Severo Russo

Player: Patty
Voice: Ardbert
Expenses: RDF/SAS Bunkers (Provided)
Income: 9,000z (RDF Medical Corps, SAS Contractor, TAU Testing)
Currency: 34,500z
Race: Tangled (Rooted), 2nd Gen Splicer (Strigiforme)1))
Racial Trait(s): Flexibility, Quick Learner, Tangled Soul, Catalytic, Unbound, Being of Force, Child of the Wood, Peace
Cultural Trait: Vocational Training (+3 Alchemy Skills)
Locational Trait: Republican (+2 Field Medicine)
Age: 30
Weapon Proficiencies: Magic Soldier 2), Heavy Spellsword 3)
Weapon Expertise: Magic Cannon, Staff
Favored Elements: Light, F̵̹̟͂̇̄ó̵̝͍̲r̷̝̎͆ç̶͑e̵̞̯͕̊͂͐, Spirit
Armor Type: -
Meta Bonus: Spirit 6, Light 4, Alchemist 6
Status and Equipment
HP: 40
SP: 53
Damage: 3 (Catalytic)
To-Hit: 6
Evasion: 1
Endurance: -
Willpower: 10
Search: 3
Sneak: -
Equipped Weapon: -
Equipment (6)
- -
- -
- -
Injuries
Name Type Description Heal Date
Aetheric Spasms Major (4 IP) Vitae Booster may be completely safe for normal people to take, but Severo is hardly normal anymore. The injection had a… Mixed reaction with his odd Tangled soul. Severo's control over his own mana isn't doing great! Severo is Rank 1 Pained. When he rolls a 2 or a 16 for any purpose, he lets off an uncontrollable ripple of MCA Force Damage within 4 squares (vs WIL). This does affect friendly Units, and tends to cause a big mess in places with a lot of little objects. (25 Days) 5/18 - 6/12
Injury Points 4/20

Boons & Special Powers

Boons & Special Powers
Name Type Tier Description
Kintsugi Major - Severo’s soul was far too fractured to be whole on its own again; Jinan’s soul fills in the numerous gaps. Severo must spend 12 Skill Points to learn the full Spirit Tree (Benevolence), but receives +2 Meta (+cap). Severo gains +5 to the Non Combat Skill ‘Dancing (Folk)’, as well as the Active Signature Skill ‘Charmed’. On top of this, he also gains a few of Jinan’s quirks and traits…
Other Type Description
Tangled Soul Racial (Tangled) Severo has a Potent Soul, which allows use of Superior Magic, Nephilim Arts, and other abilities that harm the user without suffering as dearly. His soul is also of the Force Element, but a strange and more turbulent version. Tangled do not become Force themselves.
Catalytic Racial (Tangled) Severo requires no Catalyst to use Magic. He uses Jewelry’s Base Damage with no Perks if spells are cast this way.
Unbound Racial (Tangled) As long as SAS-216 stands, Severo ceases to age. When and if he dies of other causes, PM Caitlin. He is no longer part of Aurora’s Soul Cycle.
Being of Force Racial (Tangled) Severo automatically favours the Force Element and gains Fluidity with it even if he lacks Fire and Water, despite that being impossible & unprecedented.
Child of the Wood Racial (Tangled) Tangled accrue Roluwnd’s Gifts by nurturing their connection to SAS-216. For each Roluwnd’s Gift Severo possesses, he adds +1 EVA, WIL, or END and +3 Maximum HP or SP. This bonus can change with each one acquired.
Peace Racial (Tangled) In the presence of A01 (The Wolf), A02 (The Butterfly) or any of the ‘Blessed’, Severo will feel a sense of being at ease.
Ardent Beacon Racial (Tangled) Roluwnd’s Gift. Severo ignores the negative effects of Enraged and Pacified, and can take on both at once independently. He can also take on Agitated and Focused this way, but does not ignore their negative effects.
Prey Drive Racial (Splicer) +½ Highest non-Crafting Meta (3) to Search & Speed. When Attacking small creatures (< 2ft.) add +½ Highest non-Crafting Meta To Hit.
Refractive Down Racial (Splicer) When applying Dazed, add +½ Highest non-Crafting Meta (3) To Hit.
Soaring Force Racial (Splicer) Severo can enter Flight at will, so long as he is not Nulled. At the start of every Turn where he is in Flight, deal MCA Damage4) to a Unit (vs WIL). Outside of combat, he cannot fly for more than few minutes - but in SAS-216, he is able to fly indefinitely.
Fear Response Racial (Splicer) Fear Response activates at ⅓ HP or at Rank 3 Frightened. As a Quick Action, apply Dazed (vs END) to ALL Units within 6 squares. Afterward, Severo enters Flight and Moves as far as he can from ALL Units. At the start of each Turn after activation, apply Dazed to a random Unit (vs END). During Fear Response, you have Haste. If you pass Haste, Daze a second random Unit. Fear Response ends when he is Healed to ⅔ HP or when he loses ALL Ranks of Frightened.

