Sun Jiahao

Player: Karn
Income: 12,000z (Treasure Hunter + Productivitizer)
Expenses: -
Currency: 68,500z
Race: Human
Racial Traits: Flexibility
Cultural Trait: Vocational Training (+3 Gunsmith Skills)
Locational Trait: Republican (+2 Tech Lore)
Age: 40 (Adult)
Weapon Groups: Mixed Soldier
Weapon Proficiency: Carbine, Sniper Rifle
Weapon Expertise: Assault Rifle1), SMG2)
Favored Element: N/A
Armor Type: Reinforced Garb (Oblique Surplus Uniform)
Meta Bonus: Leadership 4, Gunsmith 6, Alchemist 4
Status and Equipment
HP: 36
SP: 38
Damage: 4 + 1
To Hit: 13 + 2
Evasion: 1
Willpower: 0
Endurance: 4
Search: 3
Movement: 10
Stamina Reductions: -1 All
Damage Reductions: N/A
Equipped Weapon: JS Revolver δ
Equipment (6)
Amethyst Eye TAU Medkit -
Quickdraw Holster - -
Z-Cap Launcher (3)
Z-Capsule H+ Z-Capsule H+ Z-Capsule S+
Pharmacist -
Injury Type Description Heal Date
- - - -
Injury Points 0/18
Temp Boon Source Description End Date
Fine Tuned Madhouse +1 Damage & +2 To Hit. Next Enc
Fine Tuned JS Revolver δ +1 Damage & +2 To Hit. Next Enc
Fine Tuned JS SMG α +1 Damage & +2 To Hit. Next Enc
Inoculation Himself +2 Healing to Consumables that Heal HP & SP. Next Enc
Skills
Leadership Gunsmith
Passive: Commander Triggerman
Cost: Tier + 0 Tier + 0
Tier 1 Attack Order Defend Order Rally Order Shortcut Materia Tune-Up
Tier 2 Heal Order Shake Off Inspiration Fine Tuned Great Materia Sidearm
Tier 3 Desperate Cry Pick Me Up Chosen One Superior Steady Aim Crack Shot
Tier 4 Presence Rise Up All Out Attack Excellent Grand Materia The Big One
Alchemist -
Passive: Apothecary -
Cost: Tier + 0 -
Tier 1 Shortcut Materia Quick Dip - - -
Tier 2 Inoculation Great Materia Pharmacist - - -
Tier 3 Superior Triage Acid Demonstration - - -
Tier 4 Excellent Grand Materia Alchemic Plume - - -
Adventuring Skills
Name Bonus Description
Field Medicine +12 ”Hold still. I said hold still!”
Tech Lore +113) ”What kind of idiot doesn't know this in Yuen Long?”
Herbology +9 ”I'm not talking farming, old timer. Pharmaceuticals.”
Thievery +8 ”Whatever these accusations are, I'm deeply offended.”
Investigation +6 ”Give me a moment to think, please. Stop talking.”
Precision +6 ”These hands were made for delicate work.”
Gadgetry +5 ”Far more delicate than old-world technology, anyway…”
Survival +4 ”I started on the streets, with a Zeny and a dream.”
Magical Healing +3 ”The medkit has a few implements. I know their uses.”
Non Combat Skills
Name Bonus Description
Speaking (Radio) +8 ”And now, a word from our sponsors…”
Selling (Schmooze) +8 ”I use ZAIBATSU products every day. Look, it really works!”

Equipment

JS Revolver δ
Stats 4 Ballistic Damage, 10 Ammunition
Perks N/A - No Proficiency; this is only for use with Sidearm.
Maker's Mark Perfect +2 To Hit. All Improvements on this Weapon add +1 to a single Numeric Bonus.
Improvement Arcane Sights+++ +5 To Hit, +3 Search, +1 To Hit with follow-up Attacks. This bonus is doubled against Magic Units.
'Technology Today' T-Shirt
Stats Worn under a coat, with well-used jeans. -1 to All SP Costs, +2 Movement.
Maker's Mark EV Confidence +1 Tech Lore.
Gear & Item Notes
Amethyst Eye Once per encounter, as a Sub / Quick Action, instantly teleport anywhere in your Line of Sight. If used as a Quick Action when attacked, the attack against you goes off before it's activated. You must move at least 10 squares away, and can't leave the battlefield entirely.
Quickdraw Holster A Utility that adds To Hit equal to Gunsmith Meta [6] when firing a Weapon via the ‘Sidearm’ skill.
TAU Medkit +3 to the lower of Field Medicine or Magic Healing. Allows Treatment of Injuries in the field, but only once per encounter.

