Character Profile
Player: Dawn
Income: Import Inspector [4000z]
Money: 108,000z
Racial Trait(s): Fleet Feet (+1 Evasion), Nature's Grace (+4 to Gardening)
Cultural Trait: Musical Interest (+2 to Acrobatics, +1 to Performance)
Locational Trait: World Tree (+2 to Mana Sensing)
Race: Light Elf
Age: 403 (Middle-Aged)
Weapon Proficiency: Instruments, Geffenian Warden 1), Light Ranger 2), Mixed Magician 3)
Weapon Proficiency: Bow 4), Twin Jewelry 5)
Favored Element(s): Fire
Armor/Armor Type: Leather Armor (Medium Armor)
Meta Bonus: Perception V, Ranger IV, Elemental IV, Performance I
Status and Equipment
HP: 32
MP: 12
STM: 37
Damage: 6 (Hunter's Bow) / 3 (Ruby Ring) / 3 (Bowie Knife)
To Hit Bonus: 5
Evasion: 8
Endurance: 1
Willpower: 4
Movement: 10
Search: 10
Sneak: 0
Clarity Points: 5
Crafting Points: 4
Tune Range: 3
STM Reductions:
Equipped Weapon(s): Hunter's Bow, Ruby Ring, Bowie Knife
Equipment & Gears
Greater Health Potion
Greater Health Potion
Injury Type Description Heal Date
Injury Points 0/16


Passive: Fixation (+5 Evasion, +5 Search, +5 Clarity Points)
Tier 1 Aimed Strike (2) Loose Strike (2) Change Up (2)
Tier 2 Strafing (3) Pinpoint (3) Blitz (3)
Tier 3 Scatter (4) Concentrate (4) Waylay (4)
Tier 4 True Sight (5) Slay (5) Killshot (5)
Passive: Bowyer (+4 Crafting Points)
Tier 1 Shortcut (0 CP) Materia (2 CP) Tension (2)
Tier 2 Waxed (3 CP) Great Materia (3 CP) Deft Draw 6)
Tier 3 Superior (4 CP) Flare Shot (4) Crossfire (4)
Tier 4 Excellent (6 CP) Grand Materia (6 CP) Air Raid (5)
Elemental Magic (Fire)
Passive: Amplify (+4 Willpower, +4 SP, +12 MP)
Tier 1 Ember (2) F. Barrier (2) Soothe (2)
Tier 2 F. Brand (3) Sear (3) Cauterize (3)
Tier 3 Ignite (4) Imbue F. (4) Living Warmth (4)
Tier 4 Cone of Flame (5) F. Field (5) Prism Blast (5)
Non-Combat Skills
Name Bonus Description
Gardening (Flowers) +8 Being familiar with nature and being around among the wild for several centuries, Whisper has become well adept at gardening, specifically with flowers.
Musical Instrument (Harp) +6 Keeping a small golden harp by her side, Whisper can play this particular instrument effectively, playing songs that are melodic and soothing.
Navigation (Land) +6 Years upon years of roaming among forests and grasslands of the like, Whisper is very well adept to the outside, being able to know her surroundings to great effect.
Cooking (Elvish) +3 While hunting and foraging for nourishment is a skill itself, Whisper took it upon herself to learn cooking with the spoils she finds among the outside, in order to self-sustain herself. A useful asset to say the least.
Adventuring Skills
Name Bonus Description
Survival +10 The character’s general knowledge of the wilderness and how to live within it. It’s used in tasks like making shelter, identifying poisonous edibles, and hunting.
Herbology +10 The character’s ability to discern the alchemical effects of plants and fungi on the fly, as well as identify unknown potions.
Harvesting +10 The character’s ability to gather reagents from their environment, whether it’s blood and bones from a fallen creature or choice mushrooms from a patch of them.
Creature Lore +8 The character’s knowledge of Aurora’s wildlife as well as certain magical creatures. It can be usually be used in combat as a Sub Action to get a better idea of what the party’s enemy might be able to do. It doesn’t work on everything, though…
Mana Sensing +4 The character’s ability to sense mana that’s out of place. It’s commonly used to try and search for magical traps, or get a better sense of the area around the party.
Vitality +4 The character’s stamina as well as their resistance to being thrown around. It’s used in tasks like running for a length of time, enduring pain over time, or not flinching at sudden pain.
Acrobatics +2 The character’s flexibility and balance. It’s used in tasks like fitting into tight spaces, keeping balance on poor footing, tumbling after falling, and bending into odd positions.
Mana Control +2 The character’s ability to shift the flow of nearby mana. They might turn a torch into a blazing fireball, or cause water to create a giant wave, or anything such as that.
Spell Lore +2 The character’s knowledge of magic and its inner workings. It can be used in anything from magical study to dismantling magical traps, if their primary function is magical.
Dexterity +2 The character’s manual dexterity and ability to perform actions with their hands quickly. It’s used in tasks like tying knots, catching flying objects, and repeating patterns.
Speed +2 The character’s physical swiftness and running speed. It’s used in tasks like sprinting, swimming quickly across bodies of water, or for things like footraces.

