Laira Helthorne

Laira Helthorne
Player Lis
Battle Theme Coming Soon
Race Cubi
Racial Traits Longevity1), Proficiency2), Weak Arms3), Willful4)
Cultural Traits Mana Rich5)
Locational Trait World Tree6)
Age 64
Elements Light, Wind
Meta Bonus Light X, Elemental IV, Superior I
Weapon Groups
Weapon Expertise
Status
Health Points 36
Stamina Points 44
Willpower 187)
Evasion 18)
Endurance 09)
Sneak 0
Search 0
To Hit 1010)
Damage 611)
Economy and Documentation
Wallet 44,365z
Upkeep 2,000z12)
Income Assistant Physician13)
Expenses 0z
Discounts None
Licenses None
Resources Restricted Library Card14), Royal Library Card15), House of Reason Missionary Diploma16)
Lighthalzen Punch Card 0/8
Merchant's Guild Bazaar Points 24
Empire City Mall Tickets 2
Equipment and Gear
Armor Red Dress
Weapon Healing Orb of the Al De Baran Wizard's Guild
Potion Satchel
Bug Bracelet
Precision Observer
Lhux Feather
Her Conquest
Missionary's Medallion
Fragment of Spite

Temporary Status
Name Type Description Finish Date
Injuries
Injury Points 4/18
Fatigue 4 Minor Laira does things at her own pace but somehow manages to never be seen as a dawdler. +2 to All SP Costs to your character and prevents any means that would reduce their SP Costs for its duration. It lasts as long as both Slots are filled, and for 7 Days after they stop being so.
Training
The House’s Secret Master The House of Reason hides something of great power… Finished
True Fluidity Master “And what if your palette could be made limitless..?” With the Scion Finished
Scionic Secrets Master “If your interest is magical, I could foster it… Given enough time.” With the Scion 10/12 - 3/28
Studies
Soul Break Expert “A lengthy tome containing everything one needs to know to cast Soul Break.” Restricted Library Finished
Blessed Tools Intermediate A set of healer’s tools given to many missionaries, in order to help with magical healing. Paid Finished
Old Spellbook Expert Laira found this in a bookshelf. Time hasn't been kind to it, but it's still legible. Restricted Library Finished
Megido Simple You fire a sizable bolt of mana that can take on any Primary Element. Restricted Library Finished
Arcane Boost Intermediate You heighten the potency of mana in the area, making spells all the more effective. Finished
Intimidating Aura Expert With training, anyone can give off a passive aura of Light magic. It should appropriately scare Vampires, Nos, and other denizens of the darkness alike. 2/3-4/27
Upgraded Light Magic :: Resurrect Master This appears to be a tome regarding the Revive spell, and how it can be improved. 4/27-10/12
Upgraded Light Magic :: Grand Cross Master This appears to be a tome regarding the Adoramus spell, and how it can be improved. 10/12-3/29
Active Signature Skill :: Forgiven Pusillanimity
Description Conjuring up violent light from within an opponent to deal sudden damage to her, Laira feels a similar pain, as her veins begin to burn bright white as the light floods through them.
Effects Laira deals MCA + Light Meta in True DMG, adding any Direct Healing Bonus she has. She applies numbed (vs WIL or END, lowest) adding To Hit + ½ Light Meta as To Hit.
Drawback Laira takes ½ Light Meta in True DMG, lowering her HP by ½ her Light Meta for the encounter.
Passive Signature Skill :: Side Effects NEEDS ADJUSTMENT
Description Luck has favored Laira, she is able to empower her spell. Making her allies feel lighter and faster.
Effects Rank 1 Hover is applied to Allies. [ 3 SP cost ] Rank 1 Haste is applied to Allies. [ 3 SP cost ]
Drawback Only applies if Laira rolls 19 or 20.
Skills
Augmented Skills
Skill Tree Light X
Passive Forbearance
Tier 1 Smite/Holy Light Heal/Greater Heal Kyrie
Tier 2 Crux Bless/Anoint Discern
Tier 3 Flash Haste Ascend
Tier 4 Adoramus Sanctuary Resurrect
Skill Tree Elemental IV
Passive Balance
Tier 1 Gust/Gale Breathe Wind Barrier/Wind Spikes
Tier 2 Breeze Hover Wind Brand
Tier 3 Cyclone Updraft Imbue Wind
Tier 4 Tornado Flight Wind Field/Orb of Squalls
Skill Tree Superior Magic I
Passive
Return Magic Soul Shackle Soul Break
Megido Arcane Boost
Healing Orb of the Al De Baran Wizard's Guild
A spherical glass orb filled with potent mana. This enchanted weapon glows blue-green, surging in the presence of mortal creatures.
