Lisia Sunmourn

Character Profile
Player: Dawn
Income: Perfume Shop Owner [8250z], Swan's Silks Model [2750z] 1)
Expenses: Average 2) [1000z]
Money: 313,433z
Racial Trait(s): Fleet Feet (+1 Evasion), Nature's Grace (+4 to Gardening)
Cultural Trait: Musical Interest (+2 to Acrobatics, +1 to Performance)
Locational Trait: World Tree (+2 to Spell Lore)
Race: Light Elf
Age: 60 (Adult)
Weapon Proficiency: Instruments, Geffenian Oracle 3), Heavy Magician 4), Quirky Spellsword 5), Runeblades 6)
Weapon Expertise: Jewelry, Staff, Twin Jewelry
Favored Element(s): Fire, Earth, Shadow
Secondary Element: Magma
Armor/Armor Type: Mage Robes (Unarmored)
Meta Bonus: Elemental VIII, Shadow II, Superior II, Performance I
Status and Equipment
HP: 34
MP: 24
STM: 46
Damage: 7 (The Mourning Sun)
To Hit Bonus: 8
Evasion: 2
Endurance: 2
Willpower: 12
Movement: 12
Search: 2
Sneak: 4
Tune Range: 3
STM Reductions: -2 to Magic Spells (-1 Expert Enchant, -1 Unarmored)
Equipped Weapon(s): The Mourning Sun
Equipment & Gears
Charm of Reason
Eye of Ifrit
Lustrous Pendant
Nahr Fire Beads
Potion Satchel XL
Witchfire Girdle
Potion Satchel XL
Battle Potion
Haste Potion
High Healing Potion
Injury Type Description Heal Date
Injury Points 0/17


