Flora Callahan

Character Profile
Player: Dawn
Income: Florist [1000z]
Expenses: Loft Apartment [800z]
Money: 14,900z
Racial Trait(s): Flexibility (N/A), Ascendant (+1 to EVA/WIL/END), Bestial (+2 to Search/Sneak)
Cultural Trait: Vocational Training (Alchemist)
Locational Trait: Republican (+2 to Field Medicine)
Race: Splicer Mutant (Cat - Feline)
Age: 21 (Adult)
Weapon Proficiency: Light Adventurer 1), Light Magician 2), Light Spellsword 3)
Weapon Proficiency: Spellblade 4)
Favored Element(s): Earth, Wind
Secondary Element(s): Poison
Armor/Armor Type: Floral Dress (Unarmored)
Meta Bonus: Elemental VII, Alchemist VI
Status and Equipment
HP: 41
MP: 21
STM: 48
Damage: 4 [PHY] / 3 [MAG] (Spellblade) / 3 (Choker)
To Hit Bonus: 7
Evasion: 4
Endurance: 1
Willpower: 8
Movement: 12
Search: 2
Sneak: 2
Crafting Points: 6
STM Reductions: -1 to Skills (Unarmored)
Equipped Weapon: Spellblade, Flower Choker
Equipment & Gears
Health Hypo II
Hypo Crafting Kit
Outstanding Civilian Medal
Ranger's Lantern
Sprout R. Charm
Stamina Hypo II
Pharmacist Slot
Healing Potion
Injury Type Description Heal Date
Blood in the Air Splicex While Bleeding, or within 6 squares of someone who is Bleeding, Flora is permanently Rank 1 Unbalanced. Never
Injury Points 0/20

Skills

Elemental Magic (Earth)
Passive: Amplify (+7 Willpower, +7 SP, +21 MP)
Tier 1 Shards (1) Growth (1) E. Barrier (1)
Tier 2 Vines (2) Spike (2) Stone Brand (2)
Tier 3 Quake (3) Salt (3) Imbue E. (3)
Tier 4 Fissure (4) Regrowth (4) E. Field (4)
Elemental Magic (Wind)
Tier 1 Locked Breathe (1) W. Barrier (1)
Tier 2 Breeze (2) Hover (2) W. Brand (2)
Tier 3 Locked Updraft (3) Imbue W. (3)
Tier 4 Locked Flight (4) Locked
Secondary Elemental Magic (Poison)
P. Barrier (3) P. Brand (5) Imbue P. (7)
Plague Bolt (3) Rotting Wind (5) Miasma (7)
Alchemist
Passive: Apothecary (+6 Crafting Points)
Tier 1 Shortcut (0 CP) Materia (2 CP) Quick Dip (1)
Tier 2 Inoculation (3 CP) Great Materia (4 CP) Pharmacist 5)
Tier 3 Superior (4 CP) Triage (3) Acid Demonstration (3)
Tier 4 Excellent (6 CP) Grand Materia (6 CP) Alchemic Plume (4)
Racial Trait - Beastial Rage
Bestial Rage is an as of yet undiscovered, or at least not widely known side effect of the Rekkenber Supplement. It affects all Splicers, no matter what, and strikes in times of great stress or pain. They enter a state in which they’re little more than a cornered animal, snarling and gnashing, and launch into a battle frenzy that can harm friends and foes alike.
Activation Bestial Rage activates at half HP or upon reaching Rank 3 Frightened.
Benefit Flora is immune to the Frightened Condition when under the effect of Beastial Rage.
Drawback 1 Flora may only use actions or Skills that deal Damage.
Drawback 2 Flora must attack the last Unit that harmed her or if no Unit is responsible, the nearest Unit that is closest to her.
Drawback 3 Flora is always striking to kill, and she must continue to attack an Unconscious target until it dies.
Drawback 4 Bestial Rage ends when Flora is healed to 30 or more HP or if Flora kills someone.
Active Signature Skill – Fragrant Garden
“A-Assume your stance!”
Flora summons razor-sharp flower petals that inflicts 5 Poison Damage to all enemies in an Area of Effect equal to her Highest Meta. Each enemy automatically gains 1 Rank of Envenom afterwards and this is considered a Standard Action.
Passive Signature Skill – Photosynthesis
“U-Umm.. I just.. w-work b-better around t-these p-places…”
Flora gains +1 Bonus-to-Hit for Earth Spells as long she’s in a forested area.
Non-Combat Skills
Name Bonus Description
Gardening (Flowers) +8 Being a florist for several years, Flora is familiar and capable of doing gardens that have to do with flowers and plants of the like.
Baking +5 Though she doesn’t consider herself an expert, Flora enjoys to bake in her spare time, particularly pastries as a prime example.
Adventuring Skills
Name Bonus Description
Harvesting +11 The character’s ability to gather reagents from their environment, whether it’s blood and bones from a fallen creature or choice mushrooms from a patch of them.
Herbology +11 The character’s ability to discern the alchemical effects of plants and fungi on the fly, as well as identify unknown potions.
Survival +8 The character’s general knowledge of the wilderness and how to live within it. It’s used in tasks like making shelter, identifying poisonous edibles, and hunting.
Mana Sensing +6 The character’s ability to sense mana that’s out of place. It’s commonly used to try and search for magical traps, or get a better sense of the area around the party.
Mana Control +6 The character’s ability to shift the flow of nearby mana. They might turn a torch into a blazing fireball, or cause water to create a giant wave, or anything such as that.
Field Medicine +6 The character’s ability to treat wounds and diseases by way of physical techniques, anything from routine check-ups to serious matters like surgery.
Creature Lore +5 The character’s knowledge of Aurora’s wildlife as well as certain magical creatures. It can be usually be used in combat as a Sub Action to get a better idea of what the party’s enemy might be able to do. It doesn’t work on everything, though…
Acrobatics +3 The character’s flexibility and balance. It’s used in tasks like fitting into tight spaces, keeping balance on poor footing, tumbling after falling, and bending into odd positions.
Spell Lore +3 The character’s knowledge of magic and its inner workings. It can be used in anything from magical study to dismantling magical traps, if their primary function is magical.
Speed +2 The character’s physical swiftness and running speed. It’s used in tasks like sprinting, swimming quickly across bodies of water, or for things like footraces.

