Najila Nazari

Player: Arla
Income: x
Expenses: x
Currency: 400z
Race: Human
Age: 26 (Adult)
Racial Trait: Flexibility (N/A)
Cultural Trait: Specialized Training (+1 Elemental)
Locational Trait: Aruni (+2 starting SP)
Weapon Groups: Thalj Tribe Neophyte, Light Spellsword, Nephilim Rebel 1)
Weapon Proficiency: Anthame, Enchanted Reach, Talis, Twin Jewelry, Spellblade, Dagger, Claw, Rapier
Weapon Expertise: Anthame, Twin Jewelry, Spellblade
Favored Elements: Water, Earth
Secondary Element: Ice
Armor Type: Thalj Overseer's Garb (Unarmored)
Meta Bonus: Elemental 6, Performance 6
Status and Equipment
HP: 34
SP: 48
Damage: 5 Magical
To Hit: 6
Evasion: 6
Endurance: 0
Willpower: 6
Search: 0
Movement: 13
Damage Resistance: 5 Water, 1 Fire, 1 Piercing
SP Reductions: -1 to All (Unarmored)
Equipped Weapon: Aqua Bangles
Equipment (6 MAX) Special Powers and Boons
x The Sight (Minor)
x Shaman's War Paint (Major)
Great Energy Potion Veni, Vidi, Vici (Major)
Large Fig & Rice Bar Your Anger Is A Gift (Major)
x x
Token of Bravery x
Injury Type Description Heal Date
x x x x
Elemental VI
Water Ice
Passive: Amplify Amplify
Cost: Tier Tier
Tier 1 Water Barrier Wash Splash Ice Barrier Ice Brand Imbue Ice
Tier 2 Water Brand Surge Ripple Ice Spear Icy Prism Freeze Bomb
Tier 3 Imbue Water Torrent Waterfall x x x
Tier 4 Water Field Mastery Drown x x x
Performance VI Superior Magic
Passive: Spell Singer x
Cost: Tier x
Tier 1 Gentle Br. Cadenza Summer Rain Frost Flash x x
Tier 2 Hunter's Wit Vivace Nature's Bal. x x x
Tier 3 For the Fallen Fortissimo Quiet Prayer x x x
Tier 4 Dragon Roar Sforzando Killing Breath x x x
Adventuring Skills
Acrobatics +12 “I can walk on my hands! Can you?”
Elementalism +9 “I love to watch the water move.”
Precision +8 “I can walk on them and I'm good with them!”
Vitality +6 “I don't tire easily, my friend.”
Insight +6 “It’s everywhere! Did you know?”
Survival +3 “I'm from the desert~. Hehe.”
Spell Lore +3 “I should pay more attention, huh?”
Speed +5 “Running helps me stay in shape!”
Non-Combat Skills
Dancing (Aruni) +10 “Let the rhythm flow through you like water! Hehe. ♥”
Dancing (Improv) +5 “I live to move~! But I’m still learning.”
Dancing (Belly) +6 “This can be a little, what’s the word? Difficult!”
Aqua Bangles
Stats 5 Magical DMG. +1 vs. Single Target. A pair of bangles with shimmering wave designs painted on.
Material x
Craftsman x
Thalj Overseer's Garb (Unarmored)
Stats -1 to SP costs, +2 Movement, +5 Water DR, and near immunity to pneumonia and frostbite. Blue and white, with a touch of silver.
Material x
Craftsman x
Enchantment Ktullanux's Canopy :: 5 Water Damage Resistance and (near) immunity to pneumonia as well as frostbite.
High Energy Potion Restores 20 SP.
Large Fig & Rice Bar A gargantuan and tightly-packed bar of rice and fig, sticky and delicious. Impossible to eat in just one mouthful, and incredibly filling on top of being scrumptious! Heals 25 SP and will never spoil.
Token of Bravery An arrowhead-shaped emblem that glows a gentle blue. Once per encounter as a Sub-Action, its bearer may grip it to give themselves a Rank of Courage.

