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world_setting:races:nephilim [2016/08/18 19:02]
nexxus Woops, there!
world_setting:races:nephilim [2016/08/25 19:32] (current)
karn Updated!
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 ====== Nephilim ====== ====== Nephilim ======
  
-^ Country: ​   |  + Country: ​ Ancient Rune & Republic Lands |  
-^ Life-span: ​   + Life-span: | 300 - 600 years 
-^ Proficiency: ​   |  ​+ Avg. Height ​ | 5.5 - 8 ft (1.7 - 2.4 m) | 
 +^  Avg. Weight ​ | 120 - 230 lbs. (55 - 105 kg) | 
 +^  ​Proficiency: ​ Martial & Magical Mastery, Progeny  ​|  ​ 
 + 
 +**ULTRA MEGA VERY IMPORTANT NOTE: BARELY ANYTHING IN THIS ARTICLE IS COMMON KNOWLEDGE OUTSIDE OF ACTUAL NEPHILIM SCHOLARS AND ADVENTURERS WHO HAVE BEEN WRAPPED UP IN THEIR HISTORY BY PROXY. DON'T ASSUME YOUR CHARACTER IS ONE OF THOSE ADVENTURERS,​ EVEN IF THEY HAVE BEEN AT IT A LONG TIME! THEY COULD EASILY HAVE HEARD OF NEPHILIM RUINS AND '​DUNGEONS',​ BUT ALSO THAT SUCH PLACES ARE FOR THE VERY BEST OF THE BEST AND TYPICALLY FULL OF TRAPS AND ANCIENT MONSTERS THAT WILL TEAR ANY REGULAR JOE TO SHREDS!!** 
 + 
 +Nephilim were a race that existed long ago that is still being studied to this day. They left an impossible number of ruins, dilapidated cities and magics behind that many are still trying to harness for good or ill. The most well-known of these magics is that of the '​Aspects';​ communions with the land and its animals that allowed the Nephilim to harness the natural affinities and even take the magical form of certain animals. It's said that they used these forms, and their unmatched knowledge of Aurora'​s lands and wilds, to maintain unending warfare with the Nos for hundreds and hundreds of years. 
 + 
 +Those more 'in the know' will realize that Nephilim were not perfect or a '​master race' by any stretch, however... Stronger from birth than any of today'​s common races for certain, but they had their own societal problems and other factors that led to their eventual demise. They did die out, after all, which means they must have done something wrong - but for many, it's hard to imagine what could have brought down the mighty Nephilim and their sprawling grasp over all of Rune and the Republic in ancient times. 
 + 
 +Similarly, those who know a little more about history will also realize that Nephilim were not exactly kind to today'​s common races! In the Nephilim'​s time they were little more than tribals and nomads, without much culture to speak of, and many were abducted into the Nephilim'​s cities as slaves or worse.
  
-[Small blurb] 
 ===== Appearance ===== ===== Appearance =====
-[Appearancegeneral ​features, ​etc]\\ +Nephilim were said to stand anywhere from five and a half to eight feet talland they all sported sculpted bodies and statuesque ​features. Flat nosesstrong jaws and other striking features were common among their kind. They were said to be '​perfect'​ in many ancient descriptions,​ but such descriptions are from Nephilim themselves... And should be taken with a grain of salt. The most startling of ancient Nephilim'​s features were their hands, which were said to be strong enough to snap bone with a squeeze or tear through flesh in a single punch or rake. 
-==== Fashion ==== + 
-[Fashion ​and general clothing trends]\\+Their hair and eyes came in a variety of colors, though a curse they began to suffer near the end of their reign called the Nyx Curse turned many of their hair and eyes a slick black or striking white. Nephilims'​ skin came in similar shades to Humans',​ from fair and pale to dark and rich. The only thing common among all Nephilim was a chiseled muscle structure and seemingly perfect physique - there exists no record in history of any Nephilim who was not physically powerful, whether they were a brave warrior or a shrewd mage. 
 + 
 +===== Fashion ​===== 
 +Nephilim fashion was simpler than today'​s,​ but similar in styles ​and structure... Tunics with loose pants were common, just as robes and gowns among nobility or scholars. The Nephilim made use of armor as well, and many wore it in public similar to how Dwarves do. It could even be that the Dwaven habit for it came passed down from this ancient race, but that's theory and could be coincidence at best... Jewelry seemed common, dependant on Clan, with the Turtle having the largest love of it and the Gryphon the least. 
 + 
 +Hairstyles were typically longer and wilder, though short hair was a fashion statement. Braids and rings or ties in hair were common, including facial hair - which was extremely common among men. Certain Clans had Aspects which gave them animalistic features like wings or spectral claws, and it's said that having those '​summoned'​ at any given time could mean very different things depending on the situation. The intricacies of Nephilim culture, in this way, are still largely unknown. 
