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world_setting:sheets:elliot_denali [2020/05/16 08:13]
chocorooms Injury healed on his birthday!
world_setting:sheets:elliot_denali [2020/08/02 05:26] (current)
chocorooms Preparations for CB-99 plus income for August. Here's hoping we don't die!!
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 ^ Meta Bonus: ​   | Spirit 5, Artifice 4, Performance 4, Superior 3, Shadow 2 |^ ^ Meta Bonus: ​   | Spirit 5, Artifice 4, Performance 4, Superior 3, Shadow 2 |^
 ^  Status and Equipment ​ ||^ ^  Status and Equipment ​ ||^
-^ HP: | 34 |^ +^ HP: | <del>34</​del>​ 52 |^ 
-^ SP: | 50 |^+^ SP: | <del>50</​del>​ 67 |^
 ^ Damage: | 6 |^ ^ Damage: | 6 |^
-^ To Hit: | 9 (+4) |^ +^ To Hit: | 9 |^ 
-^ Evasion: | 10 |^ +^ Evasion: | <del>10</​del>​ 11 |^ 
-^ Endurance: | <​del>​2</​del> ​-4 |^ +^ Endurance: | <​del>​2</​del> ​|^ 
-^ Willpower: | 13 |^+^ Willpower: | <del>13</​del>​ 14 |^
 ^ Search: | 0 |^ ^ Search: | 0 |^
 ^ Sneak: | 4 |^ ^ Sneak: | 4 |^
 ^ Move: | 10 |^ ^ Move: | 10 |^
-^ SP Reductions: | <del>Spirit -1</​del> ​|^+^ SP Reductions: | Spirit -1 |^
 ^ Equipped Weapon: | Ghede |^ ^ Equipped Weapon: | Ghede |^
-^  Equipment (6)  ^^  ​Special Powers and Boons  ​+^  Equipment (6)  ^^^ 
-|  Chrysm  ​||  ​World’s Blessing I  | +|  ​Wise Chrysm ​ |  ​Spirit Totem  |^ 
-|  Concentration Bracers ​ ||  Boon of the Orcs II  | +|  Weapon Belt XL  |  ​Vital Crystal ​ |^ 
-|  Weapon Belt XL  ​||  ​Favor of Amatsukaze II  | +|  ​Emerald ​Eye ε  ​| ​ The Engrammeter ​ |^
-|  ​Topaz Eye  ​||  Runic Wings  | +
-|  Ebony Eye Mask  ||  Boundless Spirit ​ | +
-|  The Engrammeter ​ ||  Maraveah’s Magic Lessons ​ | +
-|  x  ||  Behemoth’s Blood  | +
-|  x  ||  Certified Adventurer ​ | +
-|  x  ||  Forgotten Nos Techniques ​ | +
-|  x  ||  Favor of the Storm God  |+
 ^  Weapon Belt XL  ^^^ ^  Weapon Belt XL  ^^^
 |  Ghostly Vellum ​ |  Ivory Charm  |  Adaptable Charm  | |  Ghostly Vellum ​ |  Ivory Charm  |  Adaptable Charm  |
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 ^  Cauterized Cuts  |  Scar  |  After his injuries healed, Elliot was left with several raised bumps where he was slashed with white hot claws. They'​re fine on their own, but they feel hot and somewhat painful if he touches them. //​Elliot'​s HP & SP are permanently reduced by 2.//  |  Never  ^ ^  Cauterized Cuts  |  Scar  |  After his injuries healed, Elliot was left with several raised bumps where he was slashed with white hot claws. They'​re fine on their own, but they feel hot and somewhat painful if he touches them. //​Elliot'​s HP & SP are permanently reduced by 2.//  |  Never  ^
 ^  Call of the Abyss  |  Scar  |  Not long after returning to the surface, a powerful desire to return to the Abyss comes over nearly everyone who ventured down. In their dreams at night, they often find themselves back in the dark realm, pursued by its twisted denizens. The dreams turn into nightmares more often than not, and their sleep is often interrupted by waking up in a cold sweat. //This will probably get worse if he keeps venturing into the Abyss.// ​ |  -  ^ ^  Call of the Abyss  |  Scar  |  Not long after returning to the surface, a powerful desire to return to the Abyss comes over nearly everyone who ventured down. In their dreams at night, they often find themselves back in the dark realm, pursued by its twisted denizens. The dreams turn into nightmares more often than not, and their sleep is often interrupted by waking up in a cold sweat. //This will probably get worse if he keeps venturing into the Abyss.// ​ |  -  ^
