Standard Character Sheet

In this area you will find all the coding you need to create your character sheet!

Installing your Sheet

Copy the following code.

====== Character Name ======

^ Player:    | .... |^ 
^ Upkeep:    | .... |^ 
^ Income:    | .... |^ 
^ Race:    | .... |^ 
^ Age:    | .... |^ 
^ Weapon Proficiencies:    | .... |^ 
^ Favored Elements:    | .... |^ 
^ Armor Type:    | .... |^  
^ Meta Bonus:    | .... |^
^  Status and Equipment  ||^
^ HP: | .... |^
^ SP: | .... |^
^ Damage: | .... |^
^ To Hit: | .... |^
^ Evasion: | .... |^
^ Endurance: | .... |^
^ Willpower: | .... |^
^ Search: | .... |^
^ Sneak: | .... |^
^ SP Reductions: | .... |^
^ Equipped Weapon: | .... |^
^  Items  ^  Gear  ^  Special Powers and Boons  ^
|  x  |  x  |  x  |
|  x  |  x  |  x  |
|  x  |  x  |  x  |

^  Skills  ||||^
^  Skill Tree:  ||  ....  ||^
^  Passive:  ||  ....  ||^
^  Tier 1  ||  x  |  x  |  x  ^
^  Tier 2  ||  x  |  x  |  x  ^
^  Tier 3  ||  x  |  x  |  x  ^
^  Tier 4  ||  x  |  x  |  x  ^
^  Non-Combat Skills  ||||^
^  Name  ^  Bonus  ^  Description  ||^
^  ....  |  x  |  A description of the skill.  ||^
^  ....  |  x  |  A description of the skill.  ||^
^  ....  |  x  |  A description of the skill.  ||^

^  Weapon  ||
^  Base Stats  | X Damage. A description of the weapon. |
^  Craftsman  | .... |
^  Material  | .... |
^  Enchantment  | .... |
^  Improvement  | .... |

^  Armor  ||
^  Base Stats  | X Evasion/Endurance/Etc. A description of the armor. |
^  Craftsman  | .... |
^  Material  | .... |
^  Enchantment  | .... |
^  Improvement  | .... |

^  Items  ||
^  x  | .... |
^  x  | .... |
^  x  | .... |
^  Gear  ||
^  x  | .... |
^  x  | .... |
^  x  | .... |

^  Notes  ||
^  Zeny  | .... |

^  Stat Math  ||
^  HP  | .... |
^  SP  | .... |
^  HIT  | .... |
^  EVA  | .... |
^  END  | .... |
^  WIL  | .... |
^  DAM  | .... |
^  Search  | .... |
^  Sneak  | .... |

It will appear like this when pasted.

Character Name

Player: ….
Upkeep: ….
Income: ….
Race: ….
Age: ….
Weapon Proficiencies: ….
Favored Elements: ….
Armor Type: ….
Meta Bonus: ….
Status and Equipment
HP: ….
SP: ….
Damage: ….
To Hit: ….
Evasion: ….
Endurance: ….
Willpower: ….
Search: ….
Sneak: ….
SP Reductions: ….
Equipped Weapon: ….
Items Gear Special Powers and Boons
x x x
x x x
x x x
Skills
Skill Tree: ….
Passive: ….
Tier 1 x x x
Tier 2 x x x
Tier 3 x x x
Tier 4 x x x
Non-Combat Skills
Name Bonus Description
…. x A description of the skill.
…. x A description of the skill.
…. x A description of the skill.
Weapon
Base Stats X Damage. A description of the weapon.
Craftsman ….
Material ….
Enchantment ….
Improvement ….
Armor
Base Stats X Evasion/Endurance/Etc. A description of the armor.
Craftsman ….
Material ….
Enchantment ….
Improvement ….
Items
x ….
x ….
x ….
Gear
x ….
x ….
x ….
Notes
Zeny ….
Stat Math
HP ….
SP ….
HIT ….
EVA ….
END ….
WIL ….
DAM ….
Search ….
Sneak ….

Optional - Compact Detail Table

A more compact format for equips, items, gears, boons, storage & money was developed. It allows you to list down everything in detail without having a clutter of individual tables milling around the wikipage.

