Neptune

Player: Flora
Upkeep: Petyr's Potion of the Month Sub. (1/18 - 12/18)
Income: Ambassador (???)
Race: Merfolk (Os)
Merfolk Traits: See Below
Rank Trait: Rook :: Healthy Body, Potential
Locational Trait: Thalassa (+4 Mana Control)
Age: 115
Weapon Proficiencies: Swordstaves, Whips
Favored Elements: Water, Wind
Secondary Element: Storm
Armor Type: Unarmored (Ship Maiden's Dress)
Meta Bonus: Elemental 4, Alchemy 4
Status and Equipment
HP: 40
SP: 40
Damage: 5 Piercing/5 Magical
To Hit: 4
Evasion: 1
Endurance: 0
Willpower: 5
Search: 0
Sneak: 0
SP Reductions: -1 SP Costs
Equipped Weapon: Key of Thalassa
Items Gear Special Powers and Boons
Injuries
Name Effect Heal Date
Injury Points 0/40

Skills

Skills
Tree: Water Magic Wind Magic
Passive: Balance Amplify
Tier 1 Life Drop Wash Water Barrier Gust Breathe Wind Barrier
Tier 2 Surge Life Rain Water Brand Breeze Hover Wind Brand
Tier 3 Torrent Purity Imbue Water Cyclone Updraft Imbue Wind
Tier 4 Drown Waterfall Water Field Tornado Flight Wind Field
Tree: Storm Magic Alchemy
Passive: Amplify Apothecary
Tier 1 Storm Barrier Storm Brand Imbue Storm Shortcut Materia Toxin Lore
Tier 2 Storm Bolt Orb of Storms Storm Cloud Catalyzed Great Materia Sweep
Tier 3 Quick Drip Triage Acid Demonstration
Tier 4 Concentrated Grand Materia Alchemic Pume
Tree: Superior Magic
Passive:
Tier 1 Megido
Adventuring Skills
Mana Control +6 “Magic comes natural to me.”
Mana Sense +6 “Isn't it just amazing that magic is everywhere?”
Spell Lore +7 “I've always wondered if magic was different on the surface.”
Relic Lore +4 “Things can get a little tricky, but I can handle it!”
Illusions +4 “Ehe, I enjoy using them to help tell stories to the children.”
Magic Healing +4 “Magic can mend.”
Dexterity +5 “*Wiggling fingers*”
Acrobatics +5 “Have you ever just danced yourself silly? Oh, it's wonderful!”
Harvesting +6 “I can see what's useful in even the most desolate of places.”
Herbology +6 “Sea or land - I know what I can use!”
Survival +2 “The deep sea can be a scarey place~~”
Non-Combat Skills
Name Bonus Description
Navigation (Sea) +8 “Well it's fairly obvious, hm~?”
Sailing +5 “I've learned a lot over the years with friends who were kind enough to teach me.”
Dancing +2 “It's just so much fun with legs!”

Equipment & Gear

Weapon
Key of Thalassa
Base Stats 5 Piercing/5 Magical. Description Pending!
Enchantment
Improvement
Armor
Ship Maiden's Dress
Base Stats -1 SP Costs & +2 MOV. Given to her by a dear friend Neptune sailed with in the past.
Enchantment
Improvement
Items
Gear
Storage
Petyr's Invisibility Potion A bottle full ofclear liquid with silver sparkles in it. Raises the drinker's Sneak to their racial Cap for one Turn by turning them nearly invisible. A great party trick!
Petyr's Bleu Berry Potion A bottle full of murky blue liquid… It's syrupy. Imbues the drinker with the Water Element for one encounter. Also turns their tongue blue for a full week.
Petyr's Cure-All Potion A bottle full of murky blue liquid… It's syrupy. Instantly removes up to 2 Minor Injuries or 1 Major Injury (certain Injuries may fall under DM discretion).
Fine Nosgardian Wine A red bottle with runic writing on the label. Who knows what it says? Applies Dazed for an encounter or three hours to N/Os. Mortal races gain 3 Ranks of Sickened automatically, spend 24 hours in a stupor, and suffer the Major Injury 'Alcohol Poisoning' afterward.

Boons & Study

Merfolk Racial Traits
Name Description
Adaptive Blood Neptune has twice the usual number of Injury Points.
Adaptive Body Neptune has twice as much Movement underwater, but halved Movement and 0 Sneak on land. She may act, speak, and breathe freely underwater.
Adaptive Soul Neptune gains the Water Favored Element, and the first two Tiers of Water Magic, for free.
Catalytic Neptune requires no Catalyst to use Magic. She uses Jewelry's Base Damage with no Perks, if spells are cast this way.
Longevity Neptune doesn't lose HP & SP for Old or Vernerable, but gains no Skill Points.
Incompatible Neptune can only bear Merfolk children - regardless of her partner.
Healthy Body (Rank) Neptune gains +10 HP & SP, as well as +1 Willpower & Endurance.
Boons & Special Powers
Name Type Description
Studies
Name Description Research Time
Noserpent Eyes Eyes from the newly discovered Noserpent. Reagent for Alchemists and Mystics. 3/29 – 5/20
Training
Name Description Research Time

Crafting

Research
Craft Source Description Research Time
Crafting
Crafting Points 4 Max 4/4 CP available
Currently Crafting 0/0
Work Station #1
Permits & Licenses
Alchemist
Designs & Recipes
Formulas
Common Rare Legendary
Polymorphic Swimmer's Potion
Shark's Eye Tincture
Materials
Common Rare
Reagents
Name Amount Rarity Description
Noserpent Eyes 2 Rare ???
Notes
Zeny 50,000z
Explorer's Tokens 5
Stat Math
HP 30 [Base] +10 [Healthy Body] = 40
SP 30 [Base] +10 [Healthy Body] = 40
HIT 4 [Elemental/Alchemy]
EVA 0 [Base] +1 [Healthy Body] = 1
END 0 [Base]
WIL 0 [Base] +1 [Healthy Body] +4 [Elemental] = 5
DAM 5 Piercing/5 Magical
Search 0 [Base]
Sneak 0 [Base]
Combat Skills 6 [Water Skills] +12 [Wind Magic] +12 [Alchemy] = 30/42 Spent
Adventure Skills 2 [Mana Control] +2 [Mana Sense] +3 [Spell Lore] +3 [Dexterity] +3 [Acrobatics] +4 [Harvesting] +4 [Herbology] +5 [Magic Healing] +4 [Relic Lore] = 30/30 Spent
NC Skills 8 [Navigation (Sea)] +5 [Sailing] +2 [Dancing] = 15/15 Spent
world_setting/sheets/neptune.txt · Last modified: 2018/03/29 11:31 by flora