Base Stats +5DMG; +2 AoE Radius
Crafstman Al De Baran Wizard's Guild
Maker's Mark Honed Mana +1 Single Target DMG
1st Enchantment Mortal Cleric The enchanted weapon adds +3 healing on mortal races.
1st Improvement
Red Dress
A Beautiful red dress made with ancient Nephilim silks, fitted to Laira's form with a gentle flowing style.
Base Stats +2 Will +2 Movement
Craftsman Aida Marcus
Material Coral Cloth
1st Enchantment
1st Improvement
Thalj Overseer’s Garb
Base Stats -1 SP Costs +2 Movement
Craftsman Thalj Tribe
Material Cotton
1st Enchantment Ktullanux’s Canopy +5 Water Damage Resistance and (near) immunity to pneumonia as well as frostbite.
1st Improvement
Bug Bracelet
This is less of a bracelet and more like a metal bug latched to Laira’s arm. It comes off, but doesn’t seem to want to be anyone else’s friend.
Base Stats +1 EVA, like a buckler, but without the ability to Parry [ and without taking up a hand ]. Once per encounter, it can detach and use the perception skill ‘Unbalance’ with its wearer’s To Hit. Its range is 10 squares.
Gear Items
Precision Observer A mechanical lens that goes over one eye. A rudimentary HUD assists with aiming. The wearer gains +1 To Hit each turn. On the fourth Turn, this bonus resets to +0 and starts to build again. Gifted by Vaeril Selmer
Lhux Feather A brilliant white feather that gently glows when it comes into contact with direct sunlight. Adds +1 Healing with Light Magic. The first time each Turn you apply Brilliant to a Unit, gain 1 MP. Gifted by Shale Lynn-Carmac
Her Conquest A thin oridecon card with a carving of a smirking female duelist on it. With one or less Unit within 6 squares of her, Laira has +1 Evasion. Gifted from Rudie
Missionary's Medallion A golden fleur-de-lis on a checkered background. Laira's name is engraved on the front, and 'Missionary c. 3019' is on the back. Laira is the Light Element while the Missionary's Medallion is equipped. Additionally, her Hastened Threshold is reduced by 2 (to 8).
Fragment of Spite A deep red gem on a necklace, borrowed from ?̴̠̄̑̚̚?̵̢̣̩̰͙̗̖̳̞̊ͅ?̴̟͓͓̣̭̖̪̀̒̉͜?̵̡̛̺̭̥̹̤̬̣̭́͗̐͑̄̔̑̇͠?̶̢͓͓̦̙̰̎̎̾̇̄͂ͅ?̸̘̖͇̹̹̯̍̅̉ͅͅ?̴̡̨͓̤̥͙̭̺̦̳̈̽́̌͗͊?̸̳̼̱̪̾̓̑͘͜͜. Looking at it gives the supernatural impression that it’s staring back at you. +1 WIL & Immunity to (most) Curses. The wearer can see even weak spirits but is a beacon to them as well.
Potion Satchel XL Adds 3 Equipment Slots for Potions & Poisons only.
High Energy Potion Heals for 24 SP and removes 1 Negative Alchemical Condition.
Petyr’s Mellow Yellow Potion Applies 2 Ranks of Pracified to the drinker. One Rank is purged every 2 turns until they're normal again.
High Healing Potion++ Heals 24 HP and removes all Ranks of Nulled.
Boons
Behemoth's Gift Minor +1 To Hit
Black Taint Study Minor Laira has learned a bit about unknown mana, though she has nothing to compare it too… +1 to Abyssal Lore
Tricks of the Trade< Minor Laira Learned the very basics of Alchemy! Effect :: Shortcut reduces and additional CP for Alchemy.
Orb Specialization Minor Eirika has some very good ideas when it comes to using Orbs… Orb’s +1 DMG with AoR magic’ perk is now +1 DMG with all magic’. At the cost of 3SP per turn, you may suspend an orb in the air around with wind magic and free up both hands.
Practiced Gestures Minor The House of Reason employs a series of rhythmic movements that can help their menders stay cool under pressure. Laira’s adds +3 Defense against Interrupts.
Ravennae's Favor Minor May you always find your voice beneath the sea. You can breathe and speak underwater.
Noclotlon's Favor Major You are immune to airborne toxins. While in a Poison Field, you gain +1 To Hit & Damage as well as +2 Evasion, Willpower & Endurance.
