Alexandra Fairweather

Player: TrustRedHerrings
Upkeep: 0z
Income: 15000
Race: Human
Age: 20
Weapon Groups: Light Magician1), Mixed Magician2), Heavy Magician3)
Expertises: Jewelry, Twin Jewelry, Orb, Wand, Staff, Cane, Thalj Talis
Favored Elements: Earth, Wind, Water, Fire, Heart
Armor Type: Unarmored
Meta Bonus: Elemental VI
Status and Equipment
HP: 34
SP: 44
Damage: 7 single 5 AoE
To Hit: 8
Evasion: 1
Endurance: 0
Willpower: 9
Search: 3
Sneak: 0
SP Reductions: -1
Physical DR: 0
Equipped Weapon: Wizard’s Guild Magical Orb
Special Powers and Boons
Name Type Effect Description
Elemental Fluidity Major Boon Allows use of Elemental Magic Skills with the High Elements Alexandra has learned how to mold and shape mana in a way outside the conventional teachings.
The Blessing of Water Tiered Blessing Stat Effect Additional Abilities
Tier 1 Unclouded Foresight +1 Willpower. Alexandra favors the Water Element. Once per encounter, she may glimpse the immediate future as a Sub Action. This provides +(Tier × 3) Defense against the next Attack that targets her. Additionally, her right eye may have turned blue-er.
Wizard Guild Education Tiered Boon Stat Effect Additional Abilities
Year I Novice +1 to Mana Control & Mana Sensing +1 To Hit with Magic. +1 To Hit when applying Negative Magical Conditions. When creating Magical Shields, add +2 HP.
Year II Apprentice +1 to Spell Lore & Relic Lore. +1 To Hit with Magical Interrupts, Dispel, and Dispel-like effects. +1 Defense vs Interrupts, Dispel, and Dispel-like effects.
Year III Expert +1 to Illusions & Vitality. +1 WIL. +1 To Hit with Magic. +1 Damage & To Hit when striking Elemental Weakness.
Year IV Honorary Graduate? x Shouldn't there be something here..? It feels like an empty gesture befitting an empty Tier.
Skills
Skill Tree: Elemental Magic VI
Passive: Balance
Tier 1 Gust Wash Breath Growth Soothe Fire Barrier
Tier 2 Surge Backdraft Life Rain Breeze Arise Vines Spike
Tier 3 Living Warmth Ignite Torrent Purity Tornado Salt Quake
Tier 4 Cone of Flames Bubble Whirlwind Regrowth Earth/Fire/Water Mastery
Skill Tree: Leadership
Passive: Commander
Tier 1 Attack Order Defend Order Rally order
Tier 2 Heal Order Shake Off Inspiration
Tier 3 Desperate Cry Pick Me Up Chosen One
Tier 4 Presence Rise Up All Out Attack
Skill Tree: Superior
Passive: Paragon
Tier 1 Land Devourer Clearance Cast Cancel
Tier 2 Megido Soul Shackle x
Adventuring Skills
Name Bonus
Illusions 6
Magical Healing 5
Mana Control 10
Mana Sensing 8
Spell Lore 8
Relic Lore 7
Non-Combat Skills
Name Bonus
Ballroom Dancing 5
Viola 5
Weapon: Magical Orb
Base Stats 4 MCA. AoE Damage +1, Range +2
Craftsman Wizard’s Guild
Damage 4
Maker’s Mark +1 DMG single target Spells
Material Crystal
Enchantment Wise: After Magical Skill (Threshold 10) perform second magical skill at +2 SP cost (This is not optional).
Improvement none
Weapon: Bangles
Base Stats +2 Will. Removes watchful stance to hit penalty.
Craftsman Wizard’s Guild
Maker’s Mark +1 DMG single target Spells
Material Rose Gold
Enchantment none
Improvement none
Armor: Noble Garb (unarmored)
Base Stats Fancy AF clothes, they don't look like something you would wear into battle
Effects +2 movement, -1 to SP costs
Craftsman Wizard's Guild
Material Cloth
Maker’s Mark +1 DMG single target Spells
Enchantment Draw: Generates 1 MP each turn
Improvement ….
Inventory
Blazing Eye of Ifrit Adds +3 Search & +2 To Hit. Whenever you deal direct Fire or Magma Damage, increase it by 1.
Potion Satchel Adds 2 slots for potions or poisons
Redoran’s High Healing Potion x2 +24 HP, removes 1 rank of a negative alchemical condition
Redoran’s High Energy Potion +20 SP, removes 1 rank of a negative physical condition
Large Fig & Rice Bar Heals 25 SP and will never spoil.
Well-Seasoned Lamb Jerky Heals 25 HP and will never spoil.
Concentration Bracers Gain Focused as a sub-action once per encounter
Court Wizard R. Charm Bonus +1 To Hit with Magic
Signature Skill – have you heard the tragedy of darth plagueis the wise?
I thought not. It’s not a story the Jedi would tell you.
Benefit 18 - 20 on an Elemental Spell: Double Damage, no Mana Point gain.
Drawback 1 - 3 on an Elemental Spell: Take half damage, double Mana Point gain.
Notes
Zeny 24500
1) Cane, Jewelry, Orb, Wand
2) Jewelry, Staff, Twin Jewelry, Wand
3) Cane, Orb, Staff, Twin Jewelry
world_setting/sheets/alexandra_fairweather.txt · Last modified: 2020/07/01 21:19 by rurik