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world_setting:sheets:sybil_price [2020/07/30 09:27]
sage CB99 prep! Meds, parties, meals, attire fixed by the cult, and a lot of expenses (doing upkeep a day early!)
world_setting:sheets:sybil_price [2020/08/07 05:04] (current)
sage CB99 aftermath! hoob oy
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 ^ Meta Bonus: ​   | Elemental 6, Agility 5 |^ ^ Meta Bonus: ​   | Elemental 6, Agility 5 |^
 ^  Status and Equipment ​ ||^ ^  Status and Equipment ​ ||^
-^ HP: | <del>46</​del> ​58 |^ +^ HP: | <del>49</​del> ​53 |^ 
-^ SP: | <del>40</​del> ​57 |^+^ SP: | <del>43</​del> ​52 |^
 ^ Damage: | 7/4 Hammerstaff,​ 6 Martial Arts, 7 Metal Pipe, 5 Magic Rings |^ ^ Damage: | 7/4 Hammerstaff,​ 6 Martial Arts, 7 Metal Pipe, 5 Magic Rings |^
 ^ To Hit: | 6 (3 Blinder) |^ ^ To Hit: | 6 (3 Blinder) |^
-^ Evasion: | <del>7</​del>​ 8 |^ +^ Evasion: | 7 |^ 
-^ Endurance: | <del>0</​del>​ 1 |^ +^ Endurance: | 0 |^ 
-^ Willpower: | <del>7</​del>​ 8 |^+^ Willpower: | 7 |^
 ^ Search: | 2 |^ ^ Search: | 2 |^
 ^ Sneak: | 3 |^ ^ Sneak: | 3 |^
 ^ Resistance: | 3 Water DR, 1 Magic DV |^ ^ Resistance: | 3 Water DR, 1 Magic DV |^
 ^ Movement: | 16 (14 Hammerstaff) |^ ^ Movement: | 16 (14 Hammerstaff) |^
-^ SP Reductions: | -1 (Agility), +1 All |^+^ SP Reductions: | -1 (Agility) |^
 ^ Equipped Weapon: | Sparring Gloves |^ ^ Equipped Weapon: | Sparring Gloves |^
 ^  Equipment ​ ||^ ^  Equipment ​ ||^
-|  Mabel'​s Blessed Horn (5/5)  |  Magic Rings  |  Emerald Bangles ​ | +|  Mabel'​s Blessed Horn (3/5)  |  Magic Rings  |  Emerald Bangles ​ | 
-|  Arcanomender Rings  |  Water Totem  |  ​Spiced Tea  |+|  Arcanomender Rings  |  Water Totem  |  ​ |
  
 ^  Study  ||^ ^  Study  ||^
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 ^  Totem Caller I  |  //While a rare practice, rumor has it that the Orcs have discovered a way to fragment their soul. They call a piece of it seemingly from the sky in the form of a dangerous Totem that can control the Elements just as well as them.// Group Study w/ Aja, Sybil, & Aeden! ​ | (Simple 3+ Group Training - ¼) 5/12 - 5/27 ^ ^  Totem Caller I  |  //While a rare practice, rumor has it that the Orcs have discovered a way to fragment their soul. They call a piece of it seemingly from the sky in the form of a dangerous Totem that can control the Elements just as well as them.// Group Study w/ Aja, Sybil, & Aeden! ​ | (Simple 3+ Group Training - ¼) 5/12 - 5/27 ^
  
-^  Injuries - / 23 IP  ^^^+^  Injuries - / 23 IP  ^^^
 ^  Name  ^  Effect ​ ^  Heal Date  ^ ^  Name  ^  Effect ​ ^  Heal Date  ^
 ^  Dogs of War  |  **Cognitive Scar.** Sybil sporadically falls into the mind-set and emotions of Russo. This is rare and happens more often when alone. Sybil may find herself feeling extra loyal to those she deems “hers”, she may develop an interest in medicine. ​ |  Never  | ^  Dogs of War  |  **Cognitive Scar.** Sybil sporadically falls into the mind-set and emotions of Russo. This is rare and happens more often when alone. Sybil may find herself feeling extra loyal to those she deems “hers”, she may develop an interest in medicine. ​ |  Never  |
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 ^  Sunlilly Bricks ​ |  **Addiction.** Sybil is hooked on the stuff, and needs to visit the Den of Delights from time to time to fill out a special order for it... (4 Charges / mo)  |  -  | ^  Sunlilly Bricks ​ |  **Addiction.** Sybil is hooked on the stuff, and needs to visit the Den of Delights from time to time to fill out a special order for it... (4 Charges / mo)  |  -  |
 ^  Call of the Abyss  |  **Negligible.** Sybil'​s never actually gone there, but she was //​exposed.//​ This'​ll stick as an annoying curiosity... ​ |  May 25  | ^  Call of the Abyss  |  **Negligible.** Sybil'​s never actually gone there, but she was //​exposed.//​ This'​ll stick as an annoying curiosity... ​ |  May 25  |
 +^  Dimensional Disruption -- The Shadow of Death  |  **Soul Injury, 0 IP, 30 Days.** Cannot be treated. Passively R1 Frightened and Agitated. In Shock applies at the first use of Determination or Revival. You become snappy and on high alert at the mention, sight or smell of deserts and anything found in them. Nightmares about your deepest fears are more frequent than before. ​ |  Sep 1  |
 +^  On Edge  |  **Major Injury, 4 IP, 20 Days.** Passively R1 Frightened. When her Focused Actions are contested, she needs 2 Ranks of Focused to avoid being Interrupted. ​ |  Aug 25  |
 +^  Damaged Implant ​ |  **DMK '​Godhand'​ Arm ::** The Distortion'​s gigantic cleaver cut deep into Sybil'​s right shoulder, causing severe damage to her implant. The arm provides no Adventure Skill bonus until it's repaired. ​ |  Repair Needed ​ |
  
