Character Profile
Player: Aravae
Upkeep: 2,500z1)
Income: 10,000z2), 15,000z3)
Zenny: 247,700z
Race: Human(?)
Racial Traits: Vocational Training, ??4)
Age: Adult
Weapon Groups: Light Ranger, Mixed Martial Artist
Weapon Proficiency: Dagger, Throwing Knife, Spear Hand, Discipline, Boxing, Brawling, Bow, Bowgun
Favored Elements: N/A
Armor Type: Medium Armor
Meta Bonus: Perception 5, Agility 4, Subtely 3, Tinkerer 3, Master Techniques 1
Status and Equipment
HP: 44
SP: 40
Damage: 4
Hit: 6 [+2 Dagger]
Evasion: 10
Endurance: 8
Willpower: 1
Search: 8
Sneak: 6
SP Reductions: 0
Equipped Weapon: Soaked & Sparking Jawbones, Throwing Knives
Items/ Gear Special Powers and Boons
SCOUT 2.0 x Spirit of Baseball
Nahr Excavator’s Gear x Lucent Learner
Juperian Taser Gun Potion Satchel XL Remnant of Lucent's Champion
- High Healing Potion Clarion Tattoo
- Water Flask Boon of the Orcs
- Water Flask x
Injury Type Description Duration
x x x x
Injury Points 0/18
Type Name Description
Cultural Vocational Training +6 to a Non-Combat Skill
Locational ?? +2 to Gadgetry Adventure Skill
Passive ?? Effects from Poison are reduced by ½.
Passive ?? Study time automatically reduced by ¼. Immune to Perk-It-Pills and injections.
Skill Tree: Agility
Passive: Momentum
Tier 1 Deft Strike Flourish Flow
Tier 2 Lunge Sweep Slanted Strike
Tier 3 Leverage Focus Chain Strike
Tier 4 Skyward Coup de Grâce Posture
Skill Tree: Perception
Passive: Fixation
Tier 1 Aimed Strike Loose Strike Change Up
Tier 2 Strafing Pinpoint Blitz
Tier 3 Scatter Concentrate Waylay
Tier 4 True Sight Slay Killshot
Skill Tree: Subtlety
Passive: Trickster
Tier 1 Subvert Obscure Snatch
Tier 2 Debilitate (3) x x
Tier 3 Raid Observe Blindside
Tier 4 Abscond x Pounce
Skill Tree: Tinkerer
Passive: Gearhead
Tier 1 Shortcut Materia x
Tier 2 Ping! Great Materia Grenadier
Tier 3 x Keel Haul Short-Wave Interruptor
Tier 4 Excellent Grand Materia x
Skill Tree: Master Techniques
Passive: Glastian
Tier 1 Cavalry Charge x x
Tier 2 Firing Line x x
Tier 3 Turnaround x x
Tier 4 x x x
Adventuring Skills
Name Bonus Description
Acrobatics 11 ”I can fit in there. Because I'm little.”
Dexterity 11 ”I caught a knife as it was thrown at me. I think I startled him.”
Speed 8 ”If you race me, I will win.”
Strength 11 ”I'm much stronger than I look.”
Vitality 8 ”I don't fall easy.”
Gadgetry 5 ”I fixed a flashlight, but I threw it out after.”
Tech Lore 9 ”I don't talk about these skills often.”
Harvesting 6 ”I need these.”
Nos Lore 2 ”I read a lot and I'm still not finished.”
Non-Combat Skills
Name Bonus Description
Juggling 6 “Keep throwing me things, I will not drop them.”
Poker Face 6 “I do not lie often, but sometimes it's necessary.”
Passive Signature Skill – Electric Overture
Though quiet about it, Kuhn’s knowledge of technology knows no bounds. They are able to study and understand even the most advanced technology at an alarming rate. Kuhn reduces additional days from technology-related Studies & Training, dependent on Difficulty. This reduction ignores the usual cap.
Solo Simple - 3 Days, Intermediate - 6 Days, Expert - 9 Days, Master - 12 Days
Group Simple - 1 Days, Intermediate - 2 Days, Expert - 4 Days, Master - 8 Days