Elemental Magic (Fire)
Passive: Amplify (+8 Willpower, +8 SP, +24 MP)
Tier 1 Ember (1) F. Barrier (1) Soothe (1)
Tier 2 F. Brand (1) Sear (1) Cauterize (1)
Tier 3 Ignite (2) Imbue F. (2) Living Warmth (2)
Tier 4 Cone of Flame (3) F. Field (3) Prism Blast (3)
Elemental Magic (Earth)
Tier 1 Shards (1) Growth (1) E. Barrier (1)
Tier 2 Vines (1) Spike (1) Stone Brand (1)
Tier 3 Quake (2) Salt (2) Imbue E. (2)
Tier 4 Fissure (3) Regrowth (3) E. Field (3)
Secondary Elemental Magic (Magma)
M. Barrier (2) M. Brand (4) Imbue M. (6)
Lava Lob (2) Tectonic Crack (4) Burning Grasp (6)
Shadow Magic
Passive: Rancor (+2 Willpower & +4 Sneak)
Tier 1 Sow (1) Bane (1) Cloak (1)
Tier 2 Reap* (1) Ensnare* (1) Locked
Tier 3 Locked Cull* (2) Locked
Tier 4 Locked Locked Locked
Tier 1 Locked Flourish (2) Locked
Tier 2 Locked Locked Locked
Tier 3 Locked Locked Locked
Tier 4 Locked Locked Locked
Superior Magic
Passive: Paragon (+2 Willpower)
Megido (4 HP) Return Magic (4 HP) Arcane Nulling (6 HP)
Arcane Boost (6 HP) Soul Steal (8 HP) Soul Break (8 HP)
Nephilim Arts
Rising Tide (8) Cleansing Touch (8)
Active Signature Skill – Disintegration Ray
“Bathe in flames!”
Benefit Lisia fires a red, ruler-straight laser beam of Fire Mana, striking everything in a line up to 20 squares for 10 Fire Damage. Anyone hit also gains a Rank of Burning automatically. If already applied with Burning, apply an extra Rank.
Drawback May be used up to three times a day. Each use increases all of Lisia's Magic Spells for an additional 2 SP, to a maximum of 6 SP in total, for the remainder of an encounter.
Passive Signature Skill – Mana Surge
“I can keep going, no matter how long the fight goes!”
Benefit Every time Lisia casts a Spell on a roll of 19-20, she refunds the SP cost.
Non-Combat Skills
Name Bonus Description
Cosmetics (Perfumes) +7 Lisia has vast knowledge in perfumes, knowing what aromas are enticing and what scents are suited for people who want to smell good.
Gardening (Flowers) +4 A skill that she learned from her mother, Lisia knows all kinds of flowers, which serves useful for her perfumes, as her stock is mainly aromas that smell of flowers.
Singing (Elvish) +4 A rather rare talent that she doesn't showcase as often as she could, Lisia has the ability to sing whenever the occasion arises.
Photography +4 A rather new hobby that she indulged herself, Lisia is able to take decent pictures (usually with a camera) but she is still relatively new to the concept.
Adventuring Skills
Name Bonus Description
Mana Control +12 The ability to shift the flow of nearby mana. They might turn a torch into a blazing fireball, or cause water to create a giant wave, or anything such as that.
Spell Lore +10 The knowledge of magic and its inner workings. It can be used in anything from magical study to dismantling magical traps, if their primary function is magical.
Mana Sensing +10 The ability to sense mana that’s out of place. It’s commonly used to try and search for magical traps, or get a better sense of the area around the party.
Herbology +11 The ability to discern the alchemical effects of plants and fungi on the fly, as well as identify unknown potions.
Illusions +5 The ability to conjure false images. Anything from objects that aren’t there to entire people that aren’t there fall under this category, with varying degrees of difficulty.
Vitality +4 The character's stamina as well as their resistance to being thrown around. It’s used in tasks like running for a length of time, enduring pain over time, or not flinching at sudden pain.
Harvesting +5 The ability to gather reagents from their environment, whether it’s blood and bones from a fallen creature or choice mushrooms from a patch of them.
Speed +4 The character’s physical swiftness and running speed. It’s used in tasks like sprinting, swimming quickly across bodies of water, or for things like footraces.
Acrobatics +2 The character’s flexibility and balance. It’s used in tasks like fitting into tight spaces, keeping balance on poor footing, tumbling after falling, and bending into odd positions.
Clairvoyance +2 The ability to sense and speak to latent spirits. Some spirits and ghosts are readily visible, but others have a weaker connection to the world and require urging.

