Player TrustRedHerrings
Race Tangled
Age 24
Cultural Trait Specialized (Might)
Locational Trait Republican (Field Medicine)
Weapon Proficiencies Runian Knight, Light Martial, Heavy Martial
Favored Elements Force
Armor Type Heavy
Meta Bonus 6
Status and Equipment
HP 40
SP 38
Damage 10
To Hit 6
Evasion 10
Endurance 10
Willpower 1
Search 0
Sneak 2
Movement 12
SP Reductions 0
Equipped Weapon Solar Coral Blade & Tower Shield
Equipped Armor Castellum Guard Armor
Stamina Hypo II Sharpening Sleeve
Potion Satchel Oridecon Woven Undershirt
Grip Soles Shimmering Ice Crystals
Minor Boon :: The Thankful Mask
A curious chromatic mask that only they can see haunts them. It comes and goes, showing up where they least expect it and in places it shouldn’t be, no matter how often they throw it away.
As a Sub Action, they may find the Thankful Mask on their person. Placing it on their face guarantees a 1 on their next roll, but also a 20 on the one after. After use, it vanishes from their face and ceases haunting them (becomes unavailable) for 30 Days.
Major Boon :: Recollection ~ Silent Study
When Ruth is settling for bed in the small bunker they’ve been situated in for the night, a wave of recollection washes over her. A lingering after-effect of being in SAS-216 so long. It might be concerning, considering she’s out.
+3 Adventure Skill ~ Relic Lore; +2 Non-Combat Skill Instruments (Bass & Guitar); While inside a Performance Tune (even if it is not your own), you increase it’s Numerical Bonus by 1.
Major Boon :: Radiant Runic :: Sunlight’s Wrath
A small runic inscription carved into the bearer's skin, and delicately painted in and over with “Solar Nectar”
Once per Turn as a Free Action, the bearer may spend 1 SP to deal 2 Light Damage to enemy Units within 4 squares Automatically. In direct sunlight, both SP Cost and Damage are doubled.
Major Boon :: ???'s Recollection ~ Fight Club
Ruth experienced something odd in 216, and it’s left a mark on her. Knowledge that wasn’t hers before, but certainly feels like hers now remains with her.
Gain +1 Shadow Meta & Cap, despite having no Shadow Skills. She gains the Affliction passive.
Ruth may find she enjoys the scent of patchouli, and fresh blood. She may want to take her Flyer on a drive (her what?), or learn to program. She might end up loving cute and trendy things!
Cognitive Scar :: Scattered Lives
All of V03 lived many pieces of memory waste, and all together! That’s a terrifying first. The weight of those memories have left a mark.
Effect :: he members of V03 occasionally feel like someone else. They may miss a best friend they don’t know (Paula), they may feel like they’re still ‘below’ (wherever that is). This effect is rare, and happens more often when alone… But it’s disjointing and confusing, to say the least.
Special Effect :: Favourite colours might shift to more autumnal! They might miss a Home they don’t know.
Cognitive Scar :: Lucky Gordy; Pants Pisser
Effect :: It’s rare (usually at night/alone/when contemplating), but Ruth occasionally falls into the mindset of Lucky Gordy
Skill Tree: Might - 6
Passive: Fervor
Tier 1 Bash Vigilance Endure
Tier 2 Rush Quicken Guard
Tier 3 Brandish Tenacity Knockdown
Tier 4 Fling Shatter Immortal
Skill Tree: Leadership - 4
Passive: Wrangler
Tier 1 Attack Order Defend Order Shield Order
Tier 2 Heal Order Shake Off Rear Back
Tier 3 Desperate Cry Pick Me Up Dogpile
Tier 4 Presence Rise Up Frenzy
Adventuring Skills
Name Bonus
Strength 9
Vitality 9
Dexterity 7
Survival 9
Relic Lore 3
Creature Lore 6
Field Medicine 2
Harvesting 4
Herbology 4
Non-Combat Skills
Name Bonus Description
Drawing 9 It's good to keep track of things around you
Painting 9 Color helps.
Solar Coral Blade
Description A broadsword with a clean, metallic edge on one side, and a warped, jagged edge that glows with a golden coral texture on the other. A Sword, with the following Legendary Enchantment…
Base Stats 6 Slashing or Piercing. +2 EVA
Craftsman ?
Material ?
Enchantment Sol Invictus :: Grants +1 DAM and deals Light Element Damage. At the cost of +3 SP, any Physical attack can be made as a Magical one at range, contesting WIL and applying Burning (Light) vs END. This appears as an intense, burning flash of light striking down from above.
Improvement ….
Castellum Guard Armor
Description Ancient warrior’s armor in the style of the Quattori Old Kingdom. The artisan Vera paid to have this restored has tailored new cloth and leather parts. A suit of Heavy Armor, with the following Maker’s Mark…
Base Stats +3 END +3 Physical DR
Craftsman ?
Material Steel
Makers Mark Cascadian Flexibility :: The armor gains +2 EVA, and doesn’t confer a Movement penalty.
Enchantment ….
Improvement ….
Tower Shield
Description A large rectangular shield with rounded edges, decorated with an intricate array of flowers
Base Stats 4 Blunt DAM with Shield Combat, Eva +4, While in Tenacious Stance or using the Universal Skill ‘Defend’, a Tower Shield provides Half Cover within 3 squares of its wielder.
Craftsman Donhald
Material Steel
Makers Mark Immune to Corroded and adds +3 vs. Damaged & Broken
Enchantment ….
Improvement ….

Companion: Stew, The Fox Kit

world_setting/sheets/ruth_dupre.txt · Last modified: 2020/09/26 14:10 by trustredherrings