Glynth

Player: Illdrian
Upkeep: Traveler
Income: Nada
Race: HumanVampire
Age: 28
Weapon Proficiencies: Mixed Dueling (Dagger, Estoc, Sword, Rapier) Light Ranger (Bow, Bowgun, Throwing Knife, Dagger) Heavy Soldier (Assault Rifle, Boxing, Carbine, Shotgun)
Weapon Expertise: Dagger
Favored Elements: Shadow, Earth
Armor Type: Light
Meta Bonus: Subtlety 7 Alchemy 4 Perception 2
Status and Equipment
HP: 37 Current
SP: 45 Current
Damage: 3 with fist/knife, 5 with bowgun
To Hit: 10 (From Subtlety)
Evasion: +9
Endurance: +1
Willpower: 0
Search: +8
Sneak: 22
SP Reductions: -1 for Unarmored
Equipped Weapon: Bow Gun x2
Items Gear Special Powers and Boons
Dagger X Behemoth's Gift
Clutching Claw Bracelet Potion Satchel XL (High Energy Potion, Remedy Potion, Polymorphic Potion(Fox)) Remnant of Lucent's Champion
Petyr's Invisibility Potion(Alchemist Slot) Barony Filtration Mask Dragon Steak Meal
Grasp of the Unchained X Blessing of Ktullanax(Earth) I
Injuries
Name Effect Heal Date
Undead So this is what dead feels like… Until the Slayer's come a'knockin… Or Rurik gets twitchy and cures me.
Call of The Abyss(Negligible) Your thoughts drift to the Abyss at a near constant - you can’t stop thinking about it. What’s down there? Maybe you should go back. You have to know. 5/26/2020
Hole-y(Critical) 8 IP, Passively Rank 2 Pained. When making any Physical Adventure Skill check, they gain a Rank of Bleeding. If any Attack made against them applies Bleeding, it's Automatic and doesn't contest anything. 5/26/2020
Slashed Cheek(Critical) 8 IP, Can't speak without pain and discomfort. He suffers 2 True Piercing Damage every time he says anything in or out of combat, and speaks with an unavoidable lisp. He can't use any Item that involves drinking, for the moment - it spills right out of the side of his mouth, grotesquely. It's also very easy to tell that he's a Vampire without his illusory ring. When this heals, it will Scar… 5/26/2020
Injury Points 16/18
Now Playing
David and Co Discography +1 to highest 2 adventure skills (Acrobatics/Speed)
Skills
Skill Tree: Subtlety 7
Passive: Assassin
Tier 1 Subvert Obscure Sever
Tier 2 Debilitate Sly Strike Sleevetrap
Tier 3 Raid Observe Victimize
Tier 4 Abscond Exploit Execute
Skill Tree: Alchemy 4
Passive: Plague Doctor
Tier 1 Shortcut Materia Quick Dip
Tier 2 Innoculation Great Materia Harmacist
Tier 3 Superior Triage Acid Demonstration
Tier 4 Excellent Grand Materia Alchemic Plume
Skill Tree: Perception 2
Passive: Fixation
Tier 1 Aimed Strike X Change Up
Tier 2 X Pinpoint Blitz
Tier 3 Scatter X Waylay
Tier 4 X Killshot X
Adventure Skills
Name Bonus Description
Acrobatics (+10)+9 A fool must be smooth to move~
Dexterity +9 Look! A zeny was behind your ear this whole time!
Thievery +9 See, this is how you perform that trick…
Gadgetry +7 And now my lovely assistant will begin sawing me in half!
Speed (+10)+9 Oh glorious day, catch me if you can!
Herbology +5 Green and sweet are good to eat… Red like comets will make you vomit~
Survival +5 Have I told you about the time with the Baker's wife? I had a long walk back to another city!
Field Medicine +5 I guess I can do this in a stitch..
Harvesting +5 Ooo..
Non-Combat Skills
Name Bonus Description
Acting +9 All the world is but a stage~
Disguise +9 Let them always see what you wish them to see~
Racial Bonuses
Immortal Vampires do not age… Immortal until someone kills him.
Darkborn Innately shadow element. Gains the favored element Shadow. Considered undead and does not need to breathe in order to survive. LIGHT MAGIC ALWAYS HARMS.
Blood Drinker Requires Blood to survive. Add +3 to Search if the unit they are trying to find is injured. Add +6 if they are bleeding.
Night Creature +2 to Starting Sneak. +2 to hit, Sneak, and Search in the dark. Can see perfectly in the dark. When in sunlight, gain rank 1 Sickened.
