T'sara Shazumin

Player: Karn
Theme: Endings and Beginnings
Income: -
Expenses: -
Race: Light Elf
Age: 572 (Old)
Racial Trait(s): Fleet Feet, Nature's Grace, Sharp Ears, Longevity
Cultural Trait: Magic Affinity
Locational Trait: World Tree (+2 Spell Lore)
Weapon Groups: Geffenian Warden, Heavy Adventurer, Heavy Spellsword
Weapon Proficiency: Estoc, Greatsword, Rapier, Staff, Swordstaff, Twin Jewelry, Whip
Weapon Expertise: Bow, Runeblade
Favored Element(s): Spirit
Armor Type: Engraved Platemail (Heavy Armor)
Meta Bonus: Potency 4, Opportunity 5, Mystic 4, Superior Magic 1
Status and Equipment
HP: 36
SP: 32
Damage: 6
To Hit: 5
Evasion: 1
Endurance: 7
Willpower: 6
Search: 5
Sneak: 0
Movement: 9
Stamina Reductions: N/A
Damage Reductions: 3 Physical
Equipped Weapon: Initiate's Rune Axe
Equipment
Barrier Medallion++ Greater Energy Potion Greater Energy Potion
Runic Sheath+++ Greater Healing Potion Greater Healing Potion
Runic Sheath+++ Initiate's Rune Axe
Injury Type Description Heal Date
- - - -
Skills
Tree: Potency Opportunity
Passive: Demolisher Adventurer
Cost: Tier + 1 Tier + 1
Tier 1 Batter Psych Up Echo Swing Cover Pitch Item Chill Out
Tier 2 Cleave Headbutt Challenge Writhe Topple Tumbling
Tier 3 Wound Invigorate Wild Swings Cripple Push Harder Well Ventured
Tier 4 Dizzy Swing Accelerate Resounding Swing Scream Prosperity Heroism
Tree: Mystic Superior Magic
Passive: Scribe Paragon
Cost: Tier + 1 Tier + 1
Tier 1 Shortcut Materia Rekindle Megido - -
Tier 2 Resonant Great Materia Deny Arcane Boost Arcane Nulling -
Tier 3 Superior Overload Overcharge - - -
Tier 4 Excellent Grand Materia Wild Magic - - -
Adventuring Skills
Dexterity +9 “I need steady hands to work with runes.”
Strength +9 “I'm stronger than the average elf. Watch it.”
Mana Control +9 “It's the 'spell' part of 'spellblade'.”
Mana Sensing +9 “All of my senses are very keen.”
Spell Lore +8 “There's little I can't understand, magically speaking.”
Thievery +7 “I get by how I have to. Mind your business.”
Vitality +7 “Did you think you could snap me in half?”
Acrobatics +6 “A blessing mostly afforded by what I am.”
Creature Lore +6 “Better to know what you're up against.”
Harvesting +6 “I can try to salvage something.”
Relic Lore +6 “I'm better with magic. Runes, specifically.”
Clairvoyance +4 “There are areas I could brush up on…”
Non-Combat Skills
Intuition +8 “I know when danger's coming. Unfortunately.”
Gardening (Sustainable) +7 “I keep a small farm. It's not a hobby; I need to live.”

Equipment

Initiate's Rune Axe
Stats A large axe covered in glowing runic engravings. 5+1 Slashing / 4+2 Magic Damage
Spellblade Supremacy From Path of the Rune Knight. +1 Magical Damage.
Enchantment Concurrence+ :: An Excellent Runic Engraving. If the wielder's Strength and/or Mana Control are 9+, add +1 Physical and/or Magical Damage respectively.
Engraved Platemail (Heavy Armor)
Stats Armor made from light blue metal that's coated in glowing runic engravings. +3 END & +3 Physical DR, -3 Movement.
Enchantment Liberty+ :: An Excellent Runic Engraving. Meta Requirements to wear this Armor are eliminated. If the wearer has any Meta Cap below 5, it raises to 5 while this Armor is equipped.
Equipment
Barrier Medallion++ A circular medallion that bears a glowing rune. An Excellent (Effective) Magical Gear. Once per encounter as a Quick Action, the wearer may conjure a 16 HP Spirit Shield. It only lasts until the next Phase in which they can act.
Runic Sheath+++ A leather sheath that's been carefully patterned with runes. An Excellent (Effective Particular) Magical Gear. A Container that can hold 1 Magic Weapon. On the first turn of combat encounters (or whenever the Weapon is brought out via Change Weapon), it gains +5 Damage.
Greater Energy Potion x 2 A blue potion. Heals 15 SP.
Greater Healing Potion x 2 A red potion. Heals 15 HP.

Boons, Special Skills, & Magical Research

Path of the Rune Knight II
Step Name Description
1 Spellblade Supremacy T'sara's Magic Weapons & Catalysts add +1 to their Magic Damage.
2 Worldly Weaponry Once per encounter, T'sara may use a Sub Action (6 SP) to cast Spirit Brand on her Weapon. It adds +1 Damage and converts the Weapon's Damage to Spirit.
Boons
Boon Type Level Description
Runic Engraving Major - T'sara can use the Mystic Skill Tree to create Runic Engravings. These Enchantments are more powerful than usual, but can't be replaced (except with other Runic Engravings) after being placed on a piece of Equipment.
Traits
Name Description
Fleet Feet T'sara adds +1 EVA.
Nature's Grace T'sara adds +2 to Acrobatics.
Sharp Ears T'sara adds +2 Search.
Longevity T'sara doesn't gain the benefits or suffer the consequences of old age.
Magic Affinity T'sara adds +2 to Mana Control & Spell Lore.
Studies & Training
Study Source Description Time
- - - -
Training Source Description Time
- - - -

Crafting

CP & Work Station
Crafting Points 4 / 4 Refreshes every Sunday!
Work Station Common No SP Reduction. It's an Engraving Table!
Permits & Licenses
- - -
Crafts (Engravings)
Common Rare Legendary
Discharge Runic Sheath -
Liberty Barrier Medallion -
Concurrence - -
Diametry - -
Materials
Common Materials 25
Rare Materials 19

Calculations

Stats
HP 32 + 4 [Potency] = 36
SP 32
HIT 5 [Opportunity]
EVA 1 [Fleet Feet]
END 4 [Potency] + 3 [Armor] = 7
WIL 5 [Opportunity] + 1 [Paragon] = 6
Search 2 [Sharp Ears] + 3 [Points] = 5
Sneak 0
Damage 6 [Runeblade]
CP 4 [Mystic]
world_setting/sheets/tsara_shazumin.txt · Last modified: 2020/05/22 21:00 by karn