Player: Geo
Income: 10,000z(Treasure Hunter)
Race: Human
Racial Traits: Flexibility, Proficiency
Cultural Traits: Specialized Training(+1 Might)
Locational Traits: Sograti (+2 Health)
Age: 23
Weapon Proficiencies: Great Axe, Brawling, Axes
Favored Elements: Fire
Armor Type: Jet Black Trench Coat(Medium)
Meta Bonus: Might 6, Perception 6
Status and Equipment
HP: 48
SP: 37
DR: +1 Physical, ballistic
Damage: 6
To Hit: 6
Evasion: 7
Endurance: 8
Willpower: 0
Search: 6
Sneak: 0
SP Reductions:
Equipped Weapon: Colossus Axe
Items Gear Special Powers and Boons
Health Hypo 4 Grenade Belt Specialized Training
Stamina Hypo 4 Hard Labor
Flash Grenade
Large Frag Grenade
Flash Grenade X
Large Frag Grenade x
Flash Grenade x
x x
x x
x x
x x
x x
Injury Type Description Heal Date
Study Type Description Finish Date


Skill Tree Might
Passive Ire
Tier 1 Bash Endure Vigilance
Tier 2 Guard Rush Quicken
Tier 3 Brandish Knockdown Tenacity
Tier 4 Shatter Fling Immortal
Skill Tree Perception
Passive Cognition
Tier 1 Aimed Strike Scan Loose Strike
Tier 2 Strafing Distract Pinpoint
Tier 3 Scatter Concentrate Pop Flare
Tier 4 Flurry Slay True sight
Adventure Skills
Name Bonus Description
Strength +10 is your character’s raw physical strength. It’s used in tasks like lifting or shoving heavy objects around, forcing doors open, or keeping something weighty held up.
Vitality +8 Is your character’s stamina as well as their resistance to being thrown around. It’s used in tasks like running for a length of time, enduring pain over time, or not flinching at sudden pain.
Speed +6 is your character’s physical swiftness and running speed. It’s used in tasks like sprinting, swimming quickly across bodies of water, or for things like footraces.
Survival +8 your character’s general knowledge of the wilderness and how to live within it. It’s used in tasks like making shelter, identifying poisonous edibles, and hunting.
Dexterity +6 your character’s manual dexterity and ability to perform actions with their hands quickly. It’s used in tasks like tying knots, catching flying objects, and repeating patterns.
Gadgatry +8 your character’s ability to sense mana that’s out of place. It’s commonly used to try and search for magical traps, or get a better sense of the area around the party.
Creature Lore +6 your character’s ability to treat wounds and purify toxins by way of magic. Injuries of all kinds are treated with this, whether large or small.
Acrobatics +6 your character’s ability to shift the flow of nearby mana. They might turn a torch into a blazing fireball, or cause water to create a giant wave, or anything such as that.
Non-Combat Skills
Name Bonus Description
Streetwise +5 “I can find anything you need.”
Intimidation +10 “Come on what do you want?”
Grenade Belt Adds 2 Equipment Slots for Grenades only.
Jet black trench coat Maker's Mark - Kevlar Lined :: All Armor purchased here comes with this Maker's Mark. +1 Ballistic Damage Resistance.End and EVA +1
Colossus Axe
Base Stat A heavy, steam-powered great axe, with the front of the head shaped to resemble the roaring maw of the Leviathan of Quattori legends, and the back functioning as a volatile-looking rocket engine that glows with fire and steam. Great Axe. 6 Slashing DAM, gains +2 to apply Bleeding and +1 to apply Damaged/Broken.
1st Enchantment
2nd Enchantment -
1st Improvement Broad Maw :: Mode. +1 Stamina Costs. The weapon’s head expands, gaining +2 Range and an Conal AoE of 3 cells on all attacks. Friendly Fire applies to melee attacks while active.
2nd Improvement Rocket Engine :: Mode. A red-hot engine at the back of the weapon’s head propels the wielder forward at great speeds, providing +2 Damage to the first attack made after moving at least 10 cells.
Combat Focus(Racial) II +1 Might Meta
Hard Labor +1 END. Gain +4 Strength, and +4 END when rolling against the Exhausted Condition. When you suffer 1 Rank of Exhausted, it becomes 3 Ranks of Exhausted. Upon being KO’d, you need to be healed to 5 HP instead of 1 to get back on your feet.


Coin Purse
37,500 Zeny
Stat Math
Points spent 15(Might) 18(Perception)
HP 34(Base) +6(Might) +6(combat points) +2(Racial) = 48
SP 34(base) +3(Combat point) = 37
HIT 0(base) = 6
EVA 0(base) +6(Perception) = 6
END 0(base) +6(Might) +1(Hard Labor) = 7
WIL 0(base) = 0
Search 0(base) +6(Perception) = 6
Sneak 0(base)
Rare Ingredients/Materials/Reagents
Stored Relics
Stored Potions
Stored Weapons
Stored Armor
world_setting/sheets/rex_howlzer.txt · Last modified: 2018/11/09 15:11 by geo