Claudia Schwarzer

Character Profile
Player: Dawn
Income: Magical Goods Gem Sorter [3000z]
Expenses:
Money: 25,500z
Racial Trait(s): Flexibility, Blood Drinker, Darkborn, Immortal, Night Creature
Cultural Trait: Specialized Training (+1 to Subtlety)
Locational Trait: Runian (+2 to Spell Lore)
Race: Vampire
Age: 89 (Adult) 1)
Weapon Proficiency: Light Adventurer 2), Light Magician 3), Mixed Slashing 4), Scythes 5)
Weapon Expertise: Sword 6)
Favored Element: Shadow, Fire
Armor/Armor Type: Challenger's Garb (Unarmored)
Meta Bonus: Subtlety VII, Shadow VI
Status and Equipment
HP: 33
STM: 38
Damage: 5 (Scythe) / 4 (Heavy Blade) / 3 (Silver Bracelet)
To Hit Bonus: 7
Evasion: 7
Endurance: 2
Willpower: 6
Movement: 12
Search: 0
Sneak: 28 (+6 buffer)
Tricks: 7
STM Reductions: -1 to Skills (Unarmored)
Equipped Weapon(s): Scythe, Heavy Blade, Silver Bracelet
Equipment & Gears
Concentration Bracers
Energy Potion
Gryphon Warrior's Armband
Health Potion
Potion Satchel
Twisted Silver Spoon
Potion Satchel
Energy Potion
Healing Potion
Injury Type Description Heal Date
Injury Points 0/16

Skills

Subtlety
Passive: Trickster (+7 Evasion, +14 Sneak, +7 Tricks)
Tier 1 Subvert (1) Obscure (1) Snatch (1)
Tier 2 Debilitate (2) Sly Strike (2) Divert (2)
Tier 3 Raid (3) Observe (3) Blindside (3)
Tier 4 Abscond (4) Exploit (4) Pounce (4)
Shadow Magic
Passive: Rancor (+6 Willpower & +12 Sneak)
Tier 1 Sow (1) Bane (1) Cloak (1)
Tier 2 Reap (2) Ensnare (2) Drain (2)
Tier 3 Smother (3) Cull (3) Descend (3)
Tier 4 Negate (4) Martyr (4) Eclipse (4)
Active Signature Skill – Bloody Mary
“Hehehe~! Ready or not, here I come~!”
Benefit Claudia leaps forth and strikes in an Area of Effect, determined by her Subtlety Meta, for 10 Physical Damage and automatically applies Bleeding. She heals 2 HP for each target hit.
Drawback Requires Stealth, and cannot be used if she is Grappled. Consumes a Standard and Movement Action, but is not considered Focused.
Passive Signature Skill – Taste Their Fear
“What's wrong, are you scared? … Well you should be! Hehehe..~
Benefit Claudia has +1 Bonus-to-Hit against Bleeding targets.
Non-Combat Skills
Name Bonus Description
Painting (Acrylic) +7 Claudia enjoys painting in her spare time, mostly drawing environments and portraits of people with an open canvas.
Adventuring Skills
Name Bonus Description
Dexterity +11 The character’s manual dexterity and ability to perform actions with their hands quickly. It’s used in tasks like tying knots, catching flying objects, and repeating patterns.
Speed +10 The character’s physical swiftness and running speed. It’s used in tasks like sprinting, swimming quickly across bodies of water, or for things like footraces.
Acrobatics +10 The character’s flexibility and balance. It’s used in tasks like fitting into tight spaces, keeping balance on poor footing, tumbling after falling, and bending into odd positions.
Spell Lore +5 The knowledge of magic and its inner workings. It can be used in anything from magical study to dismantling magical traps, if their primary function is magical.
Vitality +4 The character’s stamina as well as their resistance to being thrown around. It’s used in tasks like running for a length of time, enduring pain over time, or not flinching at sudden pain.
Mana Sensing +4 The ability to sense mana that’s out of place. It’s commonly used to try and search for magical traps, or get a better sense of the area around the party.
Mana Control +4 The ability to shift the flow of nearby mana. They might turn a torch into a blazing fireball, or cause water to create a giant wave, or anything such as that.
Relic Lore +4 The character’s knowledge of magical implements, including Magical Scripts. It can also be used to dismantle traps, if they make of use magi-technology or have a catalytic source.
Thievery +4 The ability to pick locks, steal items unnoticed, remain briefly out of sight, or do whatever else that less than savory types are known for.
Clairvoyance +2 The character’s ability to sense and speak to latent spirits. Some spirits and ghosts are readily visible, but others have a weaker connection to the world and require urging.

