Ariatari

Player: Karn
Theme: Do It for You
Income: - (Explorer's Guild Scientist)
Expenses: - (Explorer's Guild Bunk)
Race: Rook Rank Os
Age: 3,000+ (Venerable)
Racial Trait(s): Catalytic, Clean Blood, Detoxified, Longevity, Potent Soul
Rank Trait(s): Healthy Body
Birth Trait: Elemental Affinity, Elemental Mastery
Locational Trait: Shar'Ajad (+4 Relic Lore)
Weapon Groups: -
Favored Elements: Earth, Fire, Water, Wind
Secondary Elements: Lightning, Ice, Magma, Storm, Force, Poison
Armor Type: Unarmored Garb (Gemmed Dress)
Meta Bonus: Opportunity 3, Leadership 4
Status and Equipment
HP: 40
SP: 44
Damage: 3
To Hit: 4
Evasion: 0
Willpower: 4
Endurance: 5
Search: 0
Sneak: 0
Movement: 12
Stamina Reductions: -1 All
Damage Reductions: N/A
Equipped Weapon: Bare Hands
Equipment
Energy Gem Vital Gem Fragment of Loyalty
Energy Gem Vital Gem -
Injury Type Description Heal Date
- - - -
Skills
Tree: Opportunity Leadership
Passive: Adventurer Wrangler
Cost: Tier + 0 Tier + 0
Tier 1 Cover Pitch Item Chill Out Attack Order - Shield Order
Tier 2 - - Tumbling - Shake Off Rear Back
Tier 3 - Push Harder Well Ventured Desperate Cry - Dogpile
Tier 4 Scream - - Presence Rise Up Frenzy
Gelatinous Gem Eater (Swarm of Tenacious Magicals)
A large blobby kind of thing that eats mana-charged gems and ore.
Ariatari says it's not one organism, but many working in tandem.
DR Swarms reduce all incoming Damage by ½.
P. Elem Magicals have a Personal Element (Spirit).
Critical Magicals apply their Negative Condition (Vulnerable) on 18 - 20.
Devoted Tenacious Companions can roll when using Shield Order to take ½ Damage.
HP 23 HIT 9
DAM 2 EVA 8
END -3 WIL 10
SNK 8 SCH 4
MOV 12 DR ½
Adventure Skills
Magic Healing 4 Mana Control 4
Speed 4 Thievery 4
Unique Traits & Skills
Blob Body Gem Eaters are Immune to Blunt Damage.
Inner Gems Gem Eaters can Attack in any Primary or High Element via gems they're digesting.
Stuck Fast Sub Action (3 SP). The Gem Eater sticks to the leg of a Unit within 4 Squares (vs END if unwilling). While attached, they suffer -3 Movement but add +1 to outgoing Magical Damage.
Adventuring Skills
Magic Healing +12 “I'm not just a scientist…”
Mana Control +12 “Mana and magic are my specialties, though.”
Mana Sensing +12 “I need to be able to identify them.”
Spell Lore +10 “That means their make-up and form…”
Relic Lore +10 “As well as what makes them tick.”
Creature Lore +9 “Monster knowledge is very 'in demand' right now.”
Illusions +8 “It helps to make a getaway, sometimes… Egh.”
Acrobatics +6 “Well, I can try? I'm small, so…”
Harvesting +6 “I do my best to take samples. It's usually fine.”
Speed +6 “I can keep up! Usually…”
Dexterity +5 “My hands don't always work how I'd like…”
Herbology +4 “This isn't really my area of expertise. But..!”
Survival +4 “No, no, I think I very much prefer being in civilization.”
Vitality +4 “I can take it..! Only because I've had to take it. Guh.”
Non-Combat Skills
Magical Research +10 “This is sort of my 'area', you know?”
Alchemical Research +5 “I've had to dabble, though. It's life.”

Equipment

Gemmed Dress (Unarmored Garb)
Stats It looks fancy, but it's pretty mundane… +2 Movement, -1 to All SP Costs.
Equipment
Energy Gem x 2 From Yalla's mine. Heals 20 HP, or 30 HP to Magical Units.
Vital Gem x 2 From Yalla's mine. Heals 20 HP, or 30 HP to Magical Units.
Fragment of Loyalty A gift from Nemi. At the start of each Turn, Heal 1 HP for each friendly Unit in the encounter.

Boons, Special Skills, & Magical Research

Trait Type Description
Catalytic Os Ariatari's body is a Catalyst with 3 Damage.
Clean Blood Os Ariatari has infinite IP.
Detoxified Os Ariatari uses Potions & Hypos at ½ effectiveness.
Potent Soul Os Aritari adds +1 Meta to invested Trees.
Elemental Affinity Born Os Ariatari needs 1 less Elemental Skill to gain Metas.
Elemental Mastery Born Os Ariatari starts with 4 Favored Elements.
Healthy Body Rook Ariatari gains +10 HP & SP and +1 WIL & END.
Passive Signature Skill – Take Ten
“I'll… I can get it next time.”
Description After failing a Creature Lore, Spell Lore or Relic Lore roll, Ariatari can try again so long as the situation allows ten minutes to regather her thoughts. Take Ten can only be used once per applicable roll.

Calculations

Stats
HP 30 + 10 [Rook] = 40
SP 30 + 10 [Rook] + 4 [Leadership] = 44
HIT 4 [Meta]
EVA 0
WIL 1 [Rook] + 3 [Opportuniy] = 4
END 1 [Rook] + 4 [Leadership] = 5
Search 0
Sneak 0
Damage 3 [Catalytic]
Skill Points 7 [Opportunity] + 9 [Leadership] + 26 [Adventure Skill Trade] = 42/42
Gem Eater Stats
HP 15 + 8 [Meta x 2] = 23
HIT 4 + 4 [Swarm] = 8
EVA 4 + 3 [Swarm] + 1 [Tenacious] = 8
WIL 4 + 3 [Swarm] + 2 [Magical] + 1 [Tenacious] = 10
END 4 - 6 [Swarm] - 2 [Magical] + 1 [Tenacious] = -3
Search 4
Sneak 8 [Meta x 2]
Movement 10 + 2 [Magical] = 12
Damage 4 - 2 [Swarm] = 2
world_setting/sheets/ariatari.txt · Last modified: 2019/09/20 22:47 by karn