-^  ​Call of the Abyss  ​|  ​Negligible ​(0 IP)  |  ​Elliot can’t stop thinking about what he saw down there… What else could the Abyss hold? //Elliot’s thoughts drift to the Abyss at a near constant - he can’t stop thinking about it. What’s down there? Maybe he should go back. He has to know.//  |  ​5/​25/​2020 ​ ^ +^  ​xxx  ​|  ​xxx (xxx)  |  ​xxx //xxx//  |  ​xxx  ^ 
-^  Hole-y ​ |  Critical (8 IP)  |  Holes were bored into everyone'​s torso, taking out a chunk that they can see through. //Elliot is passively Rank 2 Pained. When making any Physical Adventure Skill check, he gains a Rank of Bleeding. If any Attack made against him applies Bleeding, it's Automatic and doesn'​t contest anything.// ​ |  5/​25/​2020 ​ ^ +^  Injury Points ​ |  ​0/17  ||^
-^  Fatigue ​ |  Major (4 IP)  |  “No rest for the wicked,” that’s what they always say, but Elliot looks as if he might pass out at any moment. //+2 to all SP costs. Elliot is unable to reduce SP costs  by any means.// ​ |  6/​3/​2020 ​ ^ +
-^  Injury Points ​ |  ​12/17  ||^+
    
 ====== Scripts ====== ====== Scripts ======
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 ^ I ^  Storm Dance  |  //Quick Action. 3 SP.// When you are knocked back, gain a free movement action in a straight line. The maximum distance you move is equivalent to 3 x Tier [6 Squares]. ​ ^ ^ I ^  Storm Dance  |  //Quick Action. 3 SP.// When you are knocked back, gain a free movement action in a straight line. The maximum distance you move is equivalent to 3 x Tier [6 Squares]. ​ ^
 ^ II ^  The Heavenly Winds  |  //​Passive.//​ -1 Spirit SP Costs. While at 1/4 of Max SP [12], -2 all SP costs instead. ​ ^ ^ II ^  The Heavenly Winds  |  //​Passive.//​ -1 Spirit SP Costs. While at 1/4 of Max SP [12], -2 all SP costs instead. ​ ^
 +
 +^  Temporary Boons  ^^^
 +^  Name  ^  Lasts Until... ​ ^  Description ​ ^
 +^  An Entwining, Witnessed ​ ^  Sept. 23  |  Attending the traditional Geffenian wedding ceremony of Aeden and Lisia made Elliot witness to the entwining of two lives. //You add +1 to the Numeric Effect(s) of any Positive Magical Condition on you. Red flecks have formed around your iris.// ​ ^
 +^  Companion Service ​ ^  Sept. 1  |  Enjoy the company of one or two attractive companions during your stay at the Den, who’ll make engaging conversation,​ listen to you talk, or curl up and enjoy all the same vices that you came for. It’s a poorly kept secret that the Den’s companions are all Mimic Fiends who’ll take on any race, gender, and disposition upon request. //Grants a Temporary Boon for 30 days that increases Maximum SP by 5 and Vitality by 3.//  ^
 +^  Lively Lozenge ​ ^  Sept. 1  |  It never hurts to be more prepared for adventure! //Grants a Temporary Boon that adds +4 Max HP & SP for 30 Days.// ​ ^
 +^  Tough Tablet ​ ^  Sept. 1  |  To help stave off those aches and pains. //Grants a Temporary Boon that grants Immunity to Minor Injuries for 30 Days.// ​ ^
 +^  Box of Far Eastern Kombucha ​ ^  Sept. 1  |  A simple, wooden box containing a dozen bottles of fermented tea. Zoria claims her grandparents lived like they were 30 years younger by drinking it every day... //Grants a Temporary Boon for 30 Days that grants +6 HP and +2 END, but +1 SP Costs. Also negates the penalties of Old and Venerable Age, if applicable. This is mildly addictive...// ​ ^
 +^  Clarion Tattoo (Temporary) ​ ^  Sept. 1  |  An abstract, almost runic-looking magitech tattoo that shifts between blues and purples. //Begin combat with a Rank of Focused.// ​ ^
 +^  House Special Savory Waffles ​ ^  Aug. 7  |  A very large serving of stacked waffles partly fused together with fried eggs, chicken, melted cheese, herbs and spices, along with hashbrowns, mini sausages, and gravy on the side. There’s no way Elliot finished all of this in less than 10 minutes. //+5 Max HP/SP, +1 All DR, +1 SP Costs for one week.// ​ ^
