Player: Karn
Income: What's Goodie
Income: - (Unlicensed Repair Shop)
Race: Human
Age: 24 (Adult)
Human Trait(s): Flexibility
Cultural Trait: Vocational Training (+3 Tinker Skills)
Locational Trait: Republican (+2 to Tech Lore)
Weapon Groups: Republican Gangster, Westside Dynamo
Proficiency: Assault Rifle, Boxing, Handgun, Sword
Expertise: Dagger, SMG
Favored Element: N/A
Armor Type: Light (Westside Armored Jumpsuit)
Meta Bonus: Perception 4, Tinker 6, Gunsmith 4
Status and Equipment
HP: 34
SP: 34
Damage: 4
To Hit: 8
Evasion: 5
Endurance: 0
Willpower: 0
Search: 4
Sneak: 5
Stamina Reductions: N/A
Damage Reductions: N/A
Equipped Weapon: Excellent Assault Rifle
Equipment (6)
Health Hypo III Health Hypo III Toughness Hypo II
Heavy SMG Lg Frag Grenade Leg Bullet Strap
Grenadier: Lg Frag Grenade
Tree: Tinker Gunsmith
Passive: MagiTechnician Powderhead
Cost: Tier + 1 Tier + 1
Tier 1 Shortcut Materia Mech Masher Shortcut Materia Tune-Up
Tier 2 Ping! Great Materia Grenadier Fine Tuned Great Materia Sidearm
Tier 3 Superior Keel Haul SW Interruptor Superior Steady Aim Crack Shot
Tier 4 Excellent Grand Materia Overclock Superior Grand Materia The Big One
Tree: Perception -
Passive: Cognition -
Cost: Tier + 1 -
Tier 1 Aimed Strike Loose Strike Scan - - -
Tier 2 Strafing Pinpoint Distract - - -
Tier 3 Scatter Concentrate Pop Flare - - -
Tier 4 True Sight Slay Flurry - - -
Adventure Skills
Harvesting +14 “I mean… I work freelance, but I gotta know where to look.”
Dexterity +10 “The fake hand's faster, if you can believe that.”
Gadgetry +9 “Kinda part of my job, here.”
Tech Lore +9 “Really goes with the territory…”
Creature Lore +7 “You gotta know what you're up against out there in the wilds.”
Survival +7 “Failing that, you gotta make it to the nearest outpost alive.”
Acrobatics +6 “I can squeeze in when I need to.”
Speed +6 “Wish I were a little faster when it comes to running from muties…”
Thievery -4 “Yeah, don't ask me to pick any locks. This arm's bad for it.”
Non-Combat Skills
Navigation (Land) +9 “It's easier to work off the stars. Helps if you forget your compass.”
Dance (Freestyle) +5 “Uh… You been looking in my windows? I don't– I don't do that.”
Swimming -7 “I sink like a rock. We always move in groups, though.”


Weapon & Armor
Excellent Assault Rifle Westside Armored Jumpsuit
Stats A cobbled together assault rifle; it's very junky. 4 Ballistic Damage, 12 Ammunition A blue jumpsuit with the Westside Scavvers' emblem on the back. +1 EVA & +2 Sneak
Maker's Mark Excellent :: +2 To Hit x
Improvement Silencer :: Shots fired by this Weapon are quiet. Scavver Toolkit :: +1 Tech Lore & Gadgetry. +1 CP.
Heavy SMG
Stats A larger than usual SMG with more recoil, but better stopping power. 3+1 Ballistic Damage, 10 Ammunition
Maker's Mark Heavy SMG :: +1 Damage, but follow-up Attack To Hit is -2.
Improvement Silencer :: Firing this Weapon doesn't break Stealth.
Health Hypo III x 2 Heals 20 HP when injected.
Toughness Hypo II Adds +5 END for the encounter when injected.
Large Frag Grenade x 2 Deals 8 Piercing Damage in a 6 x 6 Area of Effect (vs EVA).
Leg Bullet Strap The Gunsmith Skill 'Steady Aim' no longer loses its To Hit bonus if it's not used repeatedly.

Boons, Special Skills, & Magical Research

Boon Type Level Description
- - - -
Other Type Description
VLC Steady Arm (S2) Implant (Arm) +3 Dexterity, +2 Firearm To Hit, -1 Automatic Firearm Follow Up penalty.
VLC Ghost Leg (S2) Implant (Leg) +3 Acrobatics, +3 Stealth, +2 Movement while in Stealth. No Stealth penalty.
Passive Signature Skill – Bury Me With All My Ice On
“If I go out, it's gonna be with a bang.”
Description The first time per encounter that Kumo is KO'd, she may use a Potion or Hypo as a Quick Action. If Kumo dies, she may detonate all Grenades and use all offensive Devices on her person as a Free Action before death.


HP 34 [Base]
SP 34 [Base]
HIT 6 [Meta] +2 [Steady Arm] = 8
EVA 4 [Perception] +1 [Armor] = 5
Search 4 [Perception]
Sneak 2 [Armor] +3 [Ghost Leg] = 5
Damage 4 [Heavy SMG]
Tinkerer 1 [Vocational Training] +5 [Skill Points] = 6
Gunsmith 4 [Skill Points]
Perception 4 [Skill Points]
CP 6 [Tinkerer] +4 [Gunsmith] +1 [Armor] = 11
Skill Points 15 [Tinkerer] +12 [Gunsmith] +12 [Perception] = 39 / 42
Adventure Skills 7 [Creature Lore] +7 [Harvesting] +7 [Survival] +4 [Speed] +2 [Gadgetry] +2 [Tech Lore] +1 [Acrobatics] = 30 / 30
Non-Combat 9 [Navigation] +5 [Dance] = 14 / 15
world_setting/sheets/pilar_escamilla.txt · Last modified: 2020/05/04 16:07 by karn