Equipment & Gears

Weapon & Armor
The Mourning Sun Mage Robes
Base Stats 6 Magical DMG (Element varies by user) / Staves add +3 Evasion, Willpower or Endurance vs Interrupt Attacks. While casting through Staves, spells cost 1 additional Stamina Point. -1 to SP Costs, +2 MOV.
Description Staff made from a tree. A red gem with golden veins filtering out and a flourish pattern is embedded at the top of the staff. Whenever a spell is cast from the staff, it shapes into a fiery bird. Silk robes that's comfortably worn upon the body. A subtle sheen is shown, displaying some magic within the attire. It does not hinder movement, however it does not protect against most attacks.
Craftsman Alanna Whispermoon Mass-Produced
Material Oak Wood Silk
1st Enchantment Hex: Adds +3 To-Hit when applying Conditions. Fan of Knives: Displays a fan of ghostly knives to fan out from the character on any defense roll (EVA, WIL, or END) of 7 or lower. These knives aim for their attacker and deal equipped weapon’s damage as Spirit.
2nd Enchantment Expert: Weapon gains +1 Damage and -1 to Magic SP Costs.
1st Improvement Mirror Thread: Magical Conditions gained by the wearer are applied normally, but then revisited on their sources (via an Attack Roll vs WIL, if unwilling).
Equipment & Gears
Charm of Reason Adds +2 to the lowest of the wearer's Evasion, Willpower or Endurance.
Eye of Ifrit A necklace with a bulbous eye-shaped gem in it. Adds +2 Search & +1 To Hit. Whenever you deal direct Fire Damage, it’s increased by 1.
Lustrous Pendant A pendant given from Aeden, it shows a union between a phoenix and a lion. It has an elegant design, made entirely in gold. The wearer passively has Rank 1 Regeneration and has +2 To Hit against Flanked & Exploited Units. Once per encounter, nullifies application of Nulled, Pained, Unbalanced or Vulnerable.
Nahr Fire Beads A bracelet made from deep red beads. They resemble eyes. Your main-hand Weapon is passively affected by Fire Brand (+1 Damage & Fire Element).
Potion Satchel XL Adds 3 Equipment Slots for Potions & Poisons only.
Witchfire Girdle An armored belt with a goat's head on its buckle. If the wearer has the Fire or Shadow Element Favored, they can cast Magic in 'Witchfire'. It manifests as dark purple flame, strikes Elemental Weakness against Earth and Light, and replaces all Conditions applied with Soul Burn or Witchfire Sunder. Damage Over Time is replaced with Soul Burn while everything else becomes Witchfire Sunder, which functions as Soul Sunder. Witchfire Sunder's Variable Number is equal to the wearer's Highest Magic Meta.
Potion Satchel XL
Battle Potion Grants +5 Bonus To Hit for an encounter.
Haste Potion Grants the Haste Condition for an encounter.
High Healing Potion Restores 24 HP and removes 1 Rank of a Negative Alchemical Condition.
Nephilim Blanket Resting upon the blanket after a half hour, when laid upon the ground, it will completely replenish your HP and Stamina. It will also remove Minor Injuries suffered from reaching 0 HP. Wearing the blanket like clothing will not impart its magical effects. While the HP and Stamina regeneration is a constant, the injury removal only works once per week. The blanket has enough space for a single adult of at least six feet of height.
MultiTrack Cassette Player It can play two cassettes! Not at once, that'd be cacophonous. A Container with 2 Slots for Cassettes with included headphones. The Cassettes inserted can affect one character at the same time.
Synthesized Skill Potion Coupon These can be redeemed for a Synthesized Skill Potion at Redoran's Alchemy Shop!


