Arafu of the Smoke

Player: Rurik
Upkeep: 0z
Income: 10,000z
Savings 107,500z
Race: Human (Golem)
Age: Immortal (Really 1700+ years old)
Weapon Proficiencies: Light Adventurer, Sybirian Survivalist (The OG)
Weapon Expertise Bow
Racial Traits Catalytic, Charged, Immortal, Personal Element: Shadow, Fleshlike
Cultural Trait Specialized Training +1 Per
Locational Trait Sybirian (Survival +2)
Favored Elements: Shadow
Armor Type: Unarmored
Meta Bonus: Perception 7, Leadership 4, Ranger 4
Status and Equipment
HP: 45
SP: 44
Damage: 6
To Hit: 9
Evasion: 10
Endurance: 4
Willpower: 0
Search: 9
Sneak: 2
CP 4
Damage Resist: Physical 2, Ballistic 1
SP Reductions: -1
Equipped Weapon: Army Compound Bow
Belt Quiver Gear Special Powers and Boons
Razor Arrows Concentration Bracers Wild Ones
SA (Poison) Occultist Blade x
Potion Belt Belt Quiver x
HH Pot (20 HP) Fletcher's Glove x
HH Pot (20 HP) Potion Satchel x
Duo Cape x
Boon Type Effect
Wild One Major Boon +1 Physical Meta(Per), +5 HP
Skill Tree: Perception VII
Passive: Dixation
Tier 1 Aimed Strike Loose Strike Change Up
Tier 2 Strafing Blitz Pinpoint
Tier 3 Scatter Concentrate Waylay
Tier 4 Killshot Slay True Sight
Skill Tree: Leadership
Passive: Companion
Tier 1 Attack Order Defend Shield
Tier 2 Heal Order Shake Off Rear Back
Tier 3 Desperate Cry Pick Me Up Dogpile
Tier 4 Presence Rise Up Frenzy
Skill Tree: Ranger
Passive: Fletcher
Tier 1 Shortcut Materia Tension
Tier 2 Waxed Great Materia Deft Draw
Tier 3 Superior Flare Shot Crossfire
Tier 4 Excellent Grand Materia Air Raid
Adventuring Skills
Name Bonus Description
Acrobatics 9 “Catch the wind.”
Creature Lore 9 “I fear no creature in the tundra.”
Dexterity 9 “Let loose an arrow, like destiny.”
Speed 9 “…”
Survival 7 “Skills that dampen over time do not disappear.”
Harvesting 7 “The organization taught me many things about this world.”
Vitality 4 “…”
Thievery 4 “…”
Non-Combat Skills
Name Bonus Description
…. x A description of the skill.
…. x A description of the skill.
Armor Eastern Officer’s Coat
Base Stats Light Armor. +1 EVA, +2 Sneak.
Craftsman ???
Material Leather
Enchantment ….
Improvement Army Breastplate: +2 Physical DR, +1 Ballistic DR.
Weapon Army Compound Bow
Type Bow
Base Stats Piercing DAM. Can arc over Cover with -2 To Hit, ignoring Cover’s bonuses. Cannot fire within 4 squares.
Improvement Hunting Crosshairs: +2 Hit, +2 Search.
Weapon Occultist Blade
Type Spellblade
Base Stats 4 Slashing / 3 Magic DAM. Gains the Element of any spell cast through them. +2 Hit when applying Nulled, +4 Hit when applying Vulnerable.
Enchantment Occultist’s Ward: As a Standard Action, make an NWA against a unit, and roll to apply Nulled. Sacrifice ranks of Shrouded to add +2 To Hit per rank when rolling for Nulled.


Arafu is not very good with names. But they’re welded at the hip
Storm Eye Standard. SP 8. The Cornus deals MCA + Charisma Damage to all Units 5 or more squares away, in the Element matching its Catalytic Horn. In severe weather, or a Field matching this element, the Stamina Cost is halved and it adds 2x Charisma as a Damage bonus. Storm’s Eye costs all Charisma, with a minimum of 3.
Hind Kick As a Sub-Action, apply Knockback to a Unit behind the Cornus, equal to Leadership Meta. 4 SP.
Unique Trait: Catalytic Horn Cornus may make MCAs with their skills, in one of the following elements: Light, Wind, Storm, Ice, Lightning. Rolls of 18-20 apply Numbed. (This replaces Savage Strikes.)
HP 35 HIT 6
MOV 16 DR 2 Phys
Weapon & Armor
Stats xx

Creature Stat Notes

NAME Stat Notes
HP 15 + 4 x 5 (Medium) = 35
HIT 4 [L. Meta], +1(Mounted) +1(Beast) = 6
EVA 4 [L. Meta], +1(Medium) +1(Beast) = 6
WIL 4 [L. Meta], +1 -2[Beast] = 3
END 4 [L. Meta], +1 = 5
SCH 4 [L. Meta], 0 = 4
SNK 0 = 0
MOV 10 + 2 [Creature Type] + 4 [Mounted] = 16
DAM 4 [L. Meta], +1 [Beast] = 5
Razor Arrows 2 Charges. Attacks apply Bleeding (vs END), up to Rank 2.
Poison Arrows 2 Charges of Poison
6 High Healing Potions Each High Healing Potion restores 20 HP.
x ….
Concentration Bracers You can gain Focused once per encounter as a Sub Action
Potion Satchel A Container with 2 Equipment Slots for Potions, Poisons & Weapon Oils
Belt Quiver A Container with 2 Equipment Slots for Arrows & Bolts
Fletcher's Glove Changing Arrows & Bolts is a Free Action
Amanranthe's Duo Cape Gliding: Damage caused by falling is is ½. Obscuring: When used as a Sub Action, it grants Half Cover for one Turn.
Portable Crafting Kit A portable Common Work Station for the Ranger Crafting Skill Tree
x ….
x ….
Guild Points 17
Stat Math
HP Base + Wild One
SP Base
HIT Meta 7 + 2 EQUIP
EVA Perception 7 +1 Cultural Trait +1 Human Golem
END Leadership 4
DAM ….
Search Perception 7
Sneak 0
world_setting/sheets/arafu.txt · Last modified: 2019/10/19 14:07 by rurik