Calypso Clarke

Player: Illdrian
Upkeep: Nada
Income: 2,000z as RDF Civilian Courier
Race: Human
Age: 20
Weapon Proficiencies: Mixed Dueling (Dagger, Estoc, Sword, Rapier), Light Spellsword (Anthame, Magic Bolter, Spellblade, Twin Jewelry), Magical Scripts, Mixed Martial Arts(Brawling, Discipline, Boxing, Spear Hand)
Favored Elements: Spirit
Armor Type: RDF Ranger Armor(Medium Armor)
Meta Bonus: Agility 6, Artifice 4, Opportunity 4, Might 1
Current Soundtrack: D. Rockwell's Mixtape - The Essential Classics
Status and Equipment
HP: 45
SP: 3828
Damage: 4
To Hit: +7
Evasion: +9
Endurance: +7
Willpower: +4+0
Search: +2
Sneak: 2
SP Reductions: None
IP: 8/22
Physical Damage Reduction: 2 - 1/2 AoE
Magical Damage Reduction: None - 1/2 AoE
Equipped Weapon: Rapier
Items Gear Special Powers and Boons
X Hypo Case XL (Panacea Hypo 1, Health Hypo 1) x
X Groovin' R. Charm x
Melty Moxy The Duke's Aviator's x
Skills
Skill Tree: Agility 6
Passive: Momentum
Tier 1 Deft Strike Flourish Flow
Tier 2 Lunge Feint Sweep
Tier 3 Leverage Focus Chain
Tier 4 Skyward Riposte Coup de Grâce
Skill Tree: Artifice 4
Passive: Temperance
Tier 1 Exchange Hush Analyze
Tier 2 Reach Mimicry Discharge
Tier 3 Squeeze Siphon Silence
Tier 4 Scholarly Spell Steal Unweave
Skill Tree: Opportunity 4
Passive: Veteran
Tier 1 Cover Pitch Item Quick Rise
Tier 2 Writhe Topple One Hundred Percent
Tier 3 Cripple Push Harder War Torn
Tier 4 Scream Prosperity Veterancy
Adventure Skills
Name Bonus Description
Acrobatics +9(4) “Balance seems to come naturally…”
Dexterity +9(4) “It certainly helps having to wash dishes in a hurry.”
Speed +9(4) “Best way to stay out of trouble is not to be there when it happens.”
Strength +5(3) “Carrying that many tankards does have some advantages.”
Vitality +7(4) “Being on my feet for hours has gotten somewhat normal.”
Illusions +2(0) “What do you mean I conjured that?”
Mana Sensing +6(4) “You're telling me I can feel the flow of mana?”
Relic Lore +8(4) “What do you mean: Academy Trained?”
Spell Lore +5(3) “Why would I know something like that?”
Non-Combat Skills
Name Bonus Description
+2 Musician(Bass Guitar) “That bass line…”
+3 Dance(Rave) “Mmm. I miss that sound and feel.”
+6 Trip Sitter “Don't mix those! You'll end up puking! Trust me, just wait ten minutes!”
Boons and other Effects
Boon Type Level Description
????? Recollection: Swords and Blood Major Boon N/A “Damndest thing really, but maybe a heavier sword might be useful…” +1 to Might Meta/Cap and Fervor as the passive. Dragons suck. Romance novels and swords and armor are pretty cool…
Behemoth's Blood Potion Minor Boon N/A “Just a reminder of how much more work I need to do!” +1 to hit (Can stack up to +3)
Shattered Memories Injury/Scar Heals: Never “I… I just don't remember…” Calypso's mind is a shattered mess of thoughts and images. It's difficult for her to recall things from her past training at the Sage's academy or really, anytime pre-war. -5 on all Lore checks.
Traumatized Injury/Scar Heals: Sometime “I… I don't want to start any trouble… I don't want any more trouble…” After the incident, Calypso has little and less desire to ever return to a cell or cause any sort of trouble. When combat begins - Start with Rank 1 Frightened. This is also triggered when confronted with regally furnished rooms, people who tend to be high ranked or governing bodies, and strange magitech/bizarre magical implements
Severed Connection Injury/Scar Heals: Never “What do you mean magic? I couldn't perform it if I tried…” - Calypso is considered to have 0 Artifice. Her connection to the spirit well is broken.
Lung Scrape Critical Injury - 8 IP Heals: 9/1/2020 Calypso experienced a major, invasive surgery that involved a dual-sided thoracotomy and breaking ribs. Recovery will be a long, hard process. Fresh air stings, and she feels like she can’t get a full breath. Your Maximum SP is reduced by 25%. You roll flat when contesting Coughing & Exhausted. If you become Fatigued, it automatically progresses to Extreme Fatigue instead.
Death, Below, Rebirth - Scattered Lives Scar Heals: Never Occasionally feel like someone else. They may miss a best friend they don’t know (Paula), they may feel like they’re still ‘below’ (wherever that is). This effect is rare, and happens more often when alone… But it’s disjointing and confusing, to say the least. They might miss a Home they don’t know.
Weapons and Armor
Barbed Rapier
Base Stats Rapier, 4 Piercing damage. A simple, barbed rapier.
Craftsman Jorc Hammerhead
Material Steel
Maker's Mark Barbed - +2 to apply bleeding.
Enchantment
Improvement
Lighthalzen Protective Buckler
Base Stats +2 EVA, +1 END, +1 Physical DR - On defensive rolls of 18-20 may parry to apply unbalanced against a foe. A well made circular buckler attached to a steel gauntlet for added protection and shielding of the off-hand.