Traits, Special Powers, Boons, Etc.

Boon Type Level Description
The Sight Minor x Once per day, Najila may activate The Sight for a hint or clue as to what's coming later in that day's future. The DM rolls a hidden d20 in this case. If the result is 1 - 3, she receives specific but intentionally misleading and harmful information. 4 - 17, she receives a vague but useless hint. 18 - 20, she receives specific and very helpful information.
Shaman's War Paint Major x On the left side of her hip and partially hidden by clothing. A blue mask adorned with feathers and bones, painted on the skin anywhere the Bludd Pitt Victor desires. It magically empowers spells, allowing its bearer to spend 2 SP to increase the Damage or Healing of any Magical Skill by 1.
Veni, Vidi, Vici Major x Surviving the Goblin Battle Royale was quite an ordeal! Winning, however, was another story entirely. +1 Piercing & Fire Damage Resistance. +1 Movement.
Your Anger Is A Gift Major x “Use it to take what they'll never give.” Najila has learned to use Nephilim Rebel Weapon Group. She gains a Rank of Enraged at the end of each Turn she spends in Relentless Stance. While fully Enraged, Najila's follow-up NWAs apply Exploited (vs END). Finally, Najila may recall small vestiges of the darker side of Nephilim lore where appropriate.
Temp Boon Duration Desc
x x x.


Unique Performances
Performance Type Description
Speedy Samba… Tune Najila moves with energy rivaling her rapid evasion in the Bludd Pitt… Standard Action (5 SP) :: Allies in the Tune gain +2 Evasion. Once per Turn, they may access a shared pool of 1 Evasion re-roll in which they pick the higher result.
…Frigid Foxtrot Crescendo Chilling vapor wafts from Najila as she builds into a feverish finale! Standard Action (5 SP) :: Requires Speedy Samba, and cancels it. Allies in Tune Range, and Najila, gain Ice Brand for this Turn only. They also Automatically succeed the first Evasion roll prompted on this Turn. Najila gains 1 Mana Point per Unit affected by Ice Brand.


Study Source Description Research Time
x x x. x x
Training Source Description Duration
Proving Your Worth Veiled Sun Reduced by Acrobatics and Insight. Najila spends time with the Oracles and Kifaya in equal measure, sharing culture and knowledge and generally helping out. 5/26 - 7/6

Notes, Stats, and Misc.

x x
Fruit Brick x1 It's a… “fruitcake”… Sort of. Ingesting this requires a Standard Action, and it Heals 8 HP & SP.
Great Healing Potion Restores 15 HP.
Shiversting 3 Ice DMG. A thin dagger with a golden hilt that has a deep blue gem inserted into it. The blade is a steely blue, and covered in icy mist. Crafted from Blue Steel by Celena Milareth. Enchanted with Ice Bite, and has the Catalytic Improvement.
Mage's Compass A nifty item gotten via trade! Grants +2 Mana Sensing & re-rolls the first 1 on a Magical Attack per combat.
Stat Math
HP 34 [Base]
SP 34 [Base] +2 [Aruni], +6 [Ele 6], +6 [Performance 6] = 48
HIT 6 [Base]
EVA 0 +6 [Performance 6] = 6
END 0 [Base]
WIL 0 [Base] +6 [Elemental 6] = 6
DMG 3 [Shiversting], 5 [Aqua Bangles]
Search 0 [Base]
Combat Skills 16 [Elemental 5], +20 [Performance 6], +3 [Earth Ele], +3 [Moved to NC] = 42/42
NC Skills 10 [Dancing/Aruni], +5 [Dancing/Improv], +6 [Dancing/Belly] = 21/15
Adventure Skills +9 [Acrobatics], +2 [Precision], +6 [Vitality], +3 [Elementalism], +3 [Survival], +5 [Speed] = 28/30
Equipment Slots 6
world_setting/sheets/najila_nazari.txt · Last modified: 2021/05/25 23:33 by arla