 +^  Fine Geffenian Champagne ​ ^  Next Encounter ​ |  Now THIS is the good stuff. Very bubbly! //Consuming applies a Temporary Boon until the next encounter that grants +3 Maximum HP & SP. Additionally,​ you start combat with Rank 1 Catalyzed.// ​ ^
 +^  Bottle Service Room  ^  Next Encounter ​ |  Waiters and waitresses will serve up alcohol by the bottle in a small party room. It includes a widescreen EV, soundproof walls with its own sound system, and the ability to order directly from the back room if you want. No sense in not spoiling yourself, right? //Add +1 EVA, END & WIL. Add +1 to all invested Adventure Skills.// ​ ^
    
 ^  Skills ​ |||^ ^  Skills ​ |||^
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 ^ Expert ​ | Clearance | Soul Steal | Soul Break ^ ^ Expert ​ | Clearance | Soul Steal | Soul Break ^
 ^ Master ​ | - | - | - ^ ^ Master ​ | - | - | - ^
-^ New-Type ​ | Prophetic Bond | Nourish | - ^ +^ New-Type ​ | Prophetic Bond | Nourish | - ^
  
 ^  Soothsayer Training ​ ^  Description ​ ^ ^  Soothsayer Training ​ ^  Description ​ ^
 ^  Remorse ​ |  Standard Action. Elliot brings about negative emotions in his target, sapping away some of their will to fight. (OR - Elliot’s own failures and shortcomings compel him to drive himself further, and he presses on!) //Deal MCA +1 Spirit Damage to a unit’s Stamina (vs. WIL) and apply Exhausted (vs END). Damage is doubled, and Exhausted is Automatic, if the target is Undead or Spirit Element. Benevolence - You may instead use this to heal yourself, and anyone that you are Soul-Linked to, for Stamina equal to your MCA + Spirit Meta. If your allies suffer from Exhausted, you can cleanse it from them. **You may only do this once per encounter.**// ​ ^ ^  Remorse ​ |  Standard Action. Elliot brings about negative emotions in his target, sapping away some of their will to fight. (OR - Elliot’s own failures and shortcomings compel him to drive himself further, and he presses on!) //Deal MCA +1 Spirit Damage to a unit’s Stamina (vs. WIL) and apply Exhausted (vs END). Damage is doubled, and Exhausted is Automatic, if the target is Undead or Spirit Element. Benevolence - You may instead use this to heal yourself, and anyone that you are Soul-Linked to, for Stamina equal to your MCA + Spirit Meta. If your allies suffer from Exhausted, you can cleanse it from them. **You may only do this once per encounter.**// ​ ^
-^  Rapture ​ |  Standard Action. Elliot draws from the hearts of his allies to empower himself. //​Apply ​a Positive Magical Condition ​to yourself, dependant ​on Passive Ability. Benevolence - You and your Links gain a shared pool of 2 re-rolls that can only be used on Evasion, Endurance, or Willpower rolls. **These rolls have a +2 bonus to them, over cap.**// ​ ^+^  Rapture ​ |  Standard Action. Elliot draws from the hearts of his allies to empower himself. //​Apply ​**Enraptured** ​to yourself. It has a different effect based on Passive Ability. Benevolence - You and your Links gain a shared pool of 1/Spirit Meta **[2]** ​re-rolls that can only be used on Evasion, Endurance, or Willpower rolls. You choose when re-rolls occur and for whom. **These rolls have a +2 bonus to them, over cap.**// ​ ^