 ^  Skills ​ ||||^ ^  Skills ​ ||||^
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 ^  Adventure Skills ​ ||||^ ^  Adventure Skills ​ ||||^
 ^  Name  ^  Bonus  ^  Description ​ ||^ ^  Name  ^  Bonus  ^  Description ​ ||^
-^  Strength ​ |  <​del>​12</​del> ​13  ​| ​ "The screaming is the most important part!" ​ ||^ +^  Strength ​ |  <​del>​12</​del> ​ ​| ​ "The screaming is the most important part!" ​ ||^ 
-^  Dexterity ​ |  <​del>​11</​del> ​12  ​| ​ "Think I can hit that from here? I do." ​ ||^ +^  Dexterity ​ |  <​del>​11</​del> ​ ​| ​ "Think I can hit that from here? I do." ​ ||^ 
-^  Mana Sensing ​ |  ​<del>11</​del>​ 12  ​| ​ "​It’s hard to grow up in Aquitaine without a sense for this stuff." ​ ||^ +^  Mana Sensing ​ |  11  |  "​It’s hard to grow up in Aquitaine without a sense for this stuff." ​ ||^ 
-^  Vitality ​ |  <​del>​8</​del> ​12  ​| ​ "Come at me, bitch!" ​ ||^ +^  Vitality ​ |  <​del>​8</​del> ​11  ​| ​ "Come at me, bitch!" ​ ||^ 
-^  Speed  |  <​del>​8</​del> ​ ​| ​ "​I'​ll outrun anybody!" ​ ||^ +^  Speed  |  <​del>​8</​del> ​ ​| ​ "​I'​ll outrun anybody!" ​ ||^ 
-^  Mana Control ​ |  ​<del>9</​del>​ 10  ​| ​ "I don't need control. I just need power." ​ ||^ +^  Mana Control ​ |  9  |  "I don't need control. I just need power." ​ ||^ 
-^  Acrobatics ​ |  ​<del>6</​del>​ 7  ​| ​ "Go with the flow." ​ ||^ +^  Acrobatics ​ |  6  |  "Go with the flow." ​ ||^ 
-^  Tech Lore  |  ​<del>6</​del>​ 7  ​| ​ "​I'​m pretty good at fixing up my arms, with the right tools." ​ ||^+^  Tech Lore  |  6  |  "​I'​m pretty good at fixing up my arms, with the right tools." ​ ||^
 ^  Non-Combat Skills ​ ||||^ ^  Non-Combat Skills ​ ||||^
 ^  Name  ^  Bonus  ^  Description ​ ||^ ^  Name  ^  Bonus  ^  Description ​ ||^
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 ^  Martial Poise  |  Passive ​ | **Augments Lunge.** Increase your Movement by 1/2 of your Agility Meta. Using your Movement Action or any Movement Skill (no external factors) generates 1 Rhythm. ^ ^  Martial Poise  |  Passive ​ | **Augments Lunge.** Increase your Movement by 1/2 of your Agility Meta. Using your Movement Action or any Movement Skill (no external factors) generates 1 Rhythm. ^
 ^  Anticipation ​ |  4  | **Augments Focus.** Remove 1 Rank of Agitated, Drowsy, Exhausted, or Unbalanced from yourself. **If used as an Interrupt against an incoming attack,** gain R1 Enraged and R1 Vengeance as a Positive Physical Condition. Vengeance grants 1 Follow-up NWA against the Unit that struck you, and only applies to a single enemy Unit at a time. ^ ^  Anticipation ​ |  4  | **Augments Focus.** Remove 1 Rank of Agitated, Drowsy, Exhausted, or Unbalanced from yourself. **If used as an Interrupt against an incoming attack,** gain R1 Enraged and R1 Vengeance as a Positive Physical Condition. Vengeance grants 1 Follow-up NWA against the Unit that struck you, and only applies to a single enemy Unit at a time. ^
 +^  Master Techniques ​ ^^^
 +^  Decimate ​ |  12  | **Vagrant Technique.** __Standard ::__ Deal NWA + Master Techniques Meta to a Unit and automatically inflict 1 Rank of Pained. If they are Prone, Grappled or Unbalanced, inflict 2 Ranks of Pained instead. __Focused ::__ As Standard, but deal double damage if the target is Prone, Grappled or Unbalanced. __Synergy:​__ Greatsword, Greatmace, Greataxe. Inflict 2 Ranks of Pained regardless of disabling Conditions. ^
  
