stats 5 Magical DMG. +1 DMG to Magic Skills that target single Units. Matching catalyst bracelets.
Material x
Craftsman Prontera Chivalry
Enchantment Thorn Bind Hostage :: When weakening a target through means of negative conditions, ethereal thorny vines latch onto the target. For every weapon attack that successfully applies a Negative Condition, it applies Exploited (vs END) afterward with ½ To Hit.
Improvement x
Maker's Mark Chivalry Polish :: +1 To Hit. The Weapon is Immune to Broken, but not Damaged.
Armor
Patterned Dress (Unarmored)
Stats -1 SP Costs, +2 MOV. A two-piece bohemian dress with loud patterns.
Material x
Craftsman Caden Varis
Enchantment Urgency :: The Armor applies Catalyzed when its wearer takes more than 10 Damage in a single strike, once per Turn.
Improvement x
All Purpose Pouch
Chivalry Health Drought Drinking this red liquid Heals 30 HP. If consumed at full HP, you gain 2 Ranks of Regenerating instead.
Chivalry Stamina Drought Drinking this blue liquid heals 30 SP. If consumed at full SP, you gain 1 Rank of Focused instead.
Gear
Glasses of the Arcana This set of glasses adds +1 To Hit for each Negative Magical Condition that your target is suffering.
Charm of Evasion This enchanted charm grants +3 EVA. On every even Turn, this bonus increases by +1.
Charm of Malady This enchanted charm grants +3 To Hit when applying Negative Conditions of any kind. When one is successfully applied, you indirectly Heal 1 SP.
Conduit Chain Vest +1 Physical DR. Once per encounter, you may redirect any Magic Skill cast to yourself Automatically.
Chivalry Sharpening Drought Drinking this bronze liquid grants 1 Rank of Wary and Focused, or 2 Ranks of either.
Ailing Effective Catalytic Weapon Oil 2) The affected Weapon becomes Catalytic for up to 7 Magic Attacks. If it was already Catalytic, Magic Attacks gain +2 Damage for the same time. Applies Vulnerable on rolls of 16 - 20.

Boons & Special Powers

x
Boon Type Level Description
x x - x
Other Type Description
Willful Racial (Succubus) +1 WIL for magical affinity and general mastery.
Temp Boon Duration Description
Conduit Magitech Tattoo Tourney (Round 1) Begin combat with a Rank of Focused.
Peco Three Ways Tourney (Round 1) Grants +3 EVA and +2 Movement.
Mashed Potatoes Tourney (Round 1) Grants +8 Max HP & +4 Max SP.
Flavor Tour Tourney (Round 1) On the first turn of a combat encounter, Eiri takes ½ Damage (as though she had full DR).
Lucky Clovers Tourney (Round 1) The first time per encounter that Eiri rolls a 1, it becomes a 12 instead.

Research

Studies
Source Description Research Time
x x. x x
Training
Source Description Research Time
x x. x x

Crafting

Research
Craft Source Description Research Time
x x x x - x
Crafts
Crafting Points 6 Max 6/6 CP available
Work Station 1 x
Permits & Licenses
x x x
Alchemist
Formulas
Common Rare Legendary
x x x
x x x
x x x
Materials
Common Rare
0 0
Reagents
Name Amount Rarity Craft Description
x x x x x
Great Strides
Meta 5 :: Bitter Floret (? CP) Crafted Weapon Oils have +1 to applying Negative Alchemical Conditions.
Inventions
Meta 6 :: Asthenia (? CP) Crafted Poisons that apply Envenomed deal SP damage instead.

Storage

Storage
Gardening Anthame 2 Slashing/3 Magical. +4 to applying Bleeding, +1 to Melee attacks every time a Magic Skill is used. An anthame with a dulled blade and colorful flowers preserved in a clear hilt.

Stat Calculations

Stat Notes
HP 26 [Base]
SP 40 [Base], +5 [Elemental 5] = 45
HIT 6 [Base]
EVA 0 [Base]
END 0 [Base] +2 [Points] = 2
WIL 1 [Base], +5 [Elemental 5] = 6
DMG 2 Phys/3 Magical (Gardening Anthame)
Search 0 [Base]
Sneak 0 [Base]
Eles Earth, Wind [Starter]
Combat Points 20 [Alchemist 6] +16 [Elemental 5], +6 [+2 END] = 42/42
Adventure Skills 7 [Herbology], +6 [Investigation], +6 [Civics], +6 [Field Medicine], +3 [Insight], +1 [Spell Lore] = 29/30
NC Skills 8 [Gardening], +7 [Tea Making] = 15/15
1)
+1 Weapon Oil
2)
Weapon Oil or Poison only
world_setting/sheets/eirianwen_liloris.txt · Last modified: 2021/04/30 17:59 by arla