Carmac's Haste Potion Grants the Haste Condition for an encounter, now in delicious cheesecake-vanilla flavour! It tastes surprisingly good. Gift from Shale!
High Energy Potion Restores 24 SP.
Honeyed Dayglow Tea A pale blue tea that seems to glow. This tea gives the imbiber a lovely, healthy and glowing complexion when used as a potion! Causes the skin to glow after drinking, acting as a light source. -4 Sneak, +4 to BEING GORGEOUS. Gift from Shale!
Petyr's Bleu Berry Potion A bottle full of murky blue liquid… It's syrupy. Imbues the drinker with the Water Element for one encounter. Also turns their tongue blue for a full week.
Petyr's Cure-All Potion A bottle full of murky blue liquid… It's syrupy. Instantly removes up to 2 Minor Injuries or 1 Major Injury (certain Injuries may fall under DM discretion).
Petyr's Extremely Energetic Potion A bottle with a fizzy lime-green liquid in it. The drinker gains +3 To Hit, +3 Evasion, and the Hastened Condition for 3 Turns. When this effect ends, they gain Dazed for 1 Turn and Rank 2 Drowsy for the rest of the encounter (and day).
Petyr's Invisibility Potion A bottle full of clear liquid with silver sparkles in it. Raises the drinker's Sneak to their racial Cap for one Turn by turning them nearly invisible. A great party trick!
Petyr's Mellow Yellow Potion A bottle full of bright led liquid that roils dangerously… Applies 2 Ranks of Pacified to the drinker. One Rank is purged every 2 Turns until they're normal again.
Petyr's “Seeing Red” Potion A bottle full of bright led liquid that roils dangerously… Applies 2 Ranks of Enraged to the drinker. One Rank is purged every 2 Turns until they're normal again.
Petyr's Steel Guts Potion A bottle full to its brim with murky green liquid. Looks swampy. The drinker becomes completely immune to the Sickened Negative Condition for an encounter.
Tension Hypo II Adds +5 Evasion for an encounter when injected.
Equipment & Gears
AAC 'Venture' Cloak It's got the Alberta Adventuring Company's logo on it.
Reinforced Garb: +1 EVA & +2 Maximum HP.
Enchantment - Well Ventured: The wearer adds +1 to all invested Adventure Skills.
AAC 'Venture' Boots Their shoeprints leave the Alberta Adventuring Company logo behind. The wearer is Immune to Difficult Terrain and adds +2 Movement while Sprinting.
AAC 'Venture' Bracers These metal bracers are etched with the Alberta Adventuring Company logo. The wearer is Immune to Called Attacks aimed at their Hands.
AAC 'Venture' Neckerchief A bulky neckerchief with the Alberta Adventuring Company logo on it. The wearer's HP & SP KO Threshold is -7. Additionally… While the Neckerchief, Bracers, Boots, and Cloak are all equipped, they gain the Temporary Boon 'Venture Forth'. It lasts until any piece is unequipped and grants +1 to all invested Adventure Skills.
Anti-Tetra Vortex Amulet Protects the wearer from the spell Tetra Vortex for one time only.
Charm of the Vampire A bat-shaped pin with gently glowing red eyes. It'd be creepy if it weren't stylized to be cute! The wearer heals ½ of their HP and fully Treats any Injuries they sustained in an encounter when they KO or Kill another Unit.
Concentration Bracers Engraved copper bracelets that adds balance to wearer's stance and strengthens wrist movement. Once per encounter as a Sub Action, you may gain a Rank of Focused.
Fashionable Sunglasses The wearer should be unaffected by Tsuchigomo's cursed gaze.
Fire Specialized Orb A glowing orb which shines a faint red color coming from it. They are attuned to the Fire Element.
4 Magical DMG
Craftsman: Martha the Yellow.
Material: Mana-Infused Gold.
Improvement - Magic Specialized (Fire): When casting Fire spells through this catalyst, act as though your Fire Meta is 1 higher.
Gas Mask A gas mask that supposedly covers the face and filters air, but it feels rather flimsy.
Magic Resistant Undervest Adds +2 Magical Damage Resistance.
Peridot Pendant A small pendant that has a peridot gem embedded in the middle. She keeps it dangling around her neck and acts as a secondary catalyst when not taking her staff with her.
3 Magical DMG (Element varies by user) / Jewelry adds 1 additional Damage to single-target spells. Jewelry has +4 vs Disarm.
Potion Satchel Adds 2 Equipment Slots for Potions & Poisons only.
Sapphire Eye The first Magical Attack against you per encounter is nullified.
Spelunker's Anchor A silver pin in the shape of an anchor that dangles from a small chain. Occupies a Magical Gear Slot. Allows underwater breathing for 3 hours while also ridding the wearer of their buoyancy - They may walk along the water’s bottom with ease, though slowly.
101 Catwalk Tips Perhaps full of things she already knows, this book teaches the reader how to really strut their stuff for fashion shows, all while holding the impassive model face! Gift from Shale!
“The Best Honey” Advertised by Irafet as “nothing can compare”, this honey is imbued with mana. It is fresher, more fragrant, and more sweet than any honey.
Fine Geffenian Champagne Now THIS is the good stuff. Very bubbly! Up to five people can share this, easily! Consuming applies a Temporary Boon until the next encounter that grants +3 Maximum HP & SP. Additionally, you start combat with Rank 1 Catalyzed.
Old-Fashioned Camera A device that's able to take pictures! Mainly used for photographs that need to be developed in a dark room.
Petyr's Potions 25% Off Coupon This coupon offers 25% off a single order from Petyr's Potions in the Alberta Merchant's Guild Bazaar.