Equipment & Gears

Weapon & Armor
Spellblade Floral Dress
Base Stats 4 Slashing / 3 Magical / Spellblades automatically gain the Element of any Magic Skill cast through them. This is not a choice, and is replaced every time a Magic Skill is used. Spellblades add +2 Bonus-to-Hit when applying Nulled. Spellblades add +4 Bonus-to-Hit when applying Vulnerable. -1 to SP Costs, +2 MOV.
Description A weapon that is a mixture of physical power and magical prowess. A pretty dress with floral patterns upon it.
Craftsman Mass-Produced Mass-Produced
Material Steel Silk
Enchantment
Improvement
Flower Choker
Base Stats 3 Magical DMG (Element varies by user) / Jewelry deals +1 Damage with single-target spells. Jewelry has +4 Evasion, Willpower or Endurance vs Disarm.
Description A white-colored choker with a flower in the middle.
Enchantment
Improvement
Consumables
Health Hypo II A syringe filled with red liquid. Restores 15 HP when injected.
Stamina Hypo II A syringe filled with blue liquid. Restores 15 SP when injected.
Equipment & Gears
Hypo Crafting Kit Allows Alchemists to create Hypos. Also a Common Work Station!
Outstanding Civilian Medal While not an enormous badge of incredible honor, the RDF typically hands these out to civilians who go above and beyond their call of duty. It might turn a few heads, but is unlikely to hold any serious clout. +1 HP & SP.
Ranger's Lantern An odd lantern that looks like it was grown rather than made. Its light source is a very bright flower behind its cage. Once per encounter, it can be shaken vigorously to apply Blind to all Units in a 6 x 6 area around the wearer (vs END). Otherwise, it acts as a very good light source.
Sprout R. Charm A cute little plant sprout! Grants +2 to a Non-Combat Gardening Skill.
Pharmacy Slot
Healing Potion Heals 11 HP. Catalyzed.
Others
Portable Casette Player A hand-held cassette player with headphones, good for on-the-go.

