Severo Russo

Player: Patty
Voice: Ardbert
Income: -
Currency: -
Race: Tangled (Rooted)
Racial Trait(s): Tangled Soul, Catalytic, Unbound, Being of Force, Child of the Wood, Peace
Cultural Trait: Vocational Training (+3 Alchemy Skills)
Locational Trait: Republican (+2 Field Medicine)
Age: 29
Weapon Proficiencies: Magic Soldier 1), Heavy Spellsword 2)
Weapon Expertise: Magic Cannon, Staff
Favored Elements: Light, F̵̹̟͂̇̄ó̵̝͍̲r̷̝̎͆ç̶͑e̵̞̯͕̊͂͐, Spirit
Armor Type: -
Meta Bonus: Spirit 6, Light 4, Alchemist 6
Status and Equipment
HP: 40
SP: 53
Damage: 3 (Catalytic)
To-Hit: 6
Evasion: 1
Endurance: -
Willpower: 10
Search: -
Sneak: -
Equipped Weapon: -
Equipment (6)
- -
- -
- -
Injuries
Name Type Description Heal Date
Deep-Rooted Soul 0 IP (Soul) For 15 days, the further Severo is from The Tree & The Rift, the weaker he feels and the more he dissociates. Going beyond the bounds of the stone wall that encapsulates the Tanglewood may be a very bad idea. The second 15 days, Severo can leave the Wood, but the outside world feels terribly, terribly alien. (30 Days) 8/5
Siphoning Knowledge 2 IP (Minor, Soul) Something feels strange… Severo occasionally forgets things. Severo's Adventure Skills are reduced by 1. (30 Days) 8/5
Injury Points 2/20

Boons & Special Powers

Boons & Special Powers
Name Type Tier Description
Kintsugi Major - Severo’s soul was far too fractured to be whole on its own again; Jinan’s soul fills in the numerous gaps. Severo must spend 12 Skill Points to learn the full Spirit Tree (Benevolence), but receives +2 Meta (+cap). Severo gains +5 to the Non Combat Skill ‘Dancing (Folk)’, as well as the Active Signature Skill ‘Charmed’. On top of this, he also gains a few of Jinan’s quirks and traits…
Other Type Description
Tangled Soul Racial (Tangled) Severo has a Potent Soul, which allows use of Superior Magic, Nephilim Arts, and other abilities that harm the user without suffering as dearly. His soul is also of the Force Element, but a strange and more turbulent version. Tangled do not become Force themselves.
Catalyctic Racial (Tangled) Severo requires no Catalyst to use Magic. He uses Jewelry’s Base Damage with no Perks if spells are cast this way.
Unbound Racial (Tangled) As long as SAS-216 stands, Severo ceases to age. When and if he dies of other causes, PM Caitlin. He is no longer part of Aurora’s Soul Cycle.
Being of Force Racial (Tangled) Severo automatically favours the Force Element and gains Fluidity with it even if he lacks Fire and Water, despite that being impossible & unprecedented.
Child of the Wood Racial (Tangled) Tangled accrue Roluwnd’s Gifts by nurturing their connection to SAS-216. For each Roluwnd’s Gift Severo possesses, he adds +1 EVA, WIL, or END and +3 Maximum HP or SP. This bonus can change with each one acquired.
Peace Racial (Tangled) In the presence of A01 (The Wolf), A02 (The Butterfly) or any of the ‘Blessed’, Severo will feel a sense of being at ease.
Ardent Beacon Racial (Tangled) Roluwnd’s Gift. Severo ignores the negative effects of Enraged and Pacified, and can take on both at once independently. He can also take on Agitated and Focused this way, but does not ignore their negative effects.

Skills

Skills
Spirit VI
Passive: Benevolence
SP Cost: Tier + 1
Tier 1 Spirit Bolt Engrammoshell Nurture
Tier 2 Enervate Banish Trance
Tier 3 Regenerate Empower Attune
Tier 4 Wrath Rebirth Cultivation3)
Light IV
Passive: Forbearance
Cost: Tier + 1
Tier 1 Smite Heal Gloria
Tier 2 Absolve Bless Kyrie
Tier 3 Flash Haste Baptize
Tier 4 Sanctuary Resurrect Hospitaller4)
Alchemist VI
Passive: Apothecary
Tier 1 Shortcut Materia Quick Dip
Tier 2 Incoculation Great Materia Pharmacist5)
Tier 3 Superior Triage Acid Demonstration
Tier 4 Excellent Grand Materia Alchemic Plume
Adventuring Skills
Field Medicine +15 “Being a doctor means you can’t save everyone…”
Magic Healing +12 “… but it still doesn’t make it any easier.”
Mana Control +9 “Was I this good before..?”
Mana Sensing +9 “God, it’s everywhere in the Wood.”
Herbology +9 “I’m much, much warier now.”
Vitality +6 “I’ll put others first. I don’t want them to panic.”
Clairvoyance +3 “I’m going to miss them.”
Illusions +2 ”I’ll stick with the jewelry..“
Non-Combat Skills
Dancing (Folk) +5 “I can lead - but, not in front of other people…”
Woodworking +5 “The claws are kind of useful.”
Cooking +7 ”… But we’re still using utensils, because that’s sanitary.“
Sewing & Knitting 6) +6 ”… I ended up with a ten foot scarf, but it was relaxing.”
Active Signature Skill – Charmed
”I’m not very… But I think I could try.”
Severo manipulates the ameliorative properties of Spirit magic to enthrall his foes. He rolls to apply 1 Rank of Charmed on a target, for one turn. Targets that are Charmed cannot take any offensive actions (that deal damage or negative status effects) on their turn 7). Once a target has been afflicted by Charmed once, they cannot be afflicted it by it again for the encounter. Charmed has no effect on non-living units, or units incapable of thought. If Jinan is maintaining two or more Links, this may be used as a Quick action for 8 SP.
Passive Signature Skill – ??
”??”
??

Equipment

Armor: -
Material -
Base Stats -
Weapon: -
Material -
Craftsman -
Innate -
Base Stats -
Inventory
- -
Gear
- -

Notes

Study
Source Description Research Time
- - -
Training
Source Description Research Time
- - -
Key Items
- -
Storage
- -
Status Calculation
HP 33 [Base] +4 [Light] +3 [Ǵ̸͖i̴̤͛f̸̠͐ṫ̴̨] = 40
SP 44 [Base] +6 [Spirit] +3 [Ǵ̸͖i̴̤͛f̸̠͐ṫ̴̨] = 53
HIT 6 [Highest Meta] = 6
EVA 1 [Ǵ̸͖i̴̤͛f̸̠͐ṫ̴̨] = 1
END - [-] = -
WIL 6 [Spirit] +4 [Light] = 10
DAM - [-] = -
Combat Skills 12 [Spirit] +12 [Light] +16 [Alchemist] = 40/42
Adventure Skills 12 [Field Medicine] +6 [Magic Healing] +6 [Herbology] +6 [Vitality] = 30/30
NC Skills 5 [Woodworking] +7 [Cooking] = 12/15
1) Jewelry, Magic Bolter, Magic Cannon, Staff
2) Magic Cannon, Runeblade, Staff, Swordstaff
3) , 4) , 5) Passive
6) Vocational Training
7) but can still move and use non-offensive actions
world_setting/sheets/severo_russo.txt · Last modified: 2020/07/10 12:30 by viloce