White Witch Slayer Glast Participating in the downfall of Frig the White Paragon, she has been recognized by Glastheim as a hero! While she isn't a witch herself, her name has sure gained a couple of notches not just among the witches, but also folks in Heidelberg. The Paragons are also grateful for her aid, and she is a considered a friend and an ally among the witchfolks.
Restoring the Links Rune, Niflheim, Vahk'Sala She assisted the former matron of the House of Reason, Nephilia Lacroix, in her quest in restoring both the Holy and Dark Links. Traveling to the great tree within Vahk'Sala, she and her companions were able to link the powers of the Holy Link to the tree itself.
Medea's Restoration Glast, Niflheim, Vahk'Sala She participated in the journey of restoring Medea, one of the Paragons that leads the Covens within Heidelberg. Her task required gathering certain people and items from several places, in order for her restoration to work. It was deemed a success, as Medea was able to be restored. Lisia's help further cemented her allegiance with the witches.
The Doctor's Fall Glast, Rune While considered a low-priority threat, Dr. Bennit, aka Father, was not to be taken lightly. Kidnapping a close friend, she has managed to rescue her companion along with others, from a terrible fate and defeated the madman once and for all.
War Veteran Rune, Republic Lisia enlisted herself in the frontlines, serving her time on the fields of battle for several months within the war. Thanks to her efforts, she is now seen as a seasoned veteran and hero for her involvement, just adding more to her already established list of accolades.
Kidnapping Savior Heidelberg After taking a sabbatical, Lisia involves herself into a job that involved a kidnapping. She and others managed to successfully rescue the hostage, and she's branded a hero once again, despite her reluctance in accepting such gratitude. However, she won't complain.

Special Powers & Boons

Boon Type Level Description
Blessing of the Dark Blessing I Favors the Shadow Element. Grants knowledge of 3 Shadow Magic abilities from any tier (marked with *).
The Annals of Glastheim Tiered Boon IV See descriptions below.
Noclotlon's Favor Major Even the most virulent poison tastes like sweet air, and its presence empowers you.
Lisia is immune to airborne toxins. While in a Poison Field, she gains +1 To Hit & Damage as well as +2 Evasion, Willpower & Endurance.
Shaman's War Paint Major A blue mask adorned with feathers and bones, painted on Lisia's right shoulder.
It magically empowers spells, allowing its bearer to spend 2 SP to increase the Damage or Healing of any Magical Skill by 1.
Veterancy Major Lisia is able to use Second Wind twice.
Dragon's Blood Minor Grants +1 HP and +1 SP. (Used 2 times)
Forgotten Nos Techniques Minor Lisia acts as though her Superior Meta is 1 higher when using Superior Magic.
Learned Gardener Minor A book for beginners and experienced gardeners alike. +1 to Harvesting and Herbology.
Rune-Inscribed Door Minor The drawing on Lisia's door hides a particularly potent rune of some kind… Lisia's home is host to a Rune of Wealth. Her income, as well as anyone in living in her home's income, is increased by 10%. The maximum possible addition is 5,000z.
The Annals of Glastheim
Tier Name SP Cost Description
I Blood Magic Lisia may sacrifice HP equal to Tier Level (+4) as a Free Action to increase the Damage of a spell by the same amount that she sacrificed. This process involves opening a small wound of her own accord. Adds +2 to Spell Lore.
II Occultism While under the effect of a Soul or Spite Link, Lisia gains Willpower equal to Tier Level (+4). Adds +2 to Clairvoyance.
III Apothecary While under the effect of a Positive or Negative Alchemical Condition, Lisia gains Endurance equal to Tier Level (+4). Adds +2 to Herbology.
IV The Skyborne Lisia gains Corrupt Resistance equal to Tier (+4). She learns the Nephilim Art 'Cleansing Touch'.
Karma Control - Focused Action
Lisia seizes control of the flow of elemental mana in a nearby area, empowering a chosen element and weakening all others. Karma Control’s Fields last 4 Turns before fading away, and function the same as any other Field. They can overwrite and be overwritten.
Wind Karma Spread a Field that causes all Magic that is not conjured in the Wind Element to cost 3 additional SP. You and all allies gain 3 Evasion while Karma persists.
Earth Karma Spread a Field that causes all Magic that is not conjured in the Earth Element to cost 3 additional SP. You and all allies heal 3 HP every Turn.
Fire Karma Spread a Field that causes all Magic that is not conjured in the Fire Element to cost 3 additional SP. You and all allies gain 3 To Hit while Karma persists.
Water Karma Spread a Field that causes all Magic that is not conjured in the Water Element to cost 3 additional SP. You and all allies restore 3 SP every Turn.

