Art by Flora!


Splicer Countries: The Republic, Rune, Glastheim, Sograt, El Quattor, The Emirates, Ba Jin, Sybir
Avg. Height: 5.5 - 6.5 ft (1.7 - 2 m)
Avg. Weight: 120 - 200 lbs (55 - 90 kg)
Life-span: 90 - 120 years
Proficiency: Flexibility, Improved Senses

While technically considered a race of their own, Splicers are more like an alchemically and magically modified form of other humanoid races. They aren't born, but are instead created when one of Aurora's more humanoid races drinks what's called a Rekkenber Life Supplement. That potion is now off the market, thanks to The Rekkenber Corporation's dissolve, but many bottles that still contain it are available on the black market… And elsewhere.

Easily Aurora's youngest race, Splicers have only existed for 5 - 6 years as of 3017… It's rumored that early adopters from internal testing and 'first wave' tests may have been Splicers for as long as 8 or even 9 years, however. The Supplement was available, to the public at least, for only those short five years from 3012 - 3017.

It was initially tested in the Republic, with subjects being paid to take it rather than paying to take it, but later entered the market as a real product around late 3013 - at which point it cost money. Hailed then and even now as 'the next step for humanity', the Supplement was marketed heavily to Humans as a means to 'catch up' with more specialized races like Cubi with their magic and Orcs with their physical prowess.

True to these promises, Splicers are very literally 'Human+' in many respects. Their genetic make-up is very similar to Humans, with roughly the same limitations, but their vitality and stamina is heavily improved and - depending on what animal's features they adopt - other things as well. On that note, the only known side-effect of the Supplement is animalistic features… Anything from ears and tails to more invasive and less 'cute' things like fur, eyes, fangs and more.

A recent news story in the Republic spoke of a secondary side-effect, though was cryptic about it. Apparently in times of great stress or physical pain, Splicers may react in an unsavory way… Though not much more than that is known to the public, at this time.

Races that can become Splicers :: Humans, Cubi, Dwarves, Elves, Nephilim, Vampires

Animal Features that can be adopted :: Bovine, Canine, Feline, Lagomorph, Lupine, Rodentia, Ursine, Draconic1)

Note that in-character a Splicer's animal features and what animal they take features of are completely random. You, the player, are allowed to choose out-of-character.


The most striking feature on any Splicer, at least initially, will always be their animal features. They stand out like sore thumbs, the most typical of them being furry ears and/or horns (where applicable) as well as tails. They look otherwise like their previous race, though Elven Splicers who lose their pointed ears in favor of an animal pair are typically mistaken for Human Splicers at first glance. This makes more sense when considering that the Life Supplement that made them originated in The Republic, which has a largely Human population!

Even in Rune and elsewhere, however, Humans make up the bulk of the Splicer population. This is thanks in part to marketing as well as other factors like where it was sold and the price point. They retain mostly everything else about who they used to be, appearance-wise! Hair colors have been known to shift slightly as well as eyes, but more dramatic changes are very few and far between.


Similar to Cubi, Splicers follow specific breeding rules - or, more accurately, they need their own special note here. When mating, Splicers 'count' as their past race for the sake of creating children. Splicers do not and can not bear Splicers as children, and will not spit out a child with animal features under any circumstance! Instead, they'll have a happy and healthy and un-Spliced child of whatever race they would have normally.


Copied and modified from Humans!

There is no distinctly 'Splicer' fashion, given their widespread position in the world, and it varies heavily by location. Splicers are fortunate enough to look decent and presentable in almost everything, and don't always follow local trends for that reason. They can wear whatever! However…

Runian & Glastonian Fashion used to be almost exclusively robes and flowing garments, but has recently included influences from the North - slacks and shirts are no longer so uncommon.

Republican Fashion is utilitarian for the lower class and almost purely aesthetic for the upper class. It ranges from blue jeans and t-shirts all the way up to clean-pressed suits and luxurious dresses.

El Quattorian Fashion varies from island to island, but dusters and boots are rather common among adventurers and normal folk.

Aruni & Sograti Fashion is suited to the desert, and ranges from loose and flowing clothing to very little clothing at all.

Ba Jinian Fashion is traditional and cultural, anything from simple garments to incredibly complex several-layer robes and dresses.

Sybirian Fashion is generally built to survive the cold. Furs and leathers are very common and almost necessary, but still made to look attractive and presentable. The richer types tend to import fine clothing from elsewhere!


Splicers are, as of yet, far too young to have their own culture - or even their own city. Midel has opened its doors to Rune's Splicers, and many are gathering there, but they're hardly anything more than a fledgling community at the moment. While this race does have its own difficulties (detailed better in History & Race Relations), they haven't yet and may not ever come together as a community of a distinctly 'other race'.