Storage

Consumables
Energy Potion x2 Heals 11 Stamina. Catalyzed.
Equipment & Gears
Del Sol R. Charm Grants +2 Numerical Bonus to equipped Potions & Poisons.
Kitty R. Charm A cute cat's face! Grants +1 Search in dim or dark areas.
Student R. Charm A little pencil and paper! Grants +2 to a Non-Combat Research Skill.
Von Meyer R. Charm Grants +1 Damage to One-Handed Magical Catalysts.
Zeny R. Charm A glittering zeny coin! Grants -1 CP to one Craft per month.
Others

Special Powers & Boons

Boon Type Level Description
Feline Racial (Splicer) +1 Meta to a non-Crafting Skill Tree (Elemental) and its Cap.
Wild Eyes Racial (Splicer) Roll twice during reactionary Search rolls and use the higher result.
Feline Grace Racial (Splicer) +½ Highest non-Crafting Meta to EVA & Acrobatics

Training Time, Magical Research & Other

Studies
Source Description Research Time
Training
Source Description Training Time

Notes

1. +3 Skills (Shortcut, Materia, Quick Dip) are taken for free due to Vocational Training trait.
2. Humans start with 1 Favored Element of their choosing. Took Earth as Starter.
3. +1 to Evasion, Willpower and Endurance due to Ascendant trait.
4. +2 to Search and Sneak due to Beastial trait.
5. +2 to Field Medicine due to Republican trait.
Discography
'David & Co.' Discography Self-coined 'Electro Swing' band David & Co. continue to bless the Republic with dance music each year!
Adds +1 to Flora's two highest Adventure Skills. (Currently Listening)

Crafting

Research
Craft Source Description Research Time
x x x x
Crafting
Crafting Points 6 Max 0/6 CP
Work Station Common No effect. Within her apartment.
Permits & Licenses
Merchant Republic Flora may legally sell her wares within the Republic.
Alchemist Lighthalzen Flora may legally craft potions and weapon oils within Lighthalzen.
Alchemist Hugel Flora may legally craft potions and weapon oils within Hugel.
Reagents & Formulas
Potions
Common Rare Legendary
Health Potion Panacea Hypo II x
Energy Potion x x
Health Hypo I x x
Stamina Hypo I x x
Wellness Hypo I x x
Panacea Hypo I x x
Adrenal Hypo I x x
Mystic Hypo I x x
Tension Hypo I x x
Toughness Hypo I x x
Weapon Oils
Common Rare Legendary
x x x
Materials
Common Materials 104
Rare Materials 28
Legendary Materials 0
Notes on Reagents
Rare Crafting Reagents 1 White Claw Wort, 1 Glowing Flower, 1 Blood Lily

Stat Point Expenditures

Flora's Stat Breakdown
HP: 40 (Base) + 1 (Medal) = 41
STM: 40 (Base) + 7 (Elemental Meta) + 1 (Medal) = 48
MP: 7 (Elemental Meta) * 3 = 21
DMG Bonus: 4 [PHY] / 3 [MAG] (Spellblade) = 4/3
DMG Bonus: 3 (Flower Choker) = 3
To Hit Bonus: 7 (Highest Meta) = 7
Evasion: 1 (Base) + 3 (Feline Grace) = 4
Endurance: 1 (Base) = 1
Willpower: 1 (Base) + 7 (Elemental Meta) = 8
Movement: 10 (Base) + 2 (Equipped Armor) = 12
Search: 2 (Base) = 2
Sneak: 2 (Base) = 2
Crafting Points: 6 (Alchemist Meta) = 6
Skill Point Expenditure
Elemental (Earth) 12 pts
Elemental (Wind) 8 pts
Wind Element 3 pts
Alchemist 17 pts
Combat Points Used 40/42
Adventuring Points Used 30/30
Non-Combat Points Used 13/15
1) Bow, Sword, Spellblade, Whip
2) Cane, Jewelry, Orb, Wand
3) Anthame, Magic Bolter, Spellblade, Twin Jewelry
4) Spellblades deal +1 extra Magical Damage
5) Passive
world_setting/sheets/flora_callahan.txt · Last modified: 2020/07/01 11:57 by hellreevus