Marie Sokolov

Player: Karn
Theme: Community Gardens
Income: Charleston Co. Glastheim Store Manager (6,000z)
Expense: GobMarine (2,500z)
Currency: 10,000z, 2,000 GobTix™
Race: Golem (Stone)
Age: 39 (Adult)
Golem Trait(s): Catalytic, Charged, Magic Core, Personal Element
Cultural Trait: Vocational Training (+3 Alchemist Skills)
Locational Trait: Republican (+2 to Field Medicine)
Weapon Groups: Light Soldier, Republican Peacekeeper
Proficiency: Revolver, Shotgun, SMG, Tonfa
Expertise: Boxing, Handgun
Favored Element: Light
Armor Type: Avidion Crystal Body (Exotic)
Meta Bonus: Alchemist 7, Subtlety 2 (+4)
Status and Equipment
HP: 37
SP: 37
Damage: 4 [Handgun] / 3 [Dagger]
To Hit: 8
Evasion: 3
Endurance: 1
Willpower: 1
Search: 2
Sneak: 4 (+9)
Damage Reductions: N/A
Stamina Reductions: N/A
Equipped Weapon: Sokolov Special & Wicked Dagger
Hypo Crafting Kit Nock Lily “Weapon Oil” Nock Lily “Weapon Oil”
Ruby Injector III Sapphire Injector III -
Injury Type Description Heal Date
Fragmented Memories Scar Marie never quite feels herself, and can barely remember why she knows how to do what she does. Never?
Tree: Alchemist Subtlety
Passive: Plague Doctor Assassin
Cost: Tier + 1 Tier + 1
Tier 1 Shortcut Materia Quick Dip Subvert Obscure Sever
Tier 2 Inoculation Great Materia Harmacist Debilitate Sly Strike Sleevetrap
Tier 3 Superior Triage Acid Demo Raid Observe Victimize
Tier 4 Excellent Grand Materia Alchemic Plume Abscond Exploit Execute
Adventure Skills
Field Medicine +11 “I can patch you up real quick! Or, uh… Well! Anyway!”
Dexterity +7 “Trust me, I know how to use a scalpel! Hee hee hee.”
Harvesting +8 “I prefer to harvest organs! Just kidding. Maybe… Ooo~ooh!”
Acrobatics +5 “I may not be fast, but I stayed flexible! I mean, kind of.”
Thievery +5 “I'm an honest soul! Maybe I wasn't, before? Oh well!”
Herbology +5 “Pretty sure I used to work with samples! That I didn't pick.”
Mana Sensing +5 “Mana's part of alchemy! Well, sorta. If you're old-school.”
Speed +2 “Not the biggest fan of the stone body! We can still race.”
Non-Combat Skills
Memorization +6 “I'm like an encyclopedia of Krieger the Dragonslayer lore!”
Medical Knowledge +5 “Oh, and pharmaceutical stuff, I guess. The first part's cooler.”
Photography (Ringer) +4 “I'm getting good at this! I make masterpieces, thank you.”


Sokolov Special
Stats A sleek, magazine-fed handgun with 'SS' etched on the side. She got hold of one of these from Valentine! 4 Ballistic Damage, 8 Ammunition
Mode Burst Fire :: -1 Damage, but all Ranged Attacks activate twice at full SP Cost.
Mode Velocity :: Flat Attack rolls of 16 - 20 apply Damaged Armor (vs END).
Wicked Dagger
Stats An orcish dagger with a very jagged blade. This'll really sting. 3 Piercing Damage
Maker's Mark Barbed :: +2 To Hit when applying Bleeding.
Improvement Jagged Edges :: Flat Attack rolls of 16 - 20 apply Bleeding. Bleeding applied by this Dagger can't be purged past Rank 1.
Avidion Crystal Body
Description A quality body made by Gabrielle, Westley, and Lilith!
Marie can't wear Armor. This is what she's got instead!
Maker's Mark Avidion Crystal (Rare) :: +1 END & WIL. Marie is Immune to Vulnerable.
Core Enchantment Evasive :: +1 EVA.
Voice Module Quality :: -1 to Light Magic SP Costs.
Artificial Eyes Quality :: +1 To Hit.
Listening Center Quality :: +2 Search.
Hypo Crafting Kit A set of tools designed to assist in creating injected potions. A Common Alchemist Work Station that can only make Hypos.
Nock Lily “Weapon Oil” x 2 Legendary Poison that causes a Weapon's next 7 Attacks to add +9 Poison Damage.
Ruby Injector III Heals 30 HP, then applies Regeneration on Magical Units.
Sapphire Injector III Heals 30 SP, then applies Regeneration on Magical Units.