 ^  Serene Aegis  |  Standard Action. Elliot conjures a shield of reflective mana around himself which defends him from enemy spells, but allows the passage of Allied magic, to an extent. //Apply a Positive Magical Condition to yourself that will reflect the next spell cast at you back toward its original caster. **Friendly magic restores HP, but any additional effects are snuffed out by the barrier.** Benevolence - You and your Links gain a shared pool of 2 reflections.// ​ ^ ^  Serene Aegis  |  Standard Action. Elliot conjures a shield of reflective mana around himself which defends him from enemy spells, but allows the passage of Allied magic, to an extent. //Apply a Positive Magical Condition to yourself that will reflect the next spell cast at you back toward its original caster. **Friendly magic restores HP, but any additional effects are snuffed out by the barrier.** Benevolence - You and your Links gain a shared pool of 2 reflections.// ​ ^
    
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 ^  Physical ​ |||^ ^  Physical ​ |||^
 ^  Dexterity ​ |  0 +2 (Performance) = **+2** ​ |  //"​..."//​ Your character’s manual dexterity and ability to perform actions with their hands quickly. It’s used in tasks like tying knots, catching flying objects, and repeating patterns. ​ |^ ^  Dexterity ​ |  0 +2 (Performance) = **+2** ​ |  //"​..."//​ Your character’s manual dexterity and ability to perform actions with their hands quickly. It’s used in tasks like tying knots, catching flying objects, and repeating patterns. ​ |^
 +^  Vitality ​ |  0 (Performance) = **0 (+3)** ​ |  //"​..."//​ Your character’s stamina as well as their resistance to being thrown around. It’s used in tasks like running for a length of time, enduring pain over time, or not flinching at sudden pain.  |^
 ^  Magical ​ |||^ ^  Magical ​ |||^
-^  Clairvoyance ​ |  8 +2 (Spirit) = **+10**  |  //"​..."//​ Your character’s ability to sense and speak to latent spirits. Some spirits and ghosts are readily visible, but others have a weaker connection to the world and require urging. ​ |^ +^  Clairvoyance ​ |  8 +2 (Spirit) +2 (Spirit Totem) = **+12 (+1)**  |  //"​..."//​ Your character’s ability to sense and speak to latent spirits. Some spirits and ghosts are readily visible, but others have a weaker connection to the world and require urging. ​ |^ 
-^  Magical Healing ​ |  5 +2 (Spirit) +1 (Shadow) +2 (Artifice) = **+10** ​ |  //"​..."//​ Your character’s ability to magically mend wounds or cure ailments by manipulating mana, usually only with the Light, Shadow, or Spirit elements. ​ |^ +^  Magical Healing ​ |  5 +2 (Spirit) +1 (Shadow) +2 (Artifice) = **+10 (+1)**  |  //"​..."//​ Your character’s ability to magically mend wounds or cure ailments by manipulating mana, usually only with the Light, Shadow, or Spirit elements. ​ |^ 
-^  Mana Control ​ |  4 +2 (Spirit) +1 (Shadow) +2 (Artifice) +2 (Performance) +1 (Superior) = **+12** ​ |  //"​..."//​ Your character’s ability to conjure, summon, create or control existing mana in the environment. Most mages can conjure small amounts of mana easily. ​ |^ +^  Mana Control ​ |  4 +2 (Spirit) +1 (Shadow) +2 (Artifice) +2 (Performance) +1 (Superior) = **+12 (+1)**  |  //"​..."//​ Your character’s ability to conjure, summon, create or control existing mana in the environment. Most mages can conjure small amounts of mana easily. ​ |^ 
-^  Relic Lore  |  5 +2 (Studious) +1 (Shadow) +2 (Artifice) +1 (Superior) = **+11** ​ |  //"​..."//​ A measure of your character’s knowledge of magical relics and the many enchantments on them. This is also used to identify unknown gear and forewarn of curses. ​ |^ +^  Relic Lore  |  5 +2 (Studious) +1 (Shadow) +2 (Artifice) +1 (Superior) = **+11 (+1)**  |  //"​..."//​ A measure of your character’s knowledge of magical relics and the many enchantments on them. This is also used to identify unknown gear and forewarn of curses. ​ |^ 
