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world_setting:sheets:edgar_dupre [2020/05/04 18:19]
karn Up to date (Weapon Groups & Studies)
world_setting:sheets:edgar_dupre [2020/07/11 04:32] (current)
karn He ready
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 ^ Locational Trait: | Republican (+2 Field Medicine) |^ ^ Locational Trait: | Republican (+2 Field Medicine) |^
 ^ Weapon Groups: ​   | Light Soldier |^  ^ Weapon Groups: ​   | Light Soldier |^ 
-^ Proficiency: ​   | Boxing, Chemical Pistol, Handgun, Revolver, SMG |^ +^ Proficiency: ​   | Boxing, Chemical Pistol, Gunblade((Learned via Training)), Handgun, Revolver, SMG |^ 
 ^ Favored Element: ​   | N/A (+3 Adventure & NC Skill Points) ​ |^  ^ Favored Element: ​   | N/A (+3 Adventure & NC Skill Points) ​ |^ 
 ^ Armor Type:    | Bummin'​ Around (Unarmored Garb) |^  ​ ^ Armor Type:    | Bummin'​ Around (Unarmored Garb) |^  ​
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 ^ HP: | 34 |^ ^ HP: | 34 |^
 ^ SP: | 34 |^ ^ SP: | 34 |^
-^ Damage: | 4 [Chem B] / 5 [Chem A & Handgun] |^ +^ Damage: | 4 [Gunblade] / 5 [Chemical Pistol] |^ 
-^ To Hit: | [Chem Pistols] / 11 [Handgun] |^+^ To Hit: | 12 + 2 [Gunblade] / [Chemical Pistol] |^
 ^ Evasion: | 0 |^ ^ Evasion: | 0 |^
 ^ Endurance: | 1 |^ ^ Endurance: | 1 |^
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 ^ Stamina Reductions: | -1 All |^ ^ Stamina Reductions: | -1 All |^
 ^ Damage Reductions: | - |^ ^ Damage Reductions: | - |^
-^ Equipped Weapon: | Chemical Pistol A |^+^ Equipped Weapon: | Homemade Gunblade ​|^
 ^  Equipment (6)  ^^^ ^  Equipment (6)  ^^^
-|  ​Chemical Pistol B  ​|  ​Health Hypo II  ​| ​ Health ​Hypo II  | +|  ​Del Sol R. Charm  ​|  ​Chilled Coffee ​ ​| ​ Health ​Soda  | 
-|  Incendiary Vial (5/5)  |  ​Acid X Vial (5/5)  |  ​Cryogenic Vial (5/5)  | +|  Incendiary Vial (5/5)  |  ​Incendiary Bullets ​(2/5)  |  ​Health Soda  | 
-^  Pharmacist Slot  |  ​Health Hypo II  || +^  Pharmacist Slot  |  ​Spiced Tea  || 
-^  Grenadier Slot  |  ​ || +^  Grenadier Slot  |  ​Flash Grenade ​ || 
-^  Sidearm Slot  |  ​Handgun ​ ||+^  Sidearm Slot  |  ​Chemical Pistol ​ ||
  
 ^  Temporary Boon  ^  Affecting ​ ^  Description ​ ^  End Date  ^  ​ ^  Temporary Boon  ^  Affecting ​ ^  Description ​ ^  End Date  ^  ​
-^  Inoculation ​ |  Edgar  |  +3 to Healing from Potions & Hypos  |  ​//Assumed to be repeating!// ​ | +^  Inoculation ​ |  Edgar  |  +3 to Healing from Potions & Hypos  |  ​Next Enc  | 
-^  ​Fine Tuned  ​|  ​Handgun ​ ​| ​ +1 Damage & +2 To Hit  |  ​//Assumed to be repeating!// ​ |+^  ​Sharpen ​ ​|  ​Homemade Gunblade ​ ​| ​ +1 Damage & +2 To Hit\\ (Melee Only)  ​|  ​Next Enc  |
  
 ^  Injury ​ ^  Type  ^  Description ​ ^  Heal Date  ^  ​ ^  Injury ​ ^  Type  ^  Description ​ ^  Heal Date  ^  ​
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 ===== Equipment ===== ===== Equipment =====
  
-^  Chemical Pistol ​ |^+^  Chemical Pistol ​ |^
 ^  Stats  | //A very illegal weapon that spews chemical solutions.//​ 4+1 Variable Damage | ^  Stats  | //A very illegal weapon that spews chemical solutions.//​ 4+1 Variable Damage |
 ^  Perks  | Chemical Pistols deal no Damage by themselves, and require Ammunition.\\ They deal Variable Damage based on Ammunition and apply a Variable Negative Condition on flat Attack rolls of 16 - 20. | ^  Perks  | Chemical Pistols deal no Damage by themselves, and require Ammunition.\\ They deal Variable Damage based on Ammunition and apply a Variable Negative Condition on flat Attack rolls of 16 - 20. |
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 ^  Maker'​s Mark  | **Accurate Excellent Unsafe ::** +2 To Hit, +1 Damage. | ^  Maker'​s Mark  | **Accurate Excellent Unsafe ::** +2 To Hit, +1 Damage. |
  