The Republic has the highest population of Splicers, as the Life Supplement was released there two years before it hit the southern country of Rune.

Rune has the second highest population, thanks to The Rekkenber Corporation's short-lived expansion southward, though they have some difficulty fitting in (detailed better in History & Race Relations).

El Quattor Grande has the third highest population, though it's smaller than it could be thanks to tensions between it and the Republic (where the Supplement was made). If things weren't so tense between them when the Supplement was released, it may have transferred over better…

Everywhere else has roughly the same 'spread' of Splicers, and less so than the three aforementioned countries. They're rather uncommon in those countries, mostly because the Supplement itself rarely if ever made its way to them during its five year public availability. That isn't to say that a freshly created Splicer cannot be from those countries, just that they would be quite the rarity.


As with Culture, Splicers have no government to speak of. They merely exist as 'other Humans', or 'other Elves', or whatever they were before they changed over. They follow the same laws as any other citizen of their chosen country! Refer to a Splicer's initial Race Document to find the government they might follow.


Similarly, there are no specific naming trends for Splicers! Their names hardly change when they take the Life Supplement, so they use the same moniker that they always have. Refer to a Splicer's initial Race Document to find out that Race's naming conventions.


The Splicers' history is a rocky one, dependent on where one looks. They came into being in the Republic in 3012, as the result of The Rekkenber Corporation's Life Supplement, and it was initially advertised as 'the next step in Human evolution'. Said to improve Humankind in every feasible way - stronger, faster, more sturdy, etc. - it delivered on these promises and quickly became very popular.

The wide range of animal parts that came from the Supplement provided nearly everyone with an acceptable 'boost' to their skillset, even if it didn't exactly match with their current job. When they were lucky enough to match, Splicers quickly excelled at their work and became star players on their teams and worksites in very little time.

Construction workers with Bovine or Ursine features were and are very highly desired, researchers with Feline or Lupine features in a similar boat. Athletes with Lagomorph features quickly became rising stars, and while debates about the 'skill gap' between normal Humans and Splicers did occur… The Supplement has always been available, and the argument that anyone could become a Splicer was always there. In recent days, it's no longer available, however! And these arguments are returning, this time with more to back them.

The Supplement made its way down to Rune after two years, in 3014, thanks to The Rekkenber Corporation's experimental Alberta branch. Located on the north (and safe) side of town, they brought all manner of Rekkenber goods to Rune for a year and some change! While their other products like Somatic Soda and Manafont Tonic were highly prized, the Supplement struck a very different chord in the south.

In a land full of adventurers who sweat, cry and sometimes even bleed in the pursuit of more power… The Life Supplement was viewed as a shortcut, sometimes even like cheating, on that path. Unexpected tensions toward Splicers grew rather quickly, using similar arguments that the concerned voices in the North had - but now with greater volume. Rekkenber found itself under scrutiny for shady practices, as well, which didn't help the Supplements' (and its Splicers') image.

Those tensions reached a fever pitch roughly a year later, the Wizard's Guild's Cycle of Mana. A presentation meant to spread the good word about Splicers and the Supplement erupted into a riot after a rock was thrown at the presenter, and the ensuing backlash led to the firebombing of Rekkenber's Alberta branch. That marked the end of its business in Rune, and while many have calmed down since then… Ire for Splicers is still very common, however quiet people are about it.

While the Republic is still holding on as 'Splicer-friendly', it's not uncommon for those in Rune to hear mutterings behind their back and have glares thrown at the backs of their heads. One sanctuary in Rune does exist, thankfully, and that's the city of Midel. After the Rune-Republic War, they officially announced intention to house Rune's Splicers in a city free of this racism and ire! So far things have been going well, and Splicers continue to flood into the city in search of work and community to this day.

Race Relations

As detailed above, Splicers are viewed differently depending on the country that they take residence in! Rather than specific racial relations, those will be detailed here.

The Republic has a fairly neutral view on Splicers, though it's trending toward negative as of late. With the Supplement no longer available to the public, they're in limited supply and therefore highly desired by employers… Giving them an edge that's no longer obtainable.

Rune has a poor view of Splicers, though not enough to attack them in public or anything quite so dire. It's casual and (nearly) institutionalized racism, with Splicers looked at as lazy sorts who took the Supplement for a quick shortcut to personal improvement.

El Quattor Grande will be filled in shortly! Ahem ahem ahem.

Everywhere else doesn't really have enough of them to comment! They're typically viewed as regular people with animal ears, as many folk in other countries don't know the ups or downs of what the Supplement actually does. They might know from news reports or otherwise, but even then it's only likely to be a vague idea.

Art is by Flora! Go buy some! OK? OK!

!! Heavily Restricted !! - Contact Karn if you'd like to play one.
world_setting/races/splicers.txt · Last modified: 2017/06/28 15:31 by nexxus