Kanade Kunikida

Player: Dawn
Income: Canal Cleaner [3000z]
Expenses: Room & Board 1) [0z]
Money: 23,000z
Race: Human
Racial Trait(s): Flexibility (N/A)
Cultural Trait: Specialized Training (+1 to Performance)
Locational Trait: Ba Jinian (+2 to Acrobatics)
Age: 19 (Adult)
Weapon Proficiencies: Instruments, Runian Wizard 2), Light Magician 3)
Weapon Expertise: Cane4), Jewelry 5), Orb 6)
Favored Element(s): Spirit
Armor Type: Mage Robes (Magic Attire)
Meta Bonus: Performance VI, Spirit VI
Status and Equipment
HP: 34
SP: 46
Damage: 4 (Tenshi no Tsubasa)
To Hit: 6
Evasion: 7
Endurance: 0
Willpower: 7
Movement: 12
Search: 0
Sneak: 0
Tune Range: 10
SP Reductions:
Equipped Weapon: Tenshi no Tsubasa
Equipment
Bard's Feather
Box of Magical Stamps
Health Potion
Health Potion
Stamina Potion
Stamina Potion
Magical Stamps
Magic Stamp ('Brittle')
Magic Stamp ('Hardy')
Magic Stamp ('Light')
Magic Stamp ('Heavy')
Injury Type Description Heal Date
Injury Points 0/17

Skills

Performance
Passive: Spell Singer (+6 Evasion, +6 SP, +6 Tune Range)
Tier 1 Gentle Breeze (2) Cadenza (2) Summer Rain (2)
Tier 2 Hunter's Wit (3) Vivace (3) Nature's Balance (3)
Tier 3 For the Fallen (4) Fortissomo (4) Quiet Prayer (4)
Tier 4 Dragon's Roar (5) Sforzando (5) Killing Breath (5)
Spirit
Passive: Benevolence (+6 Willpower, +6 SP)
Tier 1 Spirit Bolt (2) Mana Shield (2) Nurture (2)
Tier 2 Enervate (3) Banish (3) Trance (3)
Tier 3 Regenerate (4) Empower (4) Attune (4)
Tier 4 Wrath (5) Rebirth (5) Cultivation 7)
Adventuring Skills
Mana Sensing +9 “It's all around us - it's a matter of where to find them.”
Mana Control +9 “It's better to have a good grasp - practice, practice, practice.”
Acrobatics +8 “It's important to have finesse and grace to your movement.”
Dexterity +8 “Coordination is key to success.”
Speed +6 “Being quick is always an asset.”
Clairvoyance +6 “Sometimes not all things are not what they appear to be.”
Spell Lore +5 “It's important to know what causes something to act in such a way.”
Magic Healing +5 “Relax. Breathe.”
Non-Combat Skills
Name Bonus Description
Singing +6 “It's not just a pasttime - it is my passion.”
Dancing +5 “It's a way to express myself - it's like I'm soaring.”
Instrument (Guitar) +4 “The rhythm ebb and flows like the streams of a river.”

Equipment & Gears

Weapon
Tenshi no Tsubasa
Base Stats 4 Magical Damage. An acoustic guitar with several stickers - particularly a pair of angel wings.
Enchantment Melody: The Equipment causes Tunes to persists for one full Turn after a Crescendo is used.
Improvement ––
Armor
Mage Robes
Base Stats +1 EVA & +1 WIL, +2 MOV. Comfortable mage robes provided by the Wizard's Guild.
Enchantment
Improvement ––
Consumables
Healing Potion x2 Heals 10 HP.
Energy Potion x2 Heals 10 SP.
Equipment & Gears
Bard's Feather Adds +1 Tune Range. On the first turn of a combat encounter, starting a Tune is a Sub Action.
Box of Magical Stamps These stamps use magic ink. They're able to change the properties of things. A Container with 4 Slots for Magical Stamps. Each of these can be used once per encounter on any surface that can hold ink. Using them is a Sub Action in combat.
Magical Stamps
Magic Stamp ('Brittle') The stamped object becomes more brittle, and vulnerable to blunt impact. If stamped on a Unit (vs EVA), they suffer 3 Physical DV..
Magic Stamp ('Hardy') The stamped object becomes much tougher, and resistant to physical harm. If stamped on a Unit (vs EVA), they gain 3 Physical DR.
Magic Stamp ('Light') The stamped object becomes much lighter in weight. If stamped on a Unit (vs EVA), they gain +3 Movement.
Magic Stamp ('Heavy') The stamped object becomes much heavier in weight. If stamped on a Unit (vs EVA), they suffer -3 Movement.
Others

Storage

Consumables
Equipment & Gears
Others

Magical Research, Training Time & Other

Studies
Source Description Research Time
Defensive Casting 102 This is a more advanced course in Defensive Casting, which has to do more specifically with constructing decent Magic Shields. It’s extremely tiring, but also very rewarding… 6/26/20 - 8/13/20
Training
Source Description Training Time

Notes

1. +1 Point placed into Performance due to Specialized Training.
2. +2 to Acrobatics due to Ba Jinian Trait.

Special Powers & Boons

Boon Type Level Description

Stat Point Expenditures

Kanade's Stat Breakdown
HP: 34 (Base) = 34
STM: 34 (Base) + 6 (Spirit Meta) + 6 (Performance Meta) + = 46
DMG Bonus: 4 (Tenshi no Tsubasa) = 4
To Hit Bonus: 6 (Highest Meta) = 6
Evasion: 6 (Performance Meta) + 1 (Equipped Armor) = 7
Endurance: 0 (Base) = 0
Willpower: 6 (Spirit Meta) + 1 (Equipped Armor) = 7
Movement: 10 (Base) + 2 (Equipped Armor) = 2
Search: 0 (Base) = 0
Sneak: 0 (Base) = 0
Tune Range: 2 (Base) + 6 (Performance Meta) + 1 (Equipped Weapon) + 1 (Bard's Feather) = 10
Skill Point Expenditure
Performance 16 pts
Spirit 20 pts
Combat Points Used 36/42
Adventuring Points Used 30/30
Non-Combat Points Used 15/15
1) The Wizard's Guild provides for her upkeep.
2) Cane, Jewelry, Orb, Staff
3) Cane, Jewelry, Orb, Wand
4) Canes lower the SP Cost of Brand Skills to 0
5) You have +1 Equipment Slot that can only hold a Jewelry Catalyst
6) Orbs add +1 To Hit per Unit in an Area of Effect Magic Skill’s range
7) Passive
world_setting/sheets/kanade_kunikida.txt · Last modified: 2020/07/01 12:01 by hellreevus