Passive Signature Skill
Flow Like Blood “It helps to remain mobile and observant… Never know where danger truly lurks.” Glynth may evade attacks of opportunity, traps, and unexpected attacks for the cost of 3 SP
Active Signature Skill
Cruel Concoction “You've made many mistakes. The first was crossing blades with me. Thankfully, you don't have long to dwell upon them.” Glynth quickly mixes an unstable concoction and hurls it at the target. All negative status effects the struck opponent is suffering are increased by 1. All damage over time effects tick immediately after this increase. This uses 1/2 of Glynth's CP for the current week when used. (He has to gather supplies again.)
Weapon - Dagger
Base Stats 3 Piercing Damage. +4 to inflicting bleeding, Uses full to hit on called attacks. EX: Chance to apply Bleeding on all Successful called attacks.
Craftsman Unknown
Material Steel
Maker's Mark -
Enchantment -
Improvement -
Weapon - Bow gun
Base Stats 4 Piercing Damage. Bow Guns do not give defenders a reactionary Search roll if they miss. Bow Guns remove Rapid Stance’s To Hit penalty.
Craftsman Zizi
Material Oak
Maker's Mark High Impact :: Apply Pained (vs Endurance) on flat Attack rolls of 18+.
Enchantment -
Improvement Gobbo Super String :: The Weapon gains +1 Damage and deals Ballistic or Piercing (lowest DR).
Weapon - Bow gun
Base Stats 4 Piercing Damage. Bow Guns do not give defenders a reactionary Search roll if they miss. Bow Guns remove Rapid Stance’s To Hit penalty.
Craftsman Zizi
Material Oak
Maker's Mark High Impact :: Apply Pained (vs Endurance) on flat Attack rolls of 18+.
Enchantment -
Improvement Gobbo Super String :: The Weapon gains +1 Damage and deals Ballistic or Piercing (lowest DR).
Armor - Panther Shawl
Base Stats A black spotted shawl sewn into a skintight garment. It stretches well enough to fit most everyone… (Unarmored Garb, -1 SP, +2 Move)
Craftsman Unknown
Material (Grand Materia) Behemoth Panther hide - (+4 Stealth +2 Physical DR)
Enchantment Impulse - Stances do not confer their +1 Stamina Cost penalty.
Improvement -
Armor - Orcish Warrior's Leathers(Storage)
Base Stats A leather 'kilt' with a pair of fur boots and several straps over a leather vest. An armguard made of bone stretches down the left arm, sturdy but flexible. Covered by colorful, loose fitting entertainer's garb. Light Armor (+1 EVA & +2 Sneak)
Craftsman Unknown
Material Leather & hide
Enchantment -
Improvement Bone Armguard - On melee defense rolls of 18 - 20 that avoid Damage, apply Unbalanced automatically via Parry (similar to a Buckler).
Armor - Thalj Overseer's Garb(Storage)
Base Stats Unarmored robes of blue and white. Designed to disperse the heat of the desert and protect against hypothermia (-1 all SP costs, +2 Movement)
Craftsman Emi Pakrina
Material Silks and cloth
Enchantment Ktullanux’s Canopy - 5 Water resistance and (near) immunity to pneumonia and frostbite.
Items
High Energy Potion +20 SP
Remedy Potion Cure all status ailments
Petyr's Invisibility Potion x1 Raises the drinker's Sneak to their racial Cap for one Turn by turning them nearly invisible. A great party trick!
Polymorphic potion (Fox) x1 The drinker gains the 'Nefarious' and 'Foxy Guile' Traits for an encounter. Their hair turns bright orange with brown tips and they sprout a tail with the same pattern. Cute! Nefarious :: When you miss an Attack, apply Agitated (vs END) to the target. Foxy Guile :: You add your highest Meta to Sneak and Search.
Gear
Clutching Claw Bracelet Magical Bracelet. When the wearer inflicts bleeding, they gain an extra sub action. This can only be triggered once per turn.
Grasp of the Unchained Despite the name, these gauntlets are wrapped in chains. The wearer has a Critical Range (16 - 20) with Melee Weapons. Slashing Weapons apply Bleeding, Blunt Weapons apply Pained, and Piercing Weapons apply Withering.
Potion Satchel XL Carries 3 potions/poisons in one item slot.
Barony Filtration Mask +2 Sneak, Immunity to Airborne toxins. In the style of the EQ flag of independence.
Global Ringer More often than not, it's turned off.