Equipment & Gears

Weapon & Armor
Scythe Challenger's Garb
Base Stats 5 Slashing DMG / Scythes have an attack range of 6 instead of 4. Scythes add +5 Bonus To Hit when applying Bleeding. Scythes may use Elegant Stance despite being Two-Handed Weapons. -1 to SP Costs, +2 MOV.
Description A stylish (if slightly ineffective) weapon with considerable reach and sweeping strikes that threaten to cut with every swing. A comfortable cloak that she retrieved from her trial within Vil Torum.
Enchantment
Improvement Oridecon Weave: +1 Endurance & +1 Physical DR.
Heavy Blade
Base Stats 4 Slashing DMG / Heavy Blades can be gripped with both hands or released as a Sub Action to increase the wielder’s Damage by +1. No Stances can be used like this. Heavy Blades removes Relentless and Tenacious Stance’s To Hit penalty.
Craftsman Gryphon Clan Smith
Material Nephilim Iron
Description A sturdy blade that Claudia took as a memento from her trial within Vil Torum.
Enchantment
Improvement
Silver Bracelet
Base Stats 3 Magical DMG (Element varies by user) / Jewelry deals +1 Damage with single-target spells. Jewelry has +4 Evasion, Willpower or Endurance vs Disarm.
Description A silver bracelet worn onto the wrist that shimmers faintly.
Enchantment
Improvement
Consumables
Energy Potion Restores 10 SP.
Healing Potion Restores 10 HP.
Equipment & Gears
Concentration Bracers Engraved copper bracelets that adds balance to wearer's stance and strengthens wrist movement. Once per encounter as a Sub Action, you may gain a Rank of Focused.
Gryphon Warrior's Armband A thick silver armlet with a green teardrop-shaped gem embedded into it. It feels powerfully magical.
Once per encounter, as a Sub Action, the wearer may gain the following (for the length of one encounter):
Flight, by way of Wings formed of Wind Mana.
Enchanting their weapon with Wind, adding +1 Damage, too.
Gaining +3 Movement & +1 To Hit.
This is a Positive Magical Condition, and can be dispelled.
Potion Satchel Adds 2 Equipment Slots for Potions & Poisons only.
Twisted Silver Spoon A curious little trinket bent into a spiral. The bearer has 2 Spirit Damage Resistance and +2 Clairvoyance.
Potion Satchel
Energy Potion Restores 10 SP.
Healing Potion Restores 10 HP.
Others

Storage

Consumables
Petyr's Bleu Berry Potion A bottle full of murky blue liquid… It's syrupy. Imbues the drinker with the Water Element for one encounter. Also turns their tongue blue for a full week.
Petyr's Cure-All Potion A bottle full of murky blue liquid… It's syrupy. Instantly removes up to 2 Minor Injuries or 1 Major Injury (certain Injuries may fall under DM discretion).
Petyr's Extremely Energetic Potion A bottle with a fizzy lime-green liquid in it. The drinker gains +3 To Hit, +3 Evasion, and the Hastened Condition for 3 Turns. When this effect ends, they gain Dazed for 1 Turn and Rank 2 Drowsy for the rest of the encounter (and day).
Petyr's Invisibility Potion A bottle full of clear liquid with silver sparkles in it. Raises the drinker's Sneak to their racial Cap for one Turn by turning them nearly invisible. A great party trick!
Petyr's Mellow Yellow Potion A bottle full of bright led liquid that roils dangerously… Applies 2 Ranks of Pacified to the drinker. One Rank is purged every 2 Turns until they're normal again.
Petyr's “Seeing Red” Potion A bottle full of bright led liquid that roils dangerously… Applies 2 Ranks of Enraged to the drinker. One Rank is purged every 2 Turns until they're normal again.
Petyr's Steel Guts Potion A bottle full to its brim with murky green liquid. Looks swampy. The drinker becomes completely immune to the Sickened Negative Condition for an encounter.
Equipment & Gears
Elegant Dress An elegant, frilly dress that offers comfort and free movement.
-1 to SP Costs, +2 MOV.
Others
Mana Topaz A Common Reagent for Mystics.
Petyr's Potions 25% Off Coupon This coupon offers 25% off a single order from Petyr's Potions in the Alberta Merchant's Guild Bazaar.

