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world_setting:characters:doll [2016/08/09 17:46] (current)
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 +====== Doll ======
  
 +//​“Pointless and unnecessary.”//​
 +
 +^ Gender: ​   | Female | 
 +^ Age:    | 1000+ |
 +^ Race:    | Spellborn Nephilim |  ​
 +^ Height: ​   | 3'0” / 0.9m | 
 +^ Weight: ​   | 577 lbs / 261.7 kg | 
 +^ Belief: ​   | Unimportant | 
 +^ Birth Date:    | Unimportant |  ​
 +^ Sign:    | Unimportant |    ​
 +^ Occupation: ​   | Mastersmith |   
 +^ Titles: ​   | Unimportant |
 +^ Combat Skills: ​   | One-Handed Weaponry, Shield Combat, Spirit Magic, Marksmanship | 
 +^ Practical Skills: ​   | Weaponsmithing,​ Armorsmithing,​ Gadgetsmithing,​ Explosives | 
 +^ Birth Place: ​   | Unimportant | 
 +^ Theme: ​  | [[https://​www.youtube.com/​watch?​v=Wmc3yji0G84|The Wretched Automatons]] |
 +^ Voice: ​   | [[https://​www.youtube.com/​watch?​v=Eb-DSPmeuyo#​t=0m50s|All-Mother]] |
 +
 +**Personality and Description**\\ ​
 +----
 +The Doll is a comically short ball-jointed golem with a core of the Spirit element inside of her. Her '​hair'​ seems rather realistic and stretches down to her back, golden in color and surprisingly shiny and bouncy despite its age. Both eyes are an ethereal blue color and seem to glow faintly at all times. Her lips are small and painted a light pink, and they do move when she speaks or '​sighs',​ although no air comes out with such noises. The crafted face seems lacking in expressive options, which gives her a generally cold and emotionless expression that matches her usual tone.
 +
 +Speaking of her voice, this golem was either created without or chooses to speak without emotion, generally flat and dull except in moments of great duress or occasional bewilderment. She's a thoughtful sort of speaker, often pausing mid-sentence to look to the ceiling of her workshop in thought. It's not that she's trying to be careful with her words, as they are often blunt and unforgiving... Just that she needs a moment, sometimes. The Doll's mood is very hard to distinguish,​ generally, thanks to all of these factors. By default, she seems '​annoyed'​ at a constant.
 +
 +She's never seen without several things:
 +  * A hammer at her side or in her hand that glows a dangerous red, and seems of literally perfect craftsmanship.
 +  * A shield on her back that would be a heater shield on anyone else, but serves as more of a tower shield for her. It, again, is of perfect craftsmanship.
 +  * A tattered dress that has mostly disintegrated in time. It may once have been of the same level of craftsmanship as the rest of her equipment, but now it is merely a battered garment.
 +  * A bow-gun of perfect make along with a packet of bolts that occasionally spark with lightning.
 +  * A set of goggles with a peculiar glow to their lenses, often dangling around her neck.
 +  * Seven compact bombs strapped to the belt that holds her dress to her body.
 +  * Some kind of wand, also tucked into the aforementioned belt.
 +
 +In short, she looks like someone well-prepared for a fight. The fact that Rekkenber, who have laid claim to her tower, seem fine with letting her boss them around somewhat should warn anyone of her capabilities.
 +
 +**Personal Items**\\
 +----
 +^ Tattered Dress | This used to be very pretty, but now it is not. It still holds sentimental value, although she will deny as much, and so she keeps it on. |
 +
 +**Biography**\\
 +----
 +The Doll is not shy about sharing her story.
 +
 +**Recent Development**\\
 +----
 +  * The Doll awakens from her slumber, with the unwilling help of Zoria Brynne. She seems annoyed to have returned to the world of the living, and even moreso a thousand years after her race died out. Despite the cold and slightly agitated tone to her voice, she does seem open to conversation...
 +  * The Doll amuses herself by forging weapons and armor of incredible make until she runs out of materials, at which poing Aravae Selmer and Erebus assist her with this boredom. She spends most of her time solving jigsaw puzzles, taking them apart, and then solving them again. This is boring, but it passes time.
 +
 +**People**\\
 +----
 +**Partnerships**
 +  * **Rekkenber** :: They are fine. They leave her well enough alone, and have allowed her to keep her fourth-floor workshop while they busy themselves on the first, second and third floors of the underground tower. She has no use for those floors, and so they are allowed. They have not caused trouble, and she does not think they will.
 +
 +**Acquaintances**
 +  * **[[world_setting:​characters:​aravae_selmer|Aravae Selmer]]** :: She is fine. Very curious about the Turtle Clan, not that the Doll has very much to say about them beyond their pointless and unnecessary cleverness. She is not a friend, as the Doll keeps no friends.
 +  * **[[world_setting:​characters:​erebus|Erebus]]** :: He is also fine. An Os, but those are the least of the Doll's concerns. He wields a shoddy weapon, one that could be made into something finer. He is not a friend, as the Doll keeps no friends.
 +  * **Zoria Brynne** :: She is also fine. A smith, like the Doll, but not nearly as skilled. She may have potential, but the Doll cares little either way. At the very least, she can appreciate fine craftsmanship. She is not a friend, as the doll keeps no friends.
 +
 +**Foes**
 +  * **Nyx** :: Any who bear the mark of vampirism, whether human or Nephilim, are not welcome in the Doll's workshop. That is final.