Equipment & Gears

Weapon & Armor
Hunter's Bow Leather Armor
Base Stats 6 Piercing DMG / Bows may arc arrows over Half or Full Cover with a -2 To Hit penalty. Arrows fired this way do not trigger Cover’s +5 Evasion or Willpower. Bows cannot fire at Units within 4 squares. A Bow does not need to be Reloaded, as pulling from a quiver is no issue. +1 Evasion & +1 Endurance, +1 Physical DR.
Description A sturdy bow that's made for hunting. Comfortable armor worn around the torso. Allows free movement and some protection.
Ruby Ring
Base Stats 3 Magical DMG (Element varies by user) / Jewelry adds +1 additional Damage to single-target spells. Jewelry has +4 Evasion, Willpower or Endurance vs Disarm.
Description A ring with a shining ruby embedded in the middle.
Bowie Knife
Base Stats 3 Piercing DMG / Light Blades add an additional +1 Bonus-to-Hit against Flanked enemies. Light Blades add an additional +4 when applying Bleeding.
Description A sharp knife that has multiple options for its use.
Greater Health Potion x2 Restores 15 HP.
Equipment & Gears


Equipment & Gears

Training Time, Magical Research & Other

Source Description Research Time
Source Description Training Time


1. +4 Points are placed into Gardening [Flowers] (Non-Combat Skill) for free due to Nature's Grace trait.
2. +1 to Performance due to Musical Interest trait.
3. +2 to Acrobatics due to Musical Interest trait.
4. +2 to Search due to Sharp Ears passive.
5. +2 to Mana Sensing due to World Tree trait.
6. Light Elves start with 1 Favored Element of their choosing. Took Fire as Starter.
7. Light Elves have a base stat of 1 for Evasion due to Fleet Feet trait.


Craft Source Description Research Time
x x x x
Crafting Points 4 Max 0/4 CP
Work Station Common No effect. Within her camp.
Permits & Licenses
Merchant Glastheim Whisper may legally sell her wares within the Kingdom of Glastheim.
Ranger Glastheim Whisper may legally craft bows and crossbows within the Kingdom of Glastheim.
Bow & Crossbow Schematics
Common Rare Legendary
x x x
x x x
x x x
x x x
x x x
x x x
Common Rare Legendary
x x x
Common Materials 33
Rare Materials 11
Legendary Materials 0

Stat Point Expenditures

Whisper's Stat Breakdown
HP: 32 (Base) = 32
STM: 32 (Base) + 4 (Elemental Meta) + 1 (Performance Meta) = 37
MP: 4 (Elemental Meta) * 3 = 12
DMG Bonus: 6 (Hunter's Bow) = 6
DMG Bonus: 3 (Ruby Ring) = 3
DMG Bonus: 3 (Bowie Knife) = 3
To Hit Bonus: 5 (Highest Meta) = 5
Evasion: 1 (Base) + 1 (Equipped Armor) + 5 (Perception Meta) + 1 (Performance Meta) = 8
Endurance: 1 (Equipped Armor) = 1
Willpower: 4 (Elemental Meta) = 4
Movement: 10 (Base) = 10
Search: 2 (Base) + 5 (Perception Meta) + 3 (Combat Skill Points) = 10
Sneak: 0 (Base) = 0
Clarity Points: 5 (Perception Meta) = 5
Crafting Points: 4 (Ranger Meta) = 4
Tune Range: 2 (Base) + 1 (Performance Meta) = 3
Skill Point Expenditure
Perception 16 pts
Ranger 12 pts
Elemental (Fire) 12 pts
Search 2 pts
Combat Points Used 42/42
Adventuring Points Used 30/30
Non-Combat Points Used 15/15
1) Bow, Estoc, Rapier, Twin Jewelry
2) Bow, Bowgun, Dagger, Throwing Knife
3) Jewelry, Staff, Twin Jewelry, Wand
4) Arcing adds +2 extra To Hit, effectively cancelling Cover’s bonus
5) Twin Jewelry used from Equipment deals full Damage
6) Passive
world_setting/sheets/whisper.txt · Last modified: 2020/07/01 12:05 by hellreevus