 ^  Boons & Special Powers ​ ^^^^ ^  Boons & Special Powers ​ ^^^^
 ^  Name  ^  Type  ^  Level  ^  Description ​ ^ ^  Name  ^  Type  ^  Level  ^  Description ​ ^
-^  DMK ‘Godhand’ Arm (Right) ​ |  Arm Implant ​ |  S.2  | +4 Strength, +3 Dexterity / Speed, +1 Melee Damage, +3 to numerical bonuses of Martial Arts. Physical Skills can be performed at a range of 10 squares, and unarmed attacks Automatically destroy sources of Cover. +1 Magic DV. ^+^  ​<del>DMK ‘Godhand’ Arm (Right)</​del>​ Damaged! ​ ​| ​ Arm Implant ​ |  S.2  | +4 Strength, +3 Dexterity / Speed, +1 Melee Damage, +3 to numerical bonuses of Martial Arts. Physical Skills can be performed at a range of 10 squares, and unarmed attacks Automatically destroy sources of Cover. +1 Magic DV. ^
 ^  MMN '​Vicejaw'​ Arm (Left) ​ |  Arm Implant ​ |  S.3  | Adds +3 Strength & Dexterity and +1 Unarmed Damage. When making an **Unarmed Attack,** the arm can split open below the elbow joint and form a jaw-like vice for __3 SP.__ It closes around whatever it can at the point of impact, applying Grappled (vs END) or Automatically applying Bleeding if Grappled fails. The vice may be tightened on following turns as a **Sub Action** (__3 SP__), which repeats the process. At any time as a **Free Action,** the user may violently disengage and replace accrued Ranks of Grappled with Bleeding Automatically. ^ ^  MMN '​Vicejaw'​ Arm (Left) ​ |  Arm Implant ​ |  S.3  | Adds +3 Strength & Dexterity and +1 Unarmed Damage. When making an **Unarmed Attack,** the arm can split open below the elbow joint and form a jaw-like vice for __3 SP.__ It closes around whatever it can at the point of impact, applying Grappled (vs END) or Automatically applying Bleeding if Grappled fails. The vice may be tightened on following turns as a **Sub Action** (__3 SP__), which repeats the process. At any time as a **Free Action,** the user may violently disengage and replace accrued Ranks of Grappled with Bleeding Automatically. ^
 ^  Holo-Ringer Interface ​ |  Modifier Chip  |  -  | A magically projected ringer interface that comes out of one’s palm. ^ ^  Holo-Ringer Interface ​ |  Modifier Chip  |  -  | A magically projected ringer interface that comes out of one’s palm. ^
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 ^  Lively Lozenge ​ |  Temporary ​ |  -  | +4 HP and SP for 1 month. (July 30th - Aug 30th) ^ ^  Lively Lozenge ​ |  Temporary ​ |  -  | +4 HP and SP for 1 month. (July 30th - Aug 30th) ^
 ^  Companion Service ​ |  Temporary ​ |  -  | +5 Maximum SP and +3 Vitality. (July 30th - Aug 30th) ^ ^  Companion Service ​ |  Temporary ​ |  -  | +5 Maximum SP and +3 Vitality. (July 30th - Aug 30th) ^
-^  House Special Savory Waffles ​ |  Temporary ​ |  -  | +5 Max HP/SP, +1 All DR, +1 SP Costs. (July 30th - Aug 6th) ^ 
-^  Bottle Service Room  |  Temporary ​ |  -  |  Add +1 EVA, END & WIL. Add +1 to all invested Adventure Skills. (1 Encounter) ^ 
-^  Fine Geffenian Champagne ​ |  Temporary ​ |  -  | +3 Maximum HP & SP. Additionally,​ you start combat with Rank 1 Catalyzed. (1 Encounter) ^ 
 ^  Aetheric Profusion - Storm and Lightning ​ |  Temporary ​ |  -  | Being exposed to dense fields of both of these elements had an empowering effect rather than causing lasting harm. When employing either of these elements, gain +1 HIT/DAM. (June 28th - Sep 26th) ^ ^  Aetheric Profusion - Storm and Lightning ​ |  Temporary ​ |  -  | Being exposed to dense fields of both of these elements had an empowering effect rather than causing lasting harm. When employing either of these elements, gain +1 HIT/DAM. (June 28th - Sep 26th) ^
  