Training Time, Magical Research & Other

Source Description Research Time
Source Description Training Time


1. Learned Flourish for free from Erukian during his lessons.
2. Ensnare, Reap and Cull were taken for free due to Blessing of the Dark.
3. +1 to Performance due to Musical Interest trait.
4. +2 to Acrobatics due to Musical Interest trait.
5. +2 to Spell Lore due to World Tree trait.
6. +4 Points are placed into Gardening [Flowers] (Non-Combat Skill) for free due to Nature's Grace trait.
7. +2 to Search due to Sharp Ears passive.
8. Light Elves start with 1 Favored Element of their choosing. Took Fire as Starter.
9. Light Elves have a base stat of 1 for Evasion due to Fleet Feet trait.
'David & Co.' Discography Self-coined 'Electro Swing' band David & Co. continue to bless the Republic with dance music each year!
Adds +1 to Lisia's two highest Adventure Skills. (Currently Listening)

Stat Point Expenditures

Lisia's Stat Breakdown
HP: 32 (Base) + 2 (Dragon's Blood) = 34
STM: 32 (Base) + 8 (Elemental Meta) + 3 (Combat Skill Points) + 2 (Dragon's Blood) + 1 (Performance Meta) = 46
MP: 8 (Elemental Meta) * 3 = 24
DMG Bonus: 6 (The M. Sun) + 1 (Expert Enchantment) = 7
To Hit Bonus: 8 (Highest Meta) = 8
Evasion: 1 (Base) + 1 (Performance Meta) = 2
Endurance: 2 (Charm of Reason) = 2
Willpower: 8 (Elemental Meta) + 2 (Shadow Meta) + 2 (Superior Magic) = 12
Movement: 10 (Base) + 2 (Equipped Armor) = 12
Search: 2 (Base) = 2
Sneak: 4 (Shadow Meta) = 4
Tune Range: 2 (Base) + 1 (Performance Meta) = 3
Skill Point Expenditure
Elemental (Fire) 12 pts
Elemental (Earth) 12 pts
Elemental (Meta) 10 pts
Shadow 3 pts
Stamina Points 2 pts
Earth Element 3 pts
Combat Points Used 42/42
Adventuring Points Used 30/30
Non-Combat Points Used 15/15

Crafting (PENDING)

Craft Source Description Research Time
None N/A
Crafting Points 9 Max 9/9 (Refreshes every Monday)
Potion Craft Layman No bonuses. Watching and working with Tahni has made her determined to wanting to know and learn more about the craft.
Potion Craft None No licenses or permits! She has just started and won't be getting a license/permit any time soon.
Reagents & Special Ingredients
Common 0
Uncommon 0
Rare 0
Legendary 0
Special Ingredients 0
Reagent Sources
Common Uncommon Rare Special
Healing Potion Greater Healing Potion High Healing Potion x
Concentration Potion Berserk Potion Remedy x
x x x x
x x x x
x x x x
x x x x
1) Both incomes are increased by 10% thanks to Rune of Wealth
2) Due to having a Mechanical Maid in her home, upkeep is cut by half, down to 1000z per month.
3) Jewelry, Staff, Swordstaff, Twin Jewelry
4) Cane, Orb, Staff, Twin Jewelry
5) Anthame, Chrysm, Enchanted Reach, Jewelry
6) Trained June 2017
world_setting/sheets/lisia_anthus.txt · Last modified: 2020/07/01 12:02 by hellreevus