Boons & Studies

Boon Type Level Description
Draught of Sages Major - -1 to All SP Costs.
ZAIBATSU Seniority Major - +4 Defense vs Exhausted. +2 to any Non-Combat Skill related to business [Selling (Schmooze)].
Studies
Name Source Description Finish Date
- - - -
Training
Source Description Research Time
- - -

Storage

The Madhouse
Stats 4 Ballistic Damage, 12 Ammunition.
A bulky assault rifle made from blackened metal and etched with all sorts of erratic, occult-looking runes and symbols across its stock, body and barrel alike.
Perks 6 Dead Zone. Add 1 Follow-Up Attack @ -3 To Hit.
Legendary Enchantment A Very, Very Mad World Flat Attack rolls of 16 - 20 apply Bleeding (vs END). If Bleeding fails to apply, the wielder rolls to resist it themselves. Each time this Weapon applies Bleeding, it adds +1 Follow-Up Attack at the cost of -1 To Hit (max 3). Bleeding applied by it can't normally be removed…
JS SMG α
Stats 3 Ballistic Damage, 10 Ammunition
Perks Add 2 Follow-Up Attacks @ -5 To Hit. -2 if no Movement.
Maker's Mark Accurate Excellent +3 To Hit.
Oblique Surplus Uniform
Stats From Trench Warfare. It has no patches… +1 EVA & +2 Maximum HP.
Maker's Mark Kevlar Lined +1 Ballistic DR.
Enchantment Oblique -1 Damage from DoT Conditions per Rank of them.
Storage
Cassette Radio 'F#CK Discography' is inserted, and usually playing in his corner of the workshop. +1 Max CP.
Company Revolver A Revolver with the 'Snub Nosed' Maker's Mark. -1 Damage & +6 Thievery when Concealing.
Excellent Productivitizer A Magitech Device that reduces Upkeep by 15% or increases Income by 15%. It has a hard cap of 6,000z in either direction.
Liquid Luck++ x 3 Masterwork; Thin & Effective After drinking, your next 2 flat rolls are Automatically 20.
Gas Mask Provides Immunity to respiratory hazards.
Military Kevlar Vest Grants +3 Ballistic DR.
Z-Capsule Launcher+ A Two-Handed 'Firearm' made for launching Z-Capsules. It also acts as a Container, holding 3 Z-Capsules. It increases the numeric effect of Z-Capsules by 3.
Z-Capsule 'H'+ x 2 A capsule that explodes harmlessly on impact, healing 14 HP.
Z-Capsule 'S'+ A capsule that explodes harmlessly on impact, healing 14 SP.

Crafting

Crafts
Crafting Points 11 Max 11/11 CP available!
7th Div. Workshop Rare Allows Gunsmithing.
7th Div. Alchemy Lab Rare Allows Alchemy.
Permits & Licenses
- - -
Crafting Equipment
Armor 'QRK' Jumpsuit (+1 CP)
Equipment Slots
'QRK' Band Pins 'QRK' Facemask 'QRK' Work Gloves
- - -
Stats
'QRK' Band Pins Temporary Boons add +1 to a single Numeric Effect.
SRSly QRKy From wearing a full 'QRK' Set. +1 CP, re-roll one Excellent per Upkeep.
Great Strides
Gunsmith 5
Perfectionism
Firearms created with 3 Excellent Properties only gain 'Perfect'. It adds +2 To Hit (as Excellent would) and +1 to a single Numeric Bonus for all Improvements on the Weapon.
Inventions
Gunsmith 6
Z-Cap Bolter
Jiahao may Craft the Z-Cap Bolter, a One-Handed version of his Launcher.
Schematics & Blueprints
Gunsmith
Common Rare Legendary
Repair Repair -
Transfer Transfer -
Handgun Dragon's Breath -
Revolver - -
Assault Rifle - -
Carbine - -
Shotgun - -
SMG - -
Foregrip - -
Z-Cap Launcher - -
Alchemist
Common Rare Legendary
Z-Cap 'H' Liquid Luck -
Z-Cap 'S' - -
Materials
Common Rare
0 0
Reagents
Name Amount Rarity Craft Description
- - - - -

Stat Calculations

Stat Notes
HP 34 [Base] + 2 [Uniform] = 36
SP 34 [Base] + 4 [Leadership] = 38
Damage 4 [Revolver]
HIT 6 [Meta] + 7 [Revolver] = 13
EVA 1 [Uniform]
END 4 [Leadership]
WIL 0
Search 3 [Revolver]
Sneak 0
1) , 2)
Boosted via No 2nd Group
3)
+1 T-Shirt
world_setting/sheets/sun_jiahao.txt · Last modified: 2021/05/19 23:45 by karn