Calder Manarial

Player: Karn
Upkeep: - (The Lily Pad)
Income: Glastheim City Guard (10,000z)
Money: 53,500z / 22 GP
Race: Light Elf
Racial Trait(s): Sharp Ears, Fleet Feet, Nature's Grace
Cultural Trait: Magical Affinity (+2 Mana Control & Spell Lore)
Locational Trait: World Tree (+2 Mana Sensing)
Age: 248 (Adult)
Weapon Groups: Geffenian Warden, Light Ranger, Mixed Dueling
Weapon Proficiency: Bowgun, Dagger, Katar, Sword, Throwing Knife, Twin Jewelry
Weapon Expertise: Bow, Estoc, Rapier
Favored Elements: Water, Earth, Spirit
Secondary Elements: Ice
Armor Type: Light Armor (Black Leather Coat)
Meta Bonus: Subtlety 6, Elemental Magic 6
Status and Equipment
HP: 35
SP: 38
Damage: 4
To Hit: 7
Evasion: 10
Endurance: 4
Willpower: 8
Movement : 12
Search: 2 [+2 in Stealth]
Sneak: 21 (+2)
Damage Resistance: N/A
Equipped Weapon: Ginnungagap & Parrying Dagger
Equipment
Bulwark Boots Defiant Bracelet Dwarven Chain Undershirt
Grappling Hook Somatic Lite Rending Knives
Injury Effect IP Heal Date
- - - -
Skills
Tree: Subtlety Earth Magic
Passive: Assassin (6) Balance (18)
Cost: Tier + 1
Tier 1 Subvert B. Powder Sever - Growth Barrier
Tier 2 Debilitate Backstab Sleevetrap - - Brand
Tier 3 Raid Scrutinize Victimize - - Imbue
Tier 4 Abscond Garrote Execute - Regrowth Field
Tree: Water Magic Master Techniques
Passive: Balance (18) Mastery (+1 END)
Cost: Tier + 1 11 SP
Tier 1 Life Drop Wash Barrier Cavalry Charge - -
Tier 2 Surge Life Rain Brand Firing Line - -
Tier 3 Torrent Purity Imbue Turnaround - -
Tier 4 Drown Waterfall Field - - -
Augmented Skills
Blind Powder Obscure works within 12 squares, instead.
Backstab Sly Strike may now be used out of Stealth, so long as it's in Melee and directly behind the target.
Scrutinize Observe now also reveals the Unit's Search & Sneak scores on success.
Garrote Exploit's secondary roll can also apply Bleeding.
Adventuring Skills
Acrobatics +10 “I'm often up high. It's… Complicated.”
Dexterity +10 “I've been blessed with agile fingers.”
Mana Control +7 “Magic has always been a natural gift of mine.”
Mana Sensing +7 “It's a large part of my work. It needs to be honed.”
Speed +7 “I suppose I'm more agile than most…”
Illusions +6 “More for fun, and for 'magic'…”
Spell Lore +6 “Magic is a wondrous thing, isn't it..?”
Thievery +6 “Only put to use with good intentions, I assure you…”
Vitality +6 “I can't brave just any storm, but…”
Non-Combat Skills
Magic Tricks +8 “Would you like to see some, er… 'Old-fashioned' magic?”
Flute +4 “I took a passing interest in my youth, but… Nothing more.”
Ginnungagap
Base Stats 4 Pahn. A crystallized Pahn rapier with a long point. It glows with a prismatic mana, wavering along the length of the thin blade.
Maker's Mark Grand Materia (Pahn Crystal): Deals Pahn Damage. Can be used as a Catalyst with no Perks.
Enchantment World's Grace: Spirit Spells cast through Ginnungagap add +1 Damage & To Hit.
Masterwork Parrying Dagger
Base Stats 3 Piercing. Parrying Daggers function as Daggers, but also count as an empty hand for Weapons and Skills that require such when dual wielded.
Maker's Mark :: Masterwork +3 To Hit, Immune to Corroded, ignores Damaged.
Rending Knives
Base Stats 4 Piercing. A set of throwing knives with wave-like blades on them.
Maker's Mark Flame Blade: +2 To Hit when applying Bleeding. Bleeding deals +1 Damage.
Flexible Spellblade's Coat
Base Stats +1 EVA & WIL, +2 Movement. An adventurer's coat made by Peep, stitched in such a way that it makes very little noise.
Maker's Mark :: Flexible +1 Acrobatics & Speed.
Enchantment :: Flexibility Gain +1 EVA on successful EVA rolls (Max +3).
Improvement :: Sneaky Stitching +3 Sneak & +3 Movement to Skills that involve it.
Equipment
Bulwark Boots Boots with wings on their ankles that add +3 HP & Endurance.
Defiant Bracelet The first Negative Magical Condition Calder gains per combat encounter is reversed.
Dwarven Chain Undershirt Adds 3 Physical DR.
Grappling Hook A rope with a tri-pronged hook on the end for scaling walls and other obstacles.
Somatic Lite Heals 10 HP and removes 1 Magical or Alchemical Negative Condition. Cherry Flavor.
Boon Type Level Description
World's Blessing Blessing 2 See below!
Aerial Ace Minor - Calder gains +1 Acrobatics and may target Flying Units in Melee by adding 2 SP to the Attack's cost.
Behemoth's Gift Minor - Calder gains +1 To Hit.
Illusive Hiding Minor - Calder adds ¼ of his Illusions to Sneak (round up).
Path of the Observer II
Step # Description
Look, Don't Touch 1 +2 Search while in Stealth.
In Unarmored Garb or Light Armor, +1 Sneak Cap.
Disarm & Pacify 2 While in Stealth, Calder may use Dispel as a Sub Action.
World's Blessing II
Tier Name SP Cost Description
I Spiritual Freedom - Calder Favors the Spirit Element. He also gains Spirit Fluidity, allowing him to cast all Magic Skills in the Spirit Element.
II World's Will - Calder has +½ Tier Damage & To Hit [1] w/ Spirit, and adds +½ Tier [1] to his WIL and its Cap.
Study/Training Subject Completion Date
- - -
Stat Math
HP 32 [Racial] + 3 [Boots] = 35
SP 32 [Racial] + 6 [Elemental] = 38
HIT 6 [Meta] + 1 [Gift] = 7
EVA 1 [Racial] + 1 [Magic Attire] + 2 [Rapier] + 6 [Subtlety] = 10
END 3 [Boots] + 1 [Mastery] = 4
WIL 6 [Elemental] + 1 [Magic Attire] + 1 [World's Will] = 8
DAM 4 [Ginnungagap] / 4 [Throwing Knives]
Search 2 [Racial] + 2 [Look, Don't Touch] = 4 (In Stealth)
Sneak 12 [Subtlety] +2 [Illusive] +3 [Armor] +6 [Points] = 21 (+2)
Skill Point Expenditure
If you would...
In Storage
Manafont Tonic Heals 15 SP and generates full Mana Points. It's gone flat…
Sky Gem Holding one prevents adverse effects from extremely high elevation.
Somatic Lite Heals 10 HP and removes 1 Magical or Alchemical Negative Condition. Cherry Flavor.
world_setting/sheets/calder_manarial.txt · Last modified: 2019/08/26 23:26 by karn