Boons
Boon Type Level Description
Blessing of Ktullanax(Earth) Blessing 1 +1 END, Grants Favored Element: Earth
Boon of the Orcs Tiered 1 +2 Maximum HP, +1 Maximum Tricks (Subtlety), +1 to Hit.
Behemoth's Gifts Minor 2 +2 to Hit (One from Behemoth's blood potion, one from Behemoth Gift, which counts as a Behemoth's Blood potion for a total of 2 of them!)
Remnant of Lucent's Champion Major 1 +6 HP/SP. +1 to Subtlety meta/cap, Subtlety skills apply bleeding on rolls 16-20. (Vs. END)
Dragon Steak Feast Minor 1 +1 to HP and SP. counts as a Dragon's Blood potion.
Mystic Arrows Minor 1 So long as Glynth has a catalyst on his person or his weapon is catalytic, he can enchant any bolt or arrow he shoots with any favored element by adding 1 to the SP cost of the skill.
Fortune of Thievery Temporary 1 Lasts until first Thievery roll. The next time he would make a Thievery roll, roll twice and take the better result.
Blessing of Ktullanax(Earth)
Tier 1: Unclouded Analysis +1 END, Gain Favored Element: Earth. Once per encounter, you may analyze a single enemy Unit as a Sub Action. You may Automatically learn the exact value of their Evasion, Willpower, Endurance, Search, or Sneak (your choice).
Studies
Source Description Research Time
None “Here's to hoping…” Hopefully Never
Training
Source Description Research Time
None “Ah wasting time~” Until untimely death~
Stat Math
HP 37 - 30 Base +1 Dragon Steak Feast +6 Remnant of Lucent's Champion
SP 45 - 38 Base +1 Dragon Steak Feast +6 Remnant of Lucent's Champion
HIT +10 - (Subtlety 7) +2 Behemoth's gifts +1 Boon of the Orcs
EVA +9 (+7 (Subtlety 7) +2 (Perception 2)
END +1 - Base, +1 Ktullanux's blessing(Earth)
WIL +0 - Base
DAM 3/5 - (Dagger/fist)/(Bowgun)
Search +8 - +6 (4 combat points) +2 (Perception 2)
Sneak 22 (+14 (subtlety 7) + (2 Vampire) + (4 Panther Shawl Armor) + (2 Barony Filtration Mask)
Combat Point Breakdown (0 left, 42 Total spent) Subtlety 6 - 20 points, Alchemy skills - 9 points, +6 Search - 4 points, 7 skills Perception - 7 points. +4 Skill Points - 2 points
Adventure Point Breakdown (0 Left, 39 Total spent - 5 gained by Landless and No Element) . 5 on Acrobatics, 5 on Dexterity, 6 on Thievery, 5 on speed, 3 on survival, 3 herbology, 3 field medicine, 3 harvesting, 6 on gadgetry.
Non-Combat Point Breakdown (0 Left, 18 Total spent) Acting 9, Disguise 9, +3 points for no-element
Key Items
Petyr's Potions 25% Off Coupon x1 This coupon offers 25% off a single order from Petyr's Potions in the Alberta Merchant's Guild Bazaar.
Cash Money
Zeny 77,166
Alberta Merchant's Bazaar Guild Points 9 GP
Republic Mall punches 0/8
Storage
Grappling Hook Rope with a 3 pronged metal hook for scaling and climbing
10x Dwarven Ether Bolts Legendary Gear (Bolts) :: 10 Charges. These are Indestructible and deal True Damage, but also act as conduits for Magic. Each of them shot into an enemy applies Vulnerable (vs END), with a maximum Rank of 4. Rank 4 Vulnerable is ‘You cannot avoid Magic Damage’ on top of Rank 3’s effects.
2x Greater Blood Potions +15 HP, +22 if drank by a vampire
4x Saint Laurent Necklaces Mundane necklaces for the Cult of Saint Laurent Members
2x Detoxified Saint Laurent Swords Basic Swords from the cultists after the poison was removed
1x Poisoned Saint Laurent Sword Basic Swords coated with an obscure poison
Grenade Belt(2x Flash Grenades) Grenade belt with flash grenades.
Adventure Boots +2 to moving through difficult terrain
Gas Mask Protects from airborne hazards
Duke's Assault Rifle Basic Assault Rifle with the Maker's Mark: Extended Clip for +25% extra ammo per clip(round down)
Trench's Light Armor Light Armor with the Maker's Mark: Kevlar Lining (+1 Ballistic DR)
Bowgun Small hand crossbow
Portable Alchemy Workstation Heavy portable, but basic toolkit, useful for the poisoner to make goods and be left alone!