Skills

Skills
Spirit VI
Passive: Benevolence
SP Cost: Tier + 1
Tier 1 Spirit Bolt Engrammoshell Nurture
Tier 2 Enervate Banish Trance
Tier 3 Regenerate Empower Attune
Tier 4 Wrath Rebirth Cultivation5)
Light IV
Passive: Forbearance
Cost: Tier + 1
Tier 1 Smite Heal Gloria
Tier 2 Absolve Bless Kyrie
Tier 3 Flash Haste Baptize
Tier 4 Sanctuary Resurrect Hospitaller6)
Alchemist VI
Passive: Apothecary
Tier 1 Shortcut Materia Quick Dip
Tier 2 Incoculation Great Materia Pharmacist7)
Tier 3 Superior Triage Acid Demonstration
Tier 4 Excellent Grand Materia Alchemic Plume
Adventuring Skills
Field Medicine8) +14 “Being a doctor means you can’t save everyone…”
Magic Healing +12 “… but it still doesn’t make it any easier.”
Elementalism +9 “Was I this good before..?”
Herbology +9 “I’m much, much warier now.”
Vitality +8 “I’ll put others first.”
Insight +6 “God, it’s everywhere in the Wood.”
Investigation +6 “It’s my job.”
Labor +4 “… But most of it is busy work.”
Speed9) +3 “Well…”
Clairvoyance +3 “I’m going to miss them.”
Illusions +2 ”I’ll stick with the jewelry..“
Non-Combat Skills
Dancing (Folk) +5 “I can lead - but, not in front of other people…”
Woodworking +5 “The claws are kind of useful.”
Cooking +7 ”… But we’re still using utensils, because that’s sanitary.“
Sewing & Knitting 10) +6 ”… I ended up with a ten foot scarf, but it was relaxing.”
Active Signature Skill – Charmed
”I’m not very, uh… But I think I could try.”
Severo manipulates the ameliorative properties of Spirit magic to enthrall his foes. He rolls to apply 1 Rank of Charmed on a target, for one turn. Targets that are Charmed cannot take any offensive actions (that deal damage or negative status effects) on their turn 11). Once a target has been afflicted by Charmed once, they cannot be afflicted it by it again for the encounter. Charmed has no effect on non-living units, or units incapable of thought. If Severo is maintaining two or more Links, this may be used as a Quick action for 8 SP.
Passive Signature Skill – ??
”??”
??

Equipment

Armor: -
Material -
Base Stats -
Weapon: -
Material -
Craftsman -
Innate -
Base Stats -
Inventory
- -
Gear
- -

Notes

Study
Source Description Research Time
- - -
Training
Source Description Research Time
- - -
Key Items
- -
Storage
- -
Status Calculation
HP 33 [Base] +4 [Light] +3 [Ǵ̸͖i̴̤͛f̸̠͐ṫ̴̨] = 40
SP 44 [Base] +6 [Spirit] +3 [Ǵ̸͖i̴̤͛f̸̠͐ṫ̴̨] = 53
HIT 6 [Highest Meta] = 6
EVA 1 [Ǵ̸͖i̴̤͛f̸̠͐ṫ̴̨] = 1
END - [-] = -
WIL 6 [Spirit] +4 [Light] = 10
DAM - [-] = -
Search 3 [Racial] = 3
Combat Skills 12 [Spirit] +12 [Light] +15 [Alchemist] +3 [6 Adventure Skills] = 42/42
Adventure Skills 9 [Field Medicine] +6 [Magic Healing] +6 [Herbology] +8 [Vitality] +3 [Investigation] +4 [Labor] = 36/36
NC Skills 5 [Woodworking] +7 [Cooking] = 12/15
1)
Formerly Human (Common
2)
Jewelry, Magic Bolter, Magic Cannon, Staff
3)
Magic Cannon, Runeblade, Staff, Swordstaff
4)
Catalytic Trait - 3 MCA
5) , 6) , 7)
Passive
8)
+2 Republican
9)
+3 Strigiforme
10)
Vocational Training
11)
but can still move and use non-offensive actions
world_setting/sheets/severo_russo.txt · Last modified: 2021/05/31 03:04 by viloce