Maker's Mark(Already added above) Excellent - (+1 END, +1 EVA) Masterwork bonus: Protective(+1 Physical DR)
Craftsman Newo Yorenguard
Material Folded steel and ceramic plating
1st Enchantment None
1st Improvement None
RDF Ranger Armor
Base Stats +1 ED +1 EV, +1 Physical DR :: A set of black and gold fatigues, accompanied by armor and pads.
Craftsman Mass-produced by RDF
Maker's Mark None
Enchantment None
Improvement Blast Vest - 1/2 Damage from AoE Damage Sources
Items
Health Hypo 1 Heals 10 HP upon injection
Panacea Hypo 1 Removes 1 rank of a negative condition upon injection
Melty Moxy Grants 1 rank of Courageous
Gear
Hypo Case XL A well organized hypo container Holds 3 hypos. Is a container.
Music R. Charm A small pea-green bass guitar! Grants +2 to a Non-Combat Musical Skill.
Anomaly Collar Mk 2. A black leather collar to be worn around the neck. It fits comfortably, and allows for a full range of motion. Inside of it is a magitech ‘net’… Provides protection versus a broad range of 216's effects. Grants minor radiation protection. Grants immunity to Memory Gaps (note: this does not apply if the device is overloaded, or the wearer ventures too far into the anomaly). Gain +5 WIL when rolling vs perception alterations. Suffer the Frail Minor Injury while this is worn (-3 END vs Negative Physical Conditions), and 7 days after removing it.
The Duke's Aviators A pair of brown aviators with a gold frame. They make anyone look pretty slick. - Device (Magitech) :: They subtly highlight anything the wearer focuses intently on, granting +3 Search when investigating an object or person specifically. As an added bonus, being focused on by these bad boys feels pretty intimidating.
Multitrack Cassette Player Allows a user to play two cassettes and receive the benefits of both.
Cassettes Owned
David and Co. Discography +1 to two highest adventure skills (+1 Acrobatics and Speed!)
Pump It Up. Discography -2 days to Training times
D. Rockwell's “The Essentials” mixtape Upgrade one Martial Art the listener has Proficiency in to an Expertise. If placed in Equipment Slots and listened to during combat encounters, add +1 to Unarmed Damage.
Work/Life Balance
Work RDF Civilian Courier (2,000z +1 RDF token on upkeep.)
Study None
Training None
Storage
Survival Knife A small Republican Combat Knife Light Blade.
Kitty R. Charm +1 Searching in dim/dark places.
Gram - Spellblade
Base Stats 4 Slashing / 3 Magical - A well-made and cared for spellblade. Thinner than usual and well built for fencing.
Craftsman Mass Produced
Material Steel
1st Enchantment None
1st Improvement None
Silver Spellblade
Base Stats 4 Slashing / 3 Magical - A well-made and cared for spellblade. Thinner than usual and well built for fencing.
Craftsman Church of Odin
Material Silver (Great Materia)
Maker's Mark (Great Materia) - This Weapon always strikes Elemental Weakness against Vampires, Nos, and Undead. When the Weapon is enchanted with the Light Element, it adds an additional +1 Damage & To Hit when striking Elemental Weakness.
1st Enchantment None
1st Improvement None
Blade of the Backstalker
Base Stats Sword, 4 Slashing damage. A terrifying longsword of an unknown jet black material.
Craftsman Unknown
Material Some sort of jet material
1st Enchantment Surprise - +1 to hit and damage when out of the target's line of sight/behind
1st Improvement Intrinsic Darkness - Can be used as a 3 Damage Catalyst. All spells cast through the Backstalker blade are shadow property.
Magic Bolter
Base Stats Magic Bolter, 4 Magic damage(ranged) / 3 Magic Damage (Spells). +2 to hit and damage when striking elemental weakness. A sleek, elegant, military styled magical bolter.
Craftsman The Duke
Material Mass Produced
1st Enchantment -
1st Improvement -
Notes
Zeny 57,100z
Republic Mall punch card 0/8 punches
RDF Tokens 3
Stat Math
HP 45 - (34 base) + (6 Agility) + (4 War Torn) + (1 Might)
SP 38 - (34 base) + (4 War Torn)
HIT +7 - (6 Agility) + (1 Behemoth Blood Potion)
EVA +9 - (6 Agility) + (1 Medium armor) + (2 Protective Buckler)
END +7 - (4 Opportunity) + (1 Medium armor) + (1 Protective Buckler) + (1 Might)
WIL +0 - (+4 Artifice) + (-4 Severed Connection)
DAM 4 Backstalker blade, 4 Magic Bolter
Search +2 (War Torn - Opportunity)
Sneak 2 (War Torn - Opportunity)
Racial Trait Specialized Training(Agility)
Heritage Trait Republican(+2 Relic Lore)
Combat Points 40/42 Spent (12 Agility Skills) (4 for Agility 5 Meta) + (12 Artifice Skills) + (12 Opportunity Skills)
Adventure Skills from Agility Speed, Dexterity, Acrobatics, Vitality
Adventure Skills from Opportunity Speed, Dexterity, Acrobatics, Strength
Adventure Skills from Artifice Illusions, Mana Sensing, Spell Lore, Relic Lore
Adventure Skills expended: 30/30 All numbers in ()'s are expended skill points
Non-combat Skills expended: 11/15, 2 in Bass Guitar, 6 in Trip Sitter, 3 in Dance(Rave)
world_setting/sheets/calypso_clarke.txt · Last modified: 2020/08/05 14:49 by illdrian