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 ^  I  |  The Dance of Storms ​ |  -  | Interrupt action. 4 SP. When you are knocked back, gain a free movement in a straight line. The maximum distance you move is equivalent to Tier x 3. (6) | ^  I  |  The Dance of Storms ​ |  -  | Interrupt action. 4 SP. When you are knocked back, gain a free movement in a straight line. The maximum distance you move is equivalent to Tier x 3. (6) |
 ^  II  |  The Heavenly Winds  |  -  | -1 Agility SP Costs. While at 1/4 of Max SP (10), -2 all SP costs instead. | ^  II  |  The Heavenly Winds  |  -  | -1 Agility SP Costs. While at 1/4 of Max SP (10), -2 all SP costs instead. |
 +
 +^  CANVAS - USER  ^^^^
 +^  Tier  ^  Name  ^  Stamina Cost  ^  Description ​ ^
 +^  I  |  Peripheral Synthesis ​ |  -  | +3 HP/SP. You can manifest a Virtual Weapon as a Free Action when combat begins or as a Sub Action otherwise for 3 SP. It'll take on the form of any weapon your character knows how to wield and can strike in any Element they have Favored (Spirit if they lack one). You can manifest a Virtual Weapon as many times as you want, with no restriction. |
 +^  Note  |  -  |  -  | Virtual Weapons are called forth from ambient mana, and while damaging, they are translucent and extremely fragile. They dissipate when they leave your character’s hand. You roll flat vs Damaged/​Broken,​ and they instantly destroy the Weapon if successful. If you are Disarmed, the Weapon is also instantly destroyed. You cannot manifest a Virtual Weapon while Rank 2 Nulled. |
    
 ^  Hammerstaff ​ || ^  Hammerstaff ​ ||
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 ^  Arcanomender Rings  | Four golden rings, with gems representing each Primary Element. The wearer adds +4 to Outgoing Healing while using Elemental Magic. | ^  Arcanomender Rings  | Four golden rings, with gems representing each Primary Element. The wearer adds +4 to Outgoing Healing while using Elemental Magic. |
 ^  [[https://​i.gyazo.com/​6a503772dd838bd2fa5f5622a19652de.png|Water Totem]] ​ | //A small, wood-carved squid. Its eyes glow with watery mana.// +2 Mana Control when using the Water Element. The totem can be ‘tapped’ as a Sub Action to increase Sybil'​s Damage with the Water Element by 1 for the encounter. It can be ‘tapped’ multiple times, but only equal to ⅓ Elemental Meta (round up). | ^  [[https://​i.gyazo.com/​6a503772dd838bd2fa5f5622a19652de.png|Water Totem]] ​ | //A small, wood-carved squid. Its eyes glow with watery mana.// +2 Mana Control when using the Water Element. The totem can be ‘tapped’ as a Sub Action to increase Sybil'​s Damage with the Water Element by 1 for the encounter. It can be ‘tapped’ multiple times, but only equal to ⅓ Elemental Meta (round up). |
-^  Spiced Tea  | Grants +3 To Hit. | 
  
 ^  Storage ​ || ^  Storage ​ ||
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 ^  Quattori Dreamcatcher ​ | Hanging this inside your home (or frequently visited inn-room) prevents most nightmares and dream-related hauntings. Once a month, you can you can give yourself a **Well Rested** temporary boon, which grants -1 SP Costs if you have any Injuries that raise SP costs. | ^  Quattori Dreamcatcher ​ | Hanging this inside your home (or frequently visited inn-room) prevents most nightmares and dream-related hauntings. Once a month, you can you can give yourself a **Well Rested** temporary boon, which grants -1 SP Costs if you have any Injuries that raise SP costs. |
 ^  Dwarven Circuit Board x1  | A Legendary Crafting reagent that does [[https://​i.gyazo.com/​0247d7f87d164776cd893e1326615058.png|any number of things.]] | ^  Dwarven Circuit Board x1  | A Legendary Crafting reagent that does [[https://​i.gyazo.com/​0247d7f87d164776cd893e1326615058.png|any number of things.]] |
-^  Zeny  | 94,700z |+^  Zeny  | 244,700z |
 ^  Den Money  | 44,500z spent at the Den, ever. | ^  Den Money  | 44,500z spent at the Den, ever. |