-^  Mana Sensing ​ |  3 +2 (World Tree) +2 (Spirit) +2 (Artifice) +2 (Performance) +1 (Superior) (+4 (Ebony Eye Mask)) = **+12 (+16)**  |  //"​..."//​ Sensing magic and mana alike. Includes detecting illusions. ​ |^ +^  Mana Sensing ​ |  3 +2 (World Tree) +2 (Spirit) +2 (Artifice) +2 (Performance) +1 (Superior) = **+12 (+1)**  |  //"​..."//​ Sensing magic and mana alike. Includes detecting illusions. ​ |^ 
-^  Spell Lore  |  5 +2 (Studious) +1 (Shadow) +1 (Superior) = **+9** ​ |  //"​..."//​ Understanding spell mechanics and discerning magical runes. ​ |^+^  Spell Lore  |  5 +2 (Studious) +1 (Shadow) +1 (Superior) = **+9 (+1)**  |  //"​..."//​ Understanding spell mechanics and discerning magical runes. ​ |^
 ^  Technical ​ |||^ ^  Technical ​ |||^
 ^  Thievery ​ |  0 +2 (Performance) = **+2** ​ |  //"​..."//​ A catch-all for your character’s ability to pick locks, steal items unnoticed, remain briefly out of sight, or do whatever else that less than savory types are known for.  |^ ^  Thievery ​ |  0 +2 (Performance) = **+2** ​ |  //"​..."//​ A catch-all for your character’s ability to pick locks, steal items unnoticed, remain briefly out of sight, or do whatever else that less than savory types are known for.  |^
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 ^Material| Mana-Infused Bradium | ^Material| Mana-Infused Bradium |
 ^Craftsman| Avanta, Matron of Vision | ^Craftsman| Avanta, Matron of Vision |
-^Base Stats| **Two-Handed Staff - 6 Magical Damage. Staves add +1 to the Stamina cost of all Magic Skills. Staves add +3 EVA, WIL, or END vs Interrupt Attacks.** ​This strange-looking staff is what Elliot considers his most prized possession. Holding it gives him an incredible sense of peace. Unfortunately,​ he has no idea how to effectively wield a staff... ​ |+^Base Stats| **Two-Handed Staff - 6 Magical Damage. Staves add +1 to the Stamina cost of all Magic Skills. Staves add +3 EVA, WIL, or END vs Interrupt Attacks.** ​strange-looking ​metallic ​staff covered in magitek circuitry with a dull white focal gem at the tip, grasped by four prongs. ​Elliot considers ​this his most prized possession. Holding it gives him an incredible sense of peace. Unfortunately,​ he has no idea how to effectively wield a staff... ​ |
 ^Legendary Trait| **Presence of the First Soothsayer.** Whoever wields this weapon can freely see, touch, and converse with spirits without any training, inclination,​ or talent. They can also call on Surada at any time and she can freely project herself out of the staff. The wielder feels at peace and watched over by Surada at all times, and is immune to the effects of Frightened and Agitated. //Surada also counts as an additional person for the purposes of Group Study/​Training.// ​  | ^Legendary Trait| **Presence of the First Soothsayer.** Whoever wields this weapon can freely see, touch, and converse with spirits without any training, inclination,​ or talent. They can also call on Surada at any time and she can freely project herself out of the staff. The wielder feels at peace and watched over by Surada at all times, and is immune to the effects of Frightened and Agitated. //Surada also counts as an additional person for the purposes of Group Study/​Training.// ​  |
 ^Enchantment| **Neural Transmission.** The Engrammeter can be used for long-distance communication with the Roost. Surada instantly knows whatever is going on there, as well.   | ^Enchantment| **Neural Transmission.** The Engrammeter can be used for long-distance communication with the Roost. Surada instantly knows whatever is going on there, as well.   |
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 ^  Weapon Belt XL  |  1x  |  A belt with three slots for Weapons only.  ^ ^  Weapon Belt XL  |  1x  |  A belt with three slots for Weapons only.  ^