Portable Cassette Player
Listening To Description
'Johan Lichtenberg' Discography Reduces Study time by 2 Days, ignoring the usual caps.
Soaked Jawbone
Stats 4 Piercing DMG
Enchantment Soak: All melee attacks apply Drenched (vs END)
Improvement Commitment: This Weapon must be wielded with its sister blade (Sparking Jawbone) for its Enchantment to function.
Sparking Jawbone
Stats 4 Piercing DMG
Enchantment Spark: Melee attacks against Drenched enemies deal Lightning Damage, and add +2 to their Damage, but cleanse Drenched.
Improvement Commitment: This Weapon must be wielded with its sister blade (Soaked Jawbone) for its Enchantment to function.
Silver Knives
Stats 3 DMG
Maker's Mark Great Materia: Silver Bar: Weapon always strikes Elemental Weakness against Vampires, Nos, and Undead. When the Weapon is enchanted with the Light Element, it adds an additional +1 Damage & To Hit when striking Elemental Weakness. Hitting elemental weakness adds a +3 to Hit and DMG.
Repurposed Rekkenber Armor
Maker's Mark RK Laminated Panel: +1 Ballistic DR, +4 MAX HP, +1 EVA, +1 END, +1 Physical DR
Base Stats +1 EVA & END and 1 Physical DR
Enchantment Reflex: +3 EVA (-3 VS Damaged, Broken, Dispel Effects)
Improvement Oridecon Weave: +3 END, +3 Physical DR
Items/ Gear
Water Flask Restores ½ of Kuhn's Max Stamina. (20 SP)
High Healing Potion Heals 27 HP
High Healing Potion Heals 27 HP
Mystic Hypo III Adds +8 Willpower for an encounter when injected.
Juperian Taser Gun A black rubber two-pronged taser gun with neon cyan accents. By spending a Charge from the Canister as a Standard Action, the user deals 4 Lightning Damage to a Unit within 6 squares Automatically and applies Stunned (vs END). If they spend another Charge on contact, they can also apply Prone (vs END) in a second roll.
Potion Satchel XL A Container with 3 Equipment Slots for Potions, Poisons & Weapon Oils.
Nahr Excavator’s Gear An elite set of tools that are the envy of any craftsman and adventurer alike. Adds +4 Strength & Harvesting, +2 END, and +3 CP.
SCOUT 2.0 +3 Search, +2 Evasion/Willpower/Endurance vs Sneak Attacks A hidden device that expands from behind Kuhn’s ears and attaches to the back of their head when activated. When it’s not active, it’s almost impossible to detect, appearing as two ear cuffs. While activated, it enhances Kuhn’s hearing and gives off heat detection within the area. It can also record and play back whatever sound they hear and can store up to three recordings at a time. The device can sometimes manage to record while hidden, but it is not always successful and the recordings are less clear this way.

Boons, Path & Studies

Boon Type Description
Spirit of Baseball Minor +2 Stamina Points, and +1 to Strength.
Lucent Learner Minor +2 to the 'Nos Lore' Adventure Skill.
Remnant of Lucent's Champion Major +6 HP & SP. +1 to Perception. Apply Flanked on flat rolls of 16 - 20 (vs END) with Perception Skills.
Clarion Tattoo Minor A unique tattoo of a cluster of little iridescent blueberries on Kuhn's forearm. It scintillates between blues and purples, designed by Glastheim's Tinkerer, Westel. They begin combat with a Rank of Focused.
Boon of the Orcs Tiered The orcs' blessing is only given to those truly deserving.
Boon of the Orcs
Tier Name Stamina Cost Description
I Orcish Focus - +2 Max HP & +1 To Hit. +1 Maximum Clarity as well.
Path of the Shock Trooper
Step Name Description
1 Geared Up Shock Troopers need to put all of their tech to its best possible use. Devices that Kuhn uses (including Grenades) add +2 To Hit & +1 Damage and/or Numeric Effect.
Source Description Research Time
Broken “S.K.A.R.A.B.” Device #2 It looks like a flight helmet labelled “S.K.A.R.A.B. #2” There’s machinery within the frame, but it’s all fried. What could this do? 3/30/20


Item Description Time of Completion
Juperian Utility Belt A belt with neon cyan accents. Very punk, these days. 5/3/20
Crafting Points 3 Max [+3]5) 6/3 remaining for the week.6)
Private Work Station Rare -4 to CP costs.
Lighthalzen Metro Cubby Rare An unassuming cubby hides one hell of a technologically advanced workbench. It has tools that allow one to work with Juperian goods, however. (Most can't!) -4 to All CP Costs. It can work with Legendary Crafts. Common Crafts cost -6 Materials, Rare Crafts cost -3 Materials. -1 Difficulty Level when Studying Reagents.
Common Materials 2
Rare Materials 76
Legendary Materials 0
Great Strides
Meta x
Meta x
Dwarven Circuit Board Legendary. These are insanely rare outside of Thor's Mountain, and very valuable.