Special Powers & Boons

Boon Type Level Description
Sacred Flame Minor A fire burns within their souls; a burning reminder of pain endured. +1 END.
Blood Drinker Racial (Vampire) Claudia requires blood to survive. She adds +3 to Search if the Unit she is trying to find is wounded, and +6 instead if the Unit is Bleeding. Claudia gains access to the unique ‘Bite’ Skill, detailed below.
Darkborn Racial (Vampire) Claudia is innately the Shadow Element and gains the Shadow Favored Element for free when she was turned. Claudia is considered Undead, and therefore do not need to breathe in order to survive. Conversely, Light Magic will always hurt her.
Immortal Racial (Vampire) Claudia will live forever if allowed, and remain ‘frozen’ at the age she was turned into one for eternity.
Night Creature Racial (Vampire) Claudia adds +2 to starting Sneak. Claudia gains +2 To Hit, Sneak & Search in the dark and can see perfectly in it. She no longer gains Burning within sunlight, however, she instead gains 1 Rank of Sickened (and nothing more).
Unique Skill (Focused Action)
Bite (4 SP) Claudia lunges forward, trying to sink her fangs into her target’s exposed flesh.
Deal 3 Physical Damage (vs Evasion) to a Unit and apply Vampirism (vs Endurance). Bite takes a -4 To Hit penalty unless the target is Prone or are attacking from Stealth. Vampirism will turn a Human target into a Vampire after 1 week if untreated. Vampirism will apply 2 Ranks of Pained and Sickened to a non-Human target and kill them after 1 week if untreated. Pained and Sickened last until it is treated.

Training Time, Magical Research & Other

Studies
Source Description Research Time
Studies
Source Description Training Time

Notes

1. +1 Point placed into Subtlety due to Specialized Training.
2. +2 to Spell Lore due to Runian Trait.
Petyr's Potion of the Month Subscription
January 3018 - December 3018 Every month at Upkeep, registered members will receive an interesting potion in their mailbox.

Stat Point Expenditures

Claudia's Stat Breakdown
HP: 30 (Base) + 3 (Combat Skill Points) = 33
STM: 38 (Base) = 38
DMG Bonus: 5 (Scythe) = 5
DMG Bonus: 4 (Heavy Blade) = 4
DMG Bonus: 3 (S. Bracelet) = 3
To Hit Bonus: 7 (Highest Meta) = 7
Evasion: 7 (Subtlety Meta) = 7
Endurance: 1 (Sacred Flame) + 1 (Equipped Armor) = 2
Willpower: 6 (Shadow Meta) = 6
Movement: 10 (Base) + 2 (Equipped Armor) = 12
Search: 0 (Base) = 0
Sneak: 2 (Base) + 14 (Subtlety Meta) + 12 (Shadow Meta) = 28 (22 MAX)
Tricks: 7 (Subtlety Meta) = 7
Skill Point Expenditure
Subtlety 20 pts
Shadow 20 pts
Health 2 pts
Combat Points Used 42/42
Adventuring Points Used 30/30
Non-Combat Points Used 7/15
1) Turned at age 22.
2) Bow, Sword, Spellblade, Whip
3) Cane, Jewelry, Orb, Wand
4) Axe, Greataxe, Greatsword, Sword
5) Exotic
6) Swords add +1 EVA in combat when they’re being wielded
world_setting/sheets/claudia_schwarzer.txt · Last modified: 2020/07/05 21:35 by hellreevus