 ^  Ivory Charm  |  1x  |  A small white charm that can hold up to 3 different spells of a single High element. //Attuned to Light. 5 Charges.// ​ ^ ^  Ivory Charm  |  1x  |  A small white charm that can hold up to 3 different spells of a single High element. //Attuned to Light. 5 Charges.// ​ ^
-^  Concentration Bracers ​ |  1x  |  Engraved copper bracelets that add balance to the wearer'​s stance and strengthen wrist movement. //Once per encounter as a Sub Action, you may gain a Rank of Focused.// ​ ^ 
 ^  Ghostly Vellum ​ |  1x  |  A pallid scroll with a faint aura of Spirit mana. //Attuned to Spirit. 3 slots, 5 Charges.// ​ ^ ^  Ghostly Vellum ​ |  1x  |  A pallid scroll with a faint aura of Spirit mana. //Attuned to Spirit. 3 slots, 5 Charges.// ​ ^
 ^  Adaptable Charm  |  1x  |  A dull grey vellum scroll. Can hold two Unique Spells (of any Element). //2 Spell Slots & 2 Charges.// ​ ^ ^  Adaptable Charm  |  1x  |  A dull grey vellum scroll. Can hold two Unique Spells (of any Element). //2 Spell Slots & 2 Charges.// ​ ^
-^  ​Topaz Eye  |  1x  |  You can duplicate one Positive Condition applied to you per encounter. ​//1 Charge.//  ​| +^  ​Emerald ​Eye ε  ​| ​ 1x  |  ​An extremely magically charged green gem cut into the shape of an eye. //You can use both Determination and Second Wind in the same encounter, but can't use either twiceOn use, you gain 2 Ranks of Regeneration.//  ​^ 
-^  ​Ebony Eye Mask  ​| ​ 1x  |  ​//Legendary Gear (Magical).// ​black and purple mask with an eerie shape like vertical eye on it//The wearer is passively Rank 3 Blindbut can still see and Attack Units who are innately Magical or are holding Magical ​(or EnchantedEquipmentThey add their highest Magic Meta to Mana Sensingthen add ¼ of their Mana Sensing as To Hit (round up) when Attacking aforementioned Units with the mask on.//  ^+^  ​Spirit Totem  ​| ​ 1x  |  A palm-sized rough wooden carving of a coiled snake with a decorative pattern ​on its backIts eyes, mouth, and decorations glow ethereal blue. //​Gear ​(Magical). +2 Clairvoyance. The totem can be ‘tapped’ as a Sub Action ​to increase Elliot'​s Damage with the Spirit Element by 1 for the encounter. It can be ‘tapped’ multiple timesbut only equal to ⅓ Spirit Meta (round up) [2].//  ^
    
 ^  Inventory ​ ||^ ^  Inventory ​ ||^
 +^  Vital Crystal ​ |  1x  |  A small red crystal with a condensed charge of restorative mana. //Restores 20 HP, or 30 HP if used by a unit that can feed on mana.// ​ ^
 ^  [[https://​docs.google.com/​document/​d/​1Ny_oboznqAxDozLH7Pxv5bp5VuFGDQgyhaakrvZR4e8/​edit?​usp=sharing|Spellbook]] ​ |  1x  |  Elliot'​s spellbook, passed through his family, filled with Elemental spells of all four primary elements, spells from the Spirit tree in a different handwriting,​ and Light spells from a third source. Elliot’s had it upgraded to 100 pages, and has been quickly filling them in over the years!. ​ ^ ^  [[https://​docs.google.com/​document/​d/​1Ny_oboznqAxDozLH7Pxv5bp5VuFGDQgyhaakrvZR4e8/​edit?​usp=sharing|Spellbook]] ​ |  1x  |  Elliot'​s spellbook, passed through his family, filled with Elemental spells of all four primary elements, spells from the Spirit tree in a different handwriting,​ and Light spells from a third source. Elliot’s had it upgraded to 100 pages, and has been quickly filling them in over the years!. ​ ^
 ^  [[https://​docs.google.com/​document/​d/​1HnSKZxqkrOJbGZ9tsQ1R7JOSrlVsrSPK0Gysirc2dWg/​edit?​usp=sharing|Songbook]] ​ |  1x  |  Elliot’s songbook, with scribbles and musings about his different adventures over the years. Some of these musings have become fully fledged songs, though they haven’t been tested yet... ​ ^ ^  [[https://​docs.google.com/​document/​d/​1HnSKZxqkrOJbGZ9tsQ1R7JOSrlVsrSPK0Gysirc2dWg/​edit?​usp=sharing|Songbook]] ​ |  1x  |  Elliot’s songbook, with scribbles and musings about his different adventures over the years. Some of these musings have become fully fledged songs, though they haven’t been tested yet... ​ ^