Potion Satchel Carries 2 potions/poisons in one item slot.
Quiver Two item slots for ammo (1x Light ammo)
Light Elemental Bolts Crossbow bolts of the Light Elemental
Blood of Dreig Legendary Poison - Ingestion applies 4 ranks of envenomed, on strike if used as a weapon coating, applies rank of envenomed per strike(Stacks to 4).
“Spicy” Sickening Toxin x6 Poison - If applied to a weapon, +1 poison damage, Applies sickened vs Endurance on flat rolls 11-20 and applies a rank of envenomed (vs END) to the target. Carrying 1, 5 in storage
Twilight's Caress x5 Poison - Ingestion applies a rank of drowsy per mouthful, at maxed drowsy, it will put the imbiber to sleep for roughly two hours. Weapon Dip applies a rank of drowsy vs END per strike 11-20 dice rolls. At max drowsy, apply sleep for 2 hours. (Always, not only on 11+ rolls).
Knife Basic stabbing implement. Light blade.
Flash Grenade Apply blind in AoE when thrown.
Obscuring Cloak +2 Stealth when in shadows or darkness.
Claymore Mine 15 Piercing Damage if triggered. Also inflicts pained. “I found em.”
Petyr's Cure-All Potion x1 Instantly removes up to 2 Minor Injuries or 1 Major Injury (certain Injuries may fall under DM discretion).
Petyr's Bleu Berry Potion x1 Imbues the drinker with the Water Element for one encounter. Also turns their tongue blue for a full week.
Petyr's “Seeing Red” Potion x1 Applies 2 Ranks of Enraged to the drinker. One Rank is purged every 2 Turns until they're normal again.
Petyr's Steel Guts Potion x1 The drinker becomes completely immune to the Sickened Negative Condition for an encounter.
Petyr's Mellow Yellow Potion x1 Applies 2 Ranks of Pacified to the drinker. One Rank is purged every 2 Turns until they're normal again.
Petyr's Extremely Energetic Potion x1 The drinker gains +3 To Hit, +3 Evasion, and the Hastened Condition for 3 Turns. When this effect ends, they gain Dazed for 1 Turn and Rank 2 Drowsy for the rest of the encounter (and day).
Tu Sang Ni Toxin x6 Bright purple and striped sort of solution that when used as a potion - trades all ranks of drowsy for ranks of focused. Or grants a rank of focused if the imbiber isn't drowsy. When applied to a weapon, adds +1 Poison Damage and applies drowsy vs END. Drowsy from Tu Sang Ni Toxin cannot go beyond rank 2.

Crafting

Crafts
Crafting Points 4 Max 4/4 CP available
Portable Alchemy Work Station Common Workstation
Zeny R. Charm -1 to CP cost of a single craft per month (Used September!)
Garden? Tusang Ni Can harvest: 1 Tusang Ni Tree Sap, 1 Tusang Ni Purple Mushroom, and 1 Tusang Ni Purple Moss monthly
Current component count 54 Common components (herbs)
Rare Materials 1 Tusang Ni Purple Mushroom, 2 Tusang Ni Tree Sap, 2 Tusang Ni Purple Moss
Legendary Materials 7 Vampire Ash
Crafting Log Here it is!
Current Craft:
None Sometime
Poisons
Twilight's Caress Common Craft (Poison) - Requires 48 Common Materials (Funeral Tulips) for Ingestion or Weapon Dipping. Ingestion applies a rank of drowsy per mouthful, at maxed drowsy, it will put the imbiber to sleep for roughly two hours. Weapon Dip applies a rank of drowsy vs END per strike 11-20 dice rolls. At max drowsy, apply sleep for 2 hours. (Always, not only on 11+ rolls).
Sickening Toxin Common Craft (Poison) - Requires 48 Common Materials for Ingestion or Weapon Dipping. Ingestion applies a rank of sickened per mouthful. Weapon Dip applies a rank of sickened vs END per strike on 11-20 dice rolls.
Pumpkin Spice Venom Common Alchemical Reagent - This potent venom fizzes and bubbles at a constant… Potion - Removes 1 Rank of up to 2 different Alchemical Negative Conditions. Poison - Adds +1 Poison Damage & applies Envenom on flat rolls of 11 - 20.
world_setting/sheets/glynth.txt · Last modified: 2020/06/20 12:09 by illdrian