Arafu of the Smoke

Player: Rurik
Upkeep: 0z
Income: 10,000z
Savings 107,500z
Race: Human (Golem)
Age: Immortal (Really 1700+ years old)
Weapon Proficiencies: Light Adventurer, Sybirian Survivalist (The OG)
Weapon Expertise Bow
Racial Traits Catalytic, Charged, Immortal, Personal Element: Shadow, Fleshlike
Cultural Trait Specialized Training +1 Per
Locational Trait Sybirian (Survival +2)
Favored Elements: Shadow
Armor Type: Unarmored
Meta Bonus: Perception 7, Leadership 4, Ranger 4
Status and Equipment
HP: 45
SP: 44
Damage: 6
To Hit: 9
Evasion: 10
Endurance: 4
Willpower: 0
Search: 9
Sneak: 2
CP 4
Damage Resist: Physical 2, Ballistic 1
SP Reductions: -1
Equipped Weapon: Army Compound Bow
Belt Quiver Gear Special Powers and Boons
Razor Arrows Concentration Bracers Wild Ones
SA (Poison) Occultist Blade x
Potion Belt Belt Quiver x
HH Pot (20 HP) Fletcher's Glove x
HH Pot (20 HP) Potion Satchel x
Duo Cape x
Boon Type Effect
Wild One Major Boon +1 Physical Meta(Per), +5 HP
Skills
Skill Tree: Perception VII
Passive: Dixation
Tier 1 Aimed Strike Loose Strike Change Up
Tier 2 Strafing Blitz Pinpoint
Tier 3 Scatter Concentrate Waylay
Tier 4 Killshot Slay True Sight
Skill Tree: Leadership
Passive: Companion
Tier 1 Attack Order Defend Shield
Tier 2 Heal Order Shake Off Rear Back
Tier 3 Desperate Cry Pick Me Up Dogpile
Tier 4 Presence Rise Up Frenzy
Skill Tree: Ranger
Passive: Fletcher
Tier 1 Shortcut Materia Tension
Tier 2 Waxed Great Materia Deft Draw
Tier 3 Superior Flare Shot Crossfire
Tier 4 Excellent Grand Materia Air Raid
Adventuring Skills
Name Bonus Description
Acrobatics 9 “Catch the wind.”
Creature Lore 9 “I fear no creature in the tundra.”
Dexterity 9 “Let loose an arrow, like destiny.”
Speed 9 “…”
Survival 7 “Skills that dampen over time do not disappear.”
Harvesting 7 “The organization taught me many things about this world.”
Vitality 4 “…”
Thievery 4 “…”
Non-Combat Skills
Name Bonus Description
…. x A description of the skill.
…. x A description of the skill.
Armor Eastern Officer’s Coat
Base Stats Light Armor. +1 EVA, +2 Sneak.
Craftsman ???
Material Leather
Enchantment ….
Improvement Army Breastplate: +2 Physical DR, +1 Ballistic DR.
Weapon Army Compound Bow
Type Bow
Base Stats Piercing DAM. Can arc over Cover with -2 To Hit, ignoring Cover’s bonuses. Cannot fire within 4 squares.
Improvement Hunting Crosshairs: +2 Hit, +2 Search.
Weapon Occultist Blade
Type Spellblade
Base Stats 4 Slashing / 3 Magic DAM. Gains the Element of any spell cast through them. +2 Hit when applying Nulled, +4 Hit when applying Vulnerable.
Enchantment Occultist’s Ward: As a Standard Action, make an NWA against a unit, and roll to apply Nulled. Sacrifice ranks of Shrouded to add +2 To Hit per rank when rolling for Nulled.

Cornus

Partner
Arafu is not very good with names. But they’re welded at the hip
Storm Eye Standard. SP 8. The Cornus deals MCA + Charisma Damage to all Units 5 or more squares away, in the Element matching its Catalytic Horn. In severe weather, or a Field matching this element, the Stamina Cost is halved and it adds 2x Charisma as a Damage bonus. Storm’s Eye costs all Charisma, with a minimum of 3.
Hind Kick As a Sub-Action, apply Knockback to a Unit behind the Cornus, equal to Leadership Meta. 4 SP.
Unique Trait: Catalytic Horn Cornus may make MCAs with their skills, in one of the following elements: Light, Wind, Storm, Ice, Lightning. Rolls of 18-20 apply Numbed. (This replaces Savage Strikes.)
HP 35 HIT 6
DAM 5 EVA 6
END 5 WIL 3
SNK 0 SCH 4
MOV 16 DR 2 Phys
Weapon & Armor
WEAPON NAME ARMOR NAME
Stats xx

Creature Stat Notes

NAME Stat Notes
HP 15 + 4 x 5 (Medium) = 35
HIT 4 [L. Meta], +1(Mounted) +1(Beast) = 6
EVA 4 [L. Meta], +1(Medium) +1(Beast) = 6
WIL 4 [L. Meta], +1 -2[Beast] = 3
END 4 [L. Meta], +1 = 5
SCH 4 [L. Meta], 0 = 4
SNK 0 = 0
MOV 10 + 2 [Creature Type] + 4 [Mounted] = 16
DAM 4 [L. Meta], +1 [Beast] = 5
Items
Razor Arrows 2 Charges. Attacks apply Bleeding (vs END), up to Rank 2.
Poison Arrows 2 Charges of Poison
6 High Healing Potions Each High Healing Potion restores 20 HP.
x ….
Gear
Concentration Bracers You can gain Focused once per encounter as a Sub Action
Potion Satchel A Container with 2 Equipment Slots for Potions, Poisons & Weapon Oils
Belt Quiver A Container with 2 Equipment Slots for Arrows & Bolts
Fletcher's Glove Changing Arrows & Bolts is a Free Action
Amanranthe's Duo Cape Gliding: Damage caused by falling is is ½. Obscuring: When used as a Sub Action, it grants Half Cover for one Turn.
Portable Crafting Kit A portable Common Work Station for the Ranger Crafting Skill Tree
x ….
x ….
Notes
Guild Points 17
Stat Math
HP Base + Wild One
SP Base
HIT Meta 7 + 2 EQUIP
EVA Perception 7 +1 Cultural Trait +1 Human Golem
END Leadership 4
WIL 0
DAM ….
Search Perception 7
Sneak 0
world_setting/sheets/arafu.txt · Last modified: 2019/10/19 18:07 by rurik