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 ^  Other Information ​ |^ ^  Other Information ​ |^
-^  Currency ​ |  ​701,800 Rune Zeny (or equal value) ​ ^+^  Currency ​ |  ​625,800 Rune Zeny (or equal value) ​ ^
 ^  Merchant’s Guild Points ​ |  50 GP  ^ ^  Merchant’s Guild Points ​ |  50 GP  ^
  
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 ^ Study/​Training ​ |  Name  | Description |  Difficulty ​ |  Date  ^ ^ Study/​Training ​ |  Name  | Description |  Difficulty ​ |  Date  ^
 ^ Study  |  **Claw of the Noble Warden** ​ | //After seeing what happened to Irene? Better safe than sorry.// Group study with Aishe, Zefi, Heathcliff, and Rhydian. (Others may join) |  Master 3+ Group Study - 1/4th  |  8/​23/​2020 ​ ^ ^ Study  |  **Claw of the Noble Warden** ​ | //After seeing what happened to Irene? Better safe than sorry.// Group study with Aishe, Zefi, Heathcliff, and Rhydian. (Others may join) |  Master 3+ Group Study - 1/4th  |  8/​23/​2020 ​ ^
-^ Training ​ |  **Totem Caller I**  | //While a rare practice, rumor has it that the Orcs have discovered a way to fragment their soul. They call a piece of it seemingly from the sky in the form of a dangerous Totem that can control the Elements just as well as them.// Group Study w/ Aishe, Sybil, Aja, & Aeden! ​|  ​Simple 3+ Group Training - 1/4th  ​|  ​5/12/2020 - 5/​27/​2020 ​ ^+^ Training ​ |  **xxx**  | //xxx// xxx |  ​xxx  ​|  ​xxx  ^
    
 ^  Storage ​ ||^ ^  Storage ​ ||^
 +^  Wildflower Delight Perfume Sample ​ |  1x  |  Utilizing purple wildflowers imported straight from Avicennia, it has quite the pleasant smell. The mana resonating from the liquid feels enticing. (But please don’t drink it.) //When using Build to gain MP, gain +1 instead. If user does not have MP, gain +1 To Hit instead. 3 Charges.// ​ |
 +^  Concentration Bracers ​ |  1x  |  Engraved copper bracelets that add balance to the wearer'​s stance and strengthen wrist movement. //Gear (Magical). Once per encounter as a Sub Action, you may gain a Rank of Focused.// ​ ^
 +^  Ebony Eye Mask  |  1x  |  A black and purple mask with an eerie shape like a vertical eye on it. //Legendary Gear (Magical). The wearer is passively Rank 3 Blind, but can still see and Attack Units who are innately Magical or are holding Magical (or Enchanted) Equipment. They add their highest Magic Meta to Mana Sensing, then add ¼ of their Mana Sensing as To Hit (round up) when Attacking aforementioned Units with the mask on.//  ^
 +^  Topaz Eye  |  1x  |  You can duplicate one Positive Condition applied to you per encounter. //1 Charge.// ​ |
 ^  Expedition Specs  |  1x  |  Special goggles given to all members of the expedition group on the Rise. //+1 To Hit. Allows the wearer to read Ancient Ba Jinian.// ​ ^ ^  Expedition Specs  |  1x  |  Special goggles given to all members of the expedition group on the Rise. //+1 To Hit. Allows the wearer to read Ancient Ba Jinian.// ​ ^
 ^  Bloody Paintbrush ​ |  1x  |  A very fancy paintbrush with a polished black marble handle and exquisite bristles. However, its tip continuously produces a sanguine liquid of unknown nature. //Recently, it seems to have lost the mana it was charged with...// ​ ^ ^  Bloody Paintbrush ​ |  1x  |  A very fancy paintbrush with a polished black marble handle and exquisite bristles. However, its tip continuously produces a sanguine liquid of unknown nature. //Recently, it seems to have lost the mana it was charged with...// ​ ^