Boons, Special Skills, & Magical Research

Boon Type Level Description
Alchemic Knowledge Major - -2 to Alchemy CP Costs.
Core Fortress Major - +4 WIL when defending against Magical Attacks that directly target the Golem Core, but -3 Max HP & SP.
Rekkenber Alchemy Manual Major - +1 Alchemist Meta & Cap.
Name Description
Catalytic Marie's body is a catalyst with 3 Damage and no Perks.
Charged Marie doesn't die at -½ HP, but Shuts Down instead.
Magic Core Non-Spirit Healing has no effect on Marie.
Personal Element Marie was made with a Light Element Core. She favors it, can't favor anything else, and takes on that Element.
Passive Signature Skill – The Devil's Luck
“Hee hee… Lady luck's always just over my shoulder. Lurrrking…”
Description When Marie rolls a 13 on her flat roll, she makes a second flat roll to determine a certain outcome: On an even result, she deals a Critical Strike for double damage if she hits. On an odd result, she automatically misses.
Studies & Training
Study Source Description Time
- - - -
Training Source Description Time
- - - -

Storage & Miscellaneous

Key Items
Fold-Out Wallet No money in here! Just a clear plastic fold-out full of candid pictures of a very diverse group of people. It hasn't left her pocket since she got it!
Tomorrow's Star A wristwatch that tells more than time! When a button on the side is clicked, it gives one of thirty positive messages about tomorrow - that it'll be better, that it won't rain, that she'll have good luck… Etc. She never takes it off.
Nock Lily “Weapon Oil” x 7 Legendary Poison that causes a Weapon's next 7 Attacks to add +9 Poison Damage.
The GobMarine
Marie owns a submarine capable of reasonably fast undersea travel.


CP & Work Station
Crafting Points 0 / 7 Refreshes every Sunday!
Work Station Common No SP Reduction. It can only make Hypos!
Permits & Licenses
Alchemy & Merchant Glastheim Marie can make and sell Hypos in Glastheim.
Detailed List
Common Rare Legendary
Health Hypo I Health Hypo III Black Death
Health Hypo II Stamina Hypo III Enchanted “Oil”
Stamina Hypo I x x
Stamina Hypo II x x
Adrenal Hypo I x x
Mystic Hypo I x x
Tension Hypo I x x
Toughness Hypo I x x
Common Materials 5
Rare Materials 4
Legendary Materials 0
Great Strides
Meta 5 - Uhmm… “I can't remember…”
Meta 7 - Uhhhh… “I can't remember…”
Meta 6 - Ehheh… “I can't remember…”


HP 40 - 3 [Fortress] = 37
SP 40 - 3 [Fortress] = 37
HIT 7 [Meta] + 1 [Eyes] = 8
EVA 2 [Subtlety] + 1 [Evasive] = 3
END 1 [Body]
WIL 1 [Body]
Search 2 [Listening]
Sneak 4 [Subtlety] + 9 [Skill Points] = 4 (+9)
Damage 4 [Sokolov Special]
Alchemist 1 [Vocational Training] + 5 [Skill Points] + 1 [Rekkenber] = 7
Subtlety 2 (+4) [Skill Points]
CP 7 [Alchemist]
Skill Points 20 [Subtlety] + 15 [Alchemist] + 6 [Sneak] = 41 / 42
Adventure Skills 6 [Field Medicine] + 6 [Dexterity] + 5 [Harvesting] + 4 [Acrobatics] + 4 [Thievery] + 2 [Herbology] + 1 [Speed] = 30 / 30
Non-Combat 6 [Memorization] + 5 [Med. Knowledge] + 4 [Photo (Ringer)] = 15 / 15
world_setting/sheets/marie_sokolov.txt · Last modified: 2020/05/04 17:56 by karn