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Human Countries: Rune, The Republic, Glastheim, Sograt, El Quattor, The Emirates, Ba Jin, Sybir
Avg. Height: 5.5 - 6.5 ft (1.7 - 2 m)
Avg. Weight: 120 - 200 lbs (55 - 90 kg)
Life-span: 70 - 100 years
Proficiency: Flexibility

Humans are, by far, the most populous race on Aurora. They reach almost every single corner of the world, from the central continent of Midgard all the way to Ba Jin across the eastern sea. They come in all shapes and sizes, with talents and personalities to match. The one thing Humans have over other races is the sheer ability to learn. They absorb information like sponges compared to the longer-lived races, making the best of their short lifespans and mastering in them what might take a longer-lived race their entire triple-digit life conversely.

Humans have no particular weakness when it comes to weapon, magical or crafting proficiency… But they also lack anywhere they particularly excel. They're a clean slate, so to speak, and most stand on a fairly 'neutral' playing field. Where an elf might excel at magic thanks to their proximity to the World Tree, a Human can still do well with magic… But not quite as much as an Elf. However, they might be able to blend magic with steel far more effectively than their weak Elven counterparts to make up for it!

The society of Humans is typically one of learning and shared knowledge. No matter where they're at, most of history and culture was shaped by them more than any other race. They breed like crazy, at least in comparison to some of the races with longer lifespans, and therefore tend to get more done due to both their sheer number and the inspiration and drive that comes from their short lives. It's difficult to find a place that Humans are not welcome, let alone one that they didn't have a hand in colonizing.


As mentioned above, Humans come in an incredibly variety of shapes and sizes. Their hair is typically brown, blonde, red or black, but a vast array of other colors have shown up naturally over the course of history - perhaps due to crossbreeding. Their skin comes in shades from deathly pale to deep black, depending on the location, and the physiology of Humans from Rune differs greatly from those of, say, Ba Jin. Typically…

Runian & Glastonian Humans carry typically North American features.

Republican Humans carry typically European features.

El Quattorian Humans carry typically Southern American features.

Aruni & Sograti Humans carry typically Middle Eastern features.

Ba Jinian Humans carry typically Asian features.

Sybirian Humans carry typically Nothern European & Eurasian features.


There is no distinctly 'Human' fashion, given their widespread position in the world, and it varies heavily by location. Humans are fortunate enough to look decent and presentable in almost everything, and don't always follow local trends for that reason. They can wear whatever! However…

Runian & Glastonian Fashion used to be almost exclusively robes and flowing garments, but has recently included influences from the North - slacks and shirts are no longer so uncommon.

Republican Fashion is utilitarian for the lower class and almost purely aesthetic for the upper class. It ranges from blue jeans and t-shirts all the way up to clean-pressed suits and luxurious dresses.

El Quattorian Fashion varies from island to island, but dusters and boots are rather common among adventurers and normal folk.

Aruni & Sograti Fashion is suited to the desert, and ranges from loose and flowing clothing to very little clothing at all.

Ba Jinian Fashion is traditional and cultural, anything from simple garments to incredibly complex several-layer robes and dresses.

Sybirian Fashion is generally built to survive the cold. Furs and leathers are very common and almost necessary, but still made to look attractive and presentable. The richer types tend to import fine clothing from elsewhere!


It would be impossible to list the culture of 'Humans' in a single article, because their culture varies to wildly from location to location! The Humans of Rune share very little in common, at least culturally, with those in The Republic or Ba Jin or really anywhere else that there are Humans. Please refer to individual country pages for a better idea of what the culture is like in those areas, for Humans and other races alike!


Rune is primarily Human in at least half of its country, including Prontera, Izlude, Alberta and Al de Baran.

Glastheim is primarily Human throughout the entire Kingdom, which is Glast and Heidelberg.

The Republic is primarily Human throughout its entire country, which is Lighthalzen, Yuno, Einbroch, Einbech and Hugel.

El Quattor is primarily Human throughout its entire country, but is something of a 'melting pot'. Its cities include Brasilis, Comodo, Dorado, Cabaret, Madelin, New Elysium and Tortuga.

The Arunafeltz Emirates is primarily Human throughout most of its country, which is Rachel and Veins.

The Sograt Desert is primarily Human throughout its entire country, which is Morroc, Pharos, Fayyum, Menouten, Sharmu and Tjedju.

Ba Jin is primarily Human throughout its entire country, which is Amatsu, Gonryun, Louyang, Ayothaya, Dewata, Malaya, Payon and Zhunan.

Sybir is primarily Human thoughout its entire country, which is Moscovia, El Dicastes, Etherium, Itantea, Jericho, Kirsikka, Lutie, Manuk and Nantan.


Rune was a Monarchy for the majority of its life, but has recently switched to a Republic of City-States. Its current elected leader is Roark Kellion.

Glastheim is, and has always been, a Monarchy. It is ruled by King Maruth.

The Republic has been a Democracy for the majority of its lifespan, though has been accused of becoming more of an Aristocracy. It has no President at the moment, after the Rune-Republic War, but one should be elected in the new year.

El Quattor is an Aristocracy, ruled by a small committee of wealthy noble families. Their grip on the country is firm, but those in charge are not set in stone. Anyone with the business sense and attitude to accrue land and wealth could rise to fill one such seat, in theory.

The Arunafeltz Emirates were a Monarchy, but are now a Democracy, overseen by a Malik. The country has recently changed hands, and the new Malik is Khasim Razvi.

The Sograt Desert is a Dictatorship, ruled by a Sultan named Hui Karo-amut-mimut IV. The desert is wrought with corruption and all-around not a very enjoyable place to live for any but the wealthy few.

Ba Jin is a Monarchy, ruled by an Emperor with a sprawling family of heirs and nobles. The concept of 'marrying upward' is alive and well there, and heavily practiced.

Sybir is a Monarchy, though ruled by a House rather than a singular person. There are several noble houses constantly competing for the throne, though it hasn't changed hands recently. Their government has been in flux for a considerable amount of time, given their country is rather new!


Human naming structure is as difficult to nail down as culture or any of the above categories! When naming Humans from certain nations, refer to their typical real life 'nationality' equivalent in the Appearance section and build off of that.


Human history is just as difficult to accurately describe as any of the sections above. Humans on all corners of the world can trace their history back a considerable distance, suggesting that the migration of early Humankind was incredibly widespread. Some believe, due to the incredible similarity in appearance, that Humans descended from the ancient race known as the Nephilim. There has been no conclusive evidence that points to this, however, so it remains only a theory.

For the history of each country Humans are located, please see the appropriate Country pages!

Race Relations

You'll never guess what I have to say in THIS section!! Human race relations varies considerably by location. That said, Humans are generally accepted with open arms anywhere that isn't Vahk'Sala or a country their kind have personally wronged, which are few and far between. Biases are heavily dependant on location, but the 'typical' Human is fairly open-minded and will get along reasonably well with most others.

world_setting/races/humans.txt · Last modified: 2016/12/08 04:53 by karn