-^  ​Chemical Pistol B  |^ +^  ​Homemade Gunblade ​ |^ 
-^  Stats  | //A very illegal weapon that spews chemical solutions.// 4 Variable ​Damage | +^  Stats  | //This looks VERY cobbled together.../3+1 Slashing ​3 Ballistic ​Damage ​& 6 Ammunition ​
-^  Perks  | Chemical Pistols deal no Damage by themselvesand require Ammunition.\\ They deal Variable ​Damage ​based on Ammunition ​and apply a Variable Negative Condition on flat Attack rolls of 16 - 20. |+^  Perks  | Melee Attacks may be Loadedadding +3 Damage and converting to Force for 1 Ammunition & 2 SP. |
 ^  Perks  | Grants access to //'​Cooked Shot'//,​ a Standard Action for 6 SP. It deals normal Damage and applies the inserted Ammunition'​s Negative Condition at 1.5x To Hit (vs END), but consumes a Charge of Ammunition. | ^  Perks  | Grants access to //'​Cooked Shot'//,​ a Standard Action for 6 SP. It deals normal Damage and applies the inserted Ammunition'​s Negative Condition at 1.5x To Hit (vs END), but consumes a Charge of Ammunition. |
-^  Maker'​s Mark  | **Accurate Excellent ::** +To Hit. | +^  Maker'​s Mark  | **Accurate Excellent ​Light ::** +To Hit, -1 Damage. |
- +
-^  Handgun ​ |^ +
-^  Stats  | //Edgar made this on Ruth's kitchen counter.// 4+Ballistic ​Damage ​+
-^  Maker'​s Mark  | **Excellent ::** +2 To Hit. | +
-^  Temporary Boon  | **Fine Tuned ::** +1 Damage & +2 To Hit. |+
  
 ^  Equipment ​  |^ ^  Equipment ​  |^
-^  ​Health Hypo II x 3  | //I made theseIllegally!// Heals 10 HP when injected +^  ​Del Sol R. Charm  | //It's the President!//​ +2 numerical bonus to Potions & Poisons. | 
-^  ​Acid X Vial (5/5)  | //5/5 Charges.// Reduces Chemical Pistol Damage to 0. Flat Attack rolls of 11 - 20 apply Corroded ​(vs END). | +^  Chilled Coffee ​ | //I bought thisFrom a machine!// Heals 20 SP. | 
-^  ​Cryogenic Vial (5/5)  | //5/5 Charges.// ​Converts Chemical Pistol Damage to Ice. Flat Attack rolls of 16 - 20 apply Frozen ​(vs END). |+^  ​Flash Grenade ​ | //I bought this! From a machine!// Applies Blind in a 6 x 6 Area of Effect ​(vs END). | 
 +^  ​Health Soda x 2  | //I bought this! From a machine!// Heals 20 HP. | 
 +^  Spiced Tea  | //I bought this! From a machine!// Grants +3 To Hit. | 
 +^  Incendiary Bullets ​(2/5)  | //2/5 Charges.// ​Attacks ​apply Burning ​(up to Rank 2). |
 ^  Incendiary Vial (5/5)  | //5/5 Charges.// Converts Chemical Pistol Damage to Magma. Flat Attack rolls of 16 - 20 apply Burning (vs END). | ^  Incendiary Vial (5/5)  | //5/5 Charges.// Converts Chemical Pistol Damage to Magma. Flat Attack rolls of 16 - 20 apply Burning (vs END). |
  
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 ^  CP & Work Station ​ ||^ ^  CP & Work Station ​ ||^
 ^  Crafting Points ​ |  16 / 16  |  //Refreshes every Sunday!// ​ ^ ^  Crafting Points ​ |  16 / 16  |  //Refreshes every Sunday!// ​ ^
-^  Work Station |  Common ​ |  ​For Alchemy. Edgar can only make Hypos. ​ ^+^  Work Station |  Common ​ |  ​Portable; for Alchemy! He can even make Hypos. ​ ^
 ^  Work Station |  Common ​ |  Ruth's kitchen counter is a great workspace!\\ What do you mean normal people can't work like this?  | ^  Work Station |  Common ​ |  Ruth's kitchen counter is a great workspace!\\ What do you mean normal people can't work like this?  |
 ^  Permits & Licenses ​ ||^ ^  Permits & Licenses ​ ||^
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 |  Acidic Vial  |  x  |  x  | |  Acidic Vial  |  x  |  x  |
 |  Incendiary Vial  |  x  |  x  | |  Incendiary Vial  |  x  |  x  |
 +|  Gunblade ​ |  x  |  x  |
  
 ^  Materials ​ || ^  Materials ​ ||
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 ^  Inventions ​ || ^  Inventions ​ ||
 ^  Meta 6\\ Acid X Vial  | A specially formulated Acidic Vial won't burn skin, but still Damages Equipment (vs END). | ^  Meta 6\\ Acid X Vial  | A specially formulated Acidic Vial won't burn skin, but still Damages Equipment (vs END). |
- 
  
 ===== Calculations ===== ===== Calculations =====
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 ^  HP  | **34** | ^  HP  | **34** |
 ^  SP  | **34** | ^  SP  | **34** |
-^  HIT  | 7 [Meta] + 2 [Chem] = **9** [Chemical ​Pistols] + [Handgun] = **11** [Handgun] |+^  HIT  | 7 [Meta] + 2 [Chem] = **9** [Chemical ​Pistol] | 
 +^  HIT  | 7 [Meta] + [Gunblade] = **12** [Gunblade] |
 ^  EVA  | **0** | ^  EVA  | **0** |
 ^  END  | **1** [???] | ^  END  | **1** [???] |