Gryphon Ascendant Major “Before the Gryphon, you are worthy.” Apparently, they're fit to be the King (or Queen) of the Gryphon Clan. +1 to Gryphon Aspect Level & Evasion. Gryphon Aspect Level does nothing for them but is worth noting.
Elemental Fluidity Major Laira has learned how to mold and shape mana in a way outside the conventional teachings. Allows use of Elemental Magic Skills with the High Elements.
Decarte's Dedication Temporary In a moment of clarity, Lucius laid some kind of spell over Laira… Laira has +2 WIL and adds +1 to all outgoing Healing. A gently glowing 'halo' of yellow has formed around the pupils of both her eyes. Example Here Decarte's Dedication will last until Laira has cured Lucius.
Fortune of Magical Healing Temporary A particular segment of Laira's fortune stands out to her… She'll have to keep it in mind. The next time Laira makes a Magical Healing Adventure Skill roll, she rolls twice and chooses the higher option.
Adventure Skills
Magical Healing 17 It is my duty.
Mana Control 12 I will have control.
Mana Sensing 12 I am sensitive to the flow of mana.
Spell Lore 12 I would not describe myself as studious but I am not inept with particular fields.
Acrobatics 7 Years of ballet leaves one with some capability in this area.
Abyssal Lore 1 This is.. something new to me.
Non-Combat Skills
Dancing (Ballet) 6 A phase.
Composure 9 It's just another day.
Occupation Assistant Physician in Glastheim 6•17
Occupation House of Reason Proxy Missionary 8•19
Work Experience
Waitress at the Yellow Berry 3 years
House of Reason ( Cleric ) 10 years
House of Reason ( Acolyte ) 13 years
Ballet ( Principal Dancer ) 6 years
Ballet ( Soloist ) 2 years
Ballet ( Demi-Soloist ) 4 years
Ballet ( Professional Apprentice ) 7 years
Stat Expenditure
Light Meta X 8 [ 30 Combat Skill Points ] + 1 [ Critical Treatment PoTM III ] + 1 [ Purging Renewal PoTM IV ] = 10
Elemental Meta IV 4 [ 12 Combat Skill Points ] = 4
Health Points 26 + 10 [ Light Meta ] = 36
Stamina Points 40 + 4 [ Elemental Meta ] = 44
To Hit 0 + 10 [ Light Meta ] + 1 [ Behemoth’s Gift ] + 1 [ Precision Observer ] = 12
Healing 0 + 5 [ Healing Orb ] + 1 [ Orb Specialization ] + 1 [ Lhux Feather ] + 3 [ Mortal Cleric ] = 10
Damage 0 + 5 [ Healing Orb ] + 1 [ Orb Specialization ] = 6
Willpower 1 + 10 [ Light Meta ] + 4 [ Elemental Meta ] + 2 [ Red Dress ] + 1 [ Fragment of Spite ] = 18
Evasion 0 + 1 [ Gryphon Ascendant ] = 1
Endurance 0 + 0 = 0
Movement 10 + 2 [ Red Dress ] = 12
Magical Healing 0 + 5 [ Light Meta ] + 2 [ Locational Trait ] + 10 [ Adventure Skill Point ] = 17
Mana Control 0 + 5 [ Light Meta ] + 2 [ Elemental Meta ] + 5 [ Adventure Skill Points ] = 12
Mana Sensing 0 + 5 [ Light Meta ] + 2 [ Elemental Meta ] + 5 [ Adventure Skill Points ] = 12
Spell Lore 0 + 5 [ Light Meta ] + 2 [ Elemental Meta ] + 5 [ Adventure Skill Points ] = 12
Acrobatics 0 + 2 [ Elemental Meta ] + 5 [ Non-Conbat Skill Points ] = 7
Abyssal Lore 0 + 1 [ Black Taint Study ] = 1
Ballet 0 + 6 [ Non-Combat Skill Points ] = 6
Composure 0 + 9 [ Non-Combat Skill Points ] = 9

Art © Caitlin

1) HP & SP for Old or Venerable
2) 2 Weapon Proficiencies, and Magical Catalysts are Free
3) Cannot wield Greatswords, Great Axes or Great Maces
4) +1 Willpower
5) -2 SP Costs for Light Magic
6) +2 Healing Magic
7) , 8) , 9) +2 Poison Field
10) , 11) +1 Poison Field
12) Split with Vaeril Selmer
13) 7,500
14) , 15) Kingdom of Glastheim
16) Signed by Augustine DeMarco and Cassius Sisenna
world_setting/sheets/laira_helthorne.txt · Last modified: 2020/02/12 22:38 by unui