 ===== Culture ===== ===== Culture =====
-[Racial ​culture ​here]\\ +Nephilim ​culture ​was one of Clans and Castes, where each piece was a cog in a large machine that often operated at peak efficiency. There were six Clans, four major and two minor. The four major Clans were the Turtle, Dragon, Gryphon and Bear - this is widely known, though the greater intricacies of what each Clan represented is not. Less known are the Monkey and Wolf Clans, which appear to be later offshoots as the result of some disagreement or splitting off. Different still are the faint traces of '​Clanless'​ Nephilim, those who apparently existed for longer than their Clanned brethren, but not much is known of them as of yet. 
-==== Cities ==== + 
-[Maybe ​small spiel on the capitol ​of Vahk salabut can be taken out if wanted]\\ +Their culture had four major Castes, in order of importance: Noble, Warrior, Craftsman and Laborer. An important distinction that separates these '​Castes'​ from typical modern-day sorts is the fact that each and every one of them was expected to know how to fight. Nobles were similar to those of today, wrapped up in affairs of court and standing, though they were no less savage on the field of battle than their Warrior comrades. Warriors, speaking of, were said to be the strongest of their kind and trained for battle from their birth. Warriors could be martial or magic, man or woman, and come from any standing... All were judged equally on the field of battle, regardless of any factor outside of it. 
-==== Government ==== + 
-[same as above]\\ +Craftsmen and Laborers held a lower place in society, but like Nobles were still expected to know how to defend themselves. Nephilim Craftsmen were said to be paragons in each of their realms, and much of their work has already been shown to have inspired modern-day crafts... Almost all of them, sans newer technologies and pioneering in the realm of medicine. Laborers included anything from farmers and miners to singers and artists. Despite their Caste being the '​lowest',​ they were still respected and rarely 'spit on' or looked down upon by their betters. 
-==== Names ==== + 
-[Naming trendsif any]\\+Only one thing shines as ultimately true in ancient Nephilim culture, and is not subject to conjecture or theory: That strength was everything, whether physical or magical, and that anyone taken from the world by nature (including other Nephilim) should have simply prepared better for such a circumstance. '​Survival of the fittest',​ in simpler terms. 
 + 
 +===== Cities ====
 +The names of Nephilim cities are still largely unknown, but it is known that they occupied the large landmass that stretches from the Schwartzvald Republic all the way down to the Sograt Desert. In favor of city names, this page will detail each Clan's general '​area'​. 
 + 
 +The Dragon Clan made their home in the Mjolnir range, with the grandest of their cities resting among the clouds around its highest peak. The Gryphon Clan owned the lands near what is now Prontera and Izlude, stretching as far as the nothern desert and close to modern-day Karnorc. The Bear Clan claimed the belt of green between what is now Alberta and Glastheim, skirting the edges of Gryphon territory, while the Turtle Clan owned almost all of Rune and the Republic'​s coastlines and islands. 
 + 
 +The Wolf and Monkey Clan were special circumstance,​ with the Monkey making its home in the greater Sograt Desert and the Wolf claiming the northern lands of the Republic. The Republic of Schwartzvald was, according to history, verdant and green in the Nephilims'​ time! One might struggle to think what could have caused the death of its nature, if it wasn't the Nephilim... 
 + 
 +===== Government ​===== 
 +The Nephilims'​ government was held up by a mixture of their Noble Castes and a monarchy that was different for each Clan. Every Clan had its own King, Queen, or both, who ruled over all of their territory and people. There is no record of exactly how this system worked, between the monarchy and the Nobles, but it's known that it was a well-oiled machine with few hiccups or upsets. 
 + 
 +There exist a few stray records of a '​Usurper Queen',​ one who apparently seized control by either aggression or guile, but which Clan they seem to have forcefully taken over remains a mystery for the moment... As well as when this could have happened, within the general timeline of the Nephilims'​ existence. 
 + 
 +===== Names ===== 
 +Nephilim seemed to have followed a mixture of real-life //Ancient Norse// or //Roman// naming structureand took a singular given name without middle or surname. Some had titles, but they weren'​t born with them - rather, they were awarded for achievements throughout their lives. 
 + 
 +**Examples of Nephilim Names:**\\ 
 +Lucia\\ 
 +Kjelle the Bulwark\\ 
 +Halvord\\ 
 +Lennart the Shadow Hunter 
 ===== History ===== ===== History =====
-[Little ​blib of history]\\ +Little ​is known of Nephilim ​history... The shreds of their culture above were difficult enough to come by, and are known only to scholars and adventurers who have gotten themselves involved in the twisted web the Nephilim have weaved throughout history. Who can say where they came from, or what ultimately brought them down? 
-==== Race Relations ==== + 
-[Current race relations w/ other races]\\+===== Race Relations ​===== 
 +===All Modern-Day Civilized Races=== 
 +Nephilim existed when all of the races like Humans, Cubi and Dwarves were tribal and nomadic. They took them as slaves, using them for whatever they were best at... Some even think that each race's current exploits, such as Cubi's affinity for magic or Dwarves'​ incredible craftsmanship,​ were handed down unintentionally from their roles in the Nephilims'​ slave structuring. Who can say?