Stat Calculations

Stat Notes
S. Expenditure 12 [Agility], +12 [Perception], +9 [Subtlety] +9 [Tinkering] = 42/42
A. Expenditure [Acrobatics] +5, [Dexterity] +5, [Speed] +4, [Strength] +2, [Vitality] +5, [Tech Lore] +8, [Harvesting] +1 = 30/30
NC Expenditure +6 [Juggling] = 6/15
HP 32 [Human] = 32
SP 32 [Human] = 32
DAM 3, [Sharpening Stone] +1 = 4
HIT 4 [Highest Meta] + 1 [Calculating Vox Goggles] = 5
EVA 4 [Agility 4] +4 [Perception 4] +3 [Subtlety] +2 [Surge of Wind] +2 [Light Armor] + 1 [Master Techniques] -6 [CAP'D] = 10
END 1 [Master Techniques] = 1
WIL 1 [Master Techniques] = 1
Search 4 [Perception], +3 [SCOUT 2.0] = 7
Sneak 6 [Subtlety] +2 [Light Armor] = 8
Meta 4 [Agility] = 4, 4 [Perception] = 4, 3 [Subtlety] = 3

Key Items

Thalj Reverberating Sculpture A large crystal sculpture in an abstract shape. It's gently vibrating… When placed in a residence (or workshop), add +2 to all Excellent rolls. For each extra Property added by an Excellent roll near the Crystal, refund 2 CP to the Crafter.
Nuctros Mending Statue A strange-looking crystal statue of a woman in a flowing gown that glows gently with a pale light. Big, chunky, and luminescent. While living (or at least sleeping) in Kuhn's mansion, Injuries heal twice as fast. (1 Day = 2 Days)
Calculating Vox Goggles High tech goggles that have been altered to hold multiple purposes. Mode 1: Adds +1 To Hit and immunity to Rank 1 Blind. (Rank 2+ still function as normal.) Mode 2: Allows wearer to read Nosgardian and Nephilim when switching lenses.
NEO portrait A sketch of their beautiful creation, Berry…How lovely.
Kitty R. Charm A cute cat's face! Grants +1 Search in dim or dark areas.
Doggy R. Charm A winking dog's face! Grants +1 Search in well-lit areas.
Vogue R. Charm A pair of pursed lips! Grants +1 Bonus To Hit vs male Units.
Burly R. Charm A flexing bicep! Grants +1 Bonus To Hit vs female Units.
Burly R. Charm A flexing bicep! Grants +1 Bonus To Hit vs female Units.
Zeny R. Charm A glittering zeny coin! Grants -1 CP to one Craft per month.
Artsy R. Charm A glittering zeny coin! Grants -1 CP to one Craft per month.
Chef's R. Charm A little chef hat! Grants +2 to a Non-Combat Cooking Skill.
Groovin' R. Charm A dancing person! Grants +2 to a Non-Combat Dancing Skill.
Music R. Charm A dancing person! Grants +2 to a Non-Combat Dancing Skill.
Sprout R. Charm A cute little plant sprout! Grants +2 to a Non-Combat Gardening Skill.
Student R. Charm A little pencil and paper! Grants +2 to a Non-Combat Research Skill.


Beam Staff A curious metallic staff that looks very simple, but hides an incredible surprise. Twisting its dial produces one of five different weapons, formed of crackling energy.
Greater Healing Potion Heals 15 HP.
Juperos Toxin (x2) Adds +2 Poison damage to weapon. Poison wears off after battle.
'F#CK' Discography Adds +1 to Crafting Points.
Rusty Metaling R. Charm This thing's seen better days. The rust isn't aesthetic, either - it's real. Inflicts a -1 Damage & To Hit penalty on Automatons & Constructs within 8 squares of you, passively.
Dwarven 'Abyssile' Launcher A neon yellow crystal is lodged in the loading compartment. It can’t be opened. Deals 4 Abyssal Damage to up to 4 Units (but may also strike the same Unit multiple times) vs EVA. It applies Bleeding on hit vs END, but can't do that to the same Unit more than once per firing. Can only be fired three times before it runs out of ammunition, but the weird crystal seems to regrow on its own over the course of a few hours.
Deepstrider Dagger
Stats 3 + 1 Slashing or Piercing DMG
Maker's Mark Dwarven Oridecon: +1 Damage & To Hit. The Weapon rolls twice vs Damaged & Broken, choosing the higher result.
Improvement Deepstrider Compass: A compass attached to the pommel always points toward the City Under the Mountain, without erring even a fraction.
Light Armor
Stats +2 Evasion, +2 Sneak
Material Leather
Craftsman Mass Produced
Enchantment Surge of Wind: +2 bonus to Evasion
Improvement x
Glastheim Guard
Tuesdays with Mori
GM approved and moderated
Nahr Excavator’s Gear
½ CP when working with Mori
world_setting/sheets/kuhn.txt · Last modified: 2020/04/27 08:15 by aravae