It's to be noted that you are not restricted to use this table. If you so desire, you can use loose boxes just like the standard sheet demonstrates.

Examples of use of this table can be found here and here

Installing your Table

Copy the following code. Replace it with Weapon, Armor & Storage tables.

^  Equipment  |||^
^  [Main Weapon]  |^  [Off-Hand Weapon/Shield]  |^
| 1st weapon description here, purely for RP's sake.|| Off-hand weapon or shield description here, purely for RP's sake. ||
^ Base Stats | +1 ATK/+1 DMG^ Base Stats | +1 ATK/+1 DEF/+1 DMG ^
^ Improvement | //Nil// ^ Improvement | //Nil// ^
^ Enchantment | //Nil// ^ Enchantment | //Nil// ^
^ Augment | //Nil// ^ Augment | //Nil//  ^
^  [Armor]  |^  [Reserve Weapon - Optional - Takes Gear Slot]  |^
| Armor description here, purely for RP's sake.|| Reserve weapon or shield description here, if any owned by starting character, purely for RP's sake. Make sure you list it in gear slot as well. ||
^ Base Stats | +1 DEF/+1 Item/+1 Gear ^ Base Stats | +1 ATK/+1 DMG ^
^ Improvement | //Nil// ^ Improvement | //Nil// ^
^ Enchantment | //Nil// ^ Enchantment | //Nil// ^
^ Augment | //Nil// ^ Augment | //Nil//  ^
^  Gear (3)  |||^
^ Slot #1 | [Empty] ||^
^ Slot #2 | [Empty] ||^
^ Slot #3 | [Empty] ||^
^  Items (3)  |||^
^ Slot #1 | [Empty] ||^
^ Slot #2 | [Empty] ||^
^ Slot #3 | [Empty] ||^
^  Boons  |||^
^ [Tiered Boon #1] | //Nil// ||^
^ [Tiered Boon #2] | //Nil// ||^
^ [Major Boon #1] | //Nil// ||^
^ [Major Boon #2] | //Nil// ||^
^ [Major Boon #3] | //Nil// ||^
^ [Major Boon #4] | //Nil// ||^
^ [Blessing] | //Nil// ||^
^ [Minor Boon] | //Nil - Infinite// ||^
^  Storage  |||^
^ Storage #1 |  [00]  | Description of item goes in here, whatever it is. ||
^ Storage #2 |  [00]  | Description of item goes in here, whatever it is. ||
^ Storage #3 |  [00]  | Description of item goes in here, whatever it is. ||
^ Storage #4 |  [00]  | Description of item goes in here, whatever it is. ||
^  Money  |||^
^ Zeny | 0,000z ^ Dariks | 0000d ^
^ Taros Grande | 0,000tg ^ Gemmite | 0000g ^
^ Rira | 0000ri ^ Roble | 0000ro ^
^ Marck | 0000m ^  |  ^

It will appear like this when pasted.

Equipment
[Main Weapon] [Off-Hand Weapon/Shield]
1st weapon description here, purely for RP's sake. Off-hand weapon or shield description here, purely for RP's sake.
Base Stats +1 ATK/+1 DMG Base Stats +1 ATK/+1 DEF/+1 DMG
Improvement Nil Improvement Nil
Enchantment Nil Enchantment Nil
Augment Nil Augment Nil
[Armor] [Reserve Weapon - Optional - Takes Gear Slot]
Armor description here, purely for RP's sake. Reserve weapon or shield description here, if any owned by starting character, purely for RP's sake. Make sure you list it in gear slot as well.
Base Stats +1 DEF/+1 Item/+1 Gear Base Stats +1 ATK/+1 DMG
Improvement Nil Improvement Nil
Enchantment Nil Enchantment Nil
Augment Nil Augment Nil
Gear (3)
Slot #1 [Empty]
Slot #2 [Empty]
Slot #3 [Empty]
Items (3)
Slot #1 [Empty]
Slot #2 [Empty]
Slot #3 [Empty]
Boons
[Tiered Boon #1] Nil
[Tiered Boon #2] Nil
[Major Boon #1] Nil
[Major Boon #2] Nil
[Major Boon #3] Nil
[Major Boon #4] Nil
[Blessing] Nil
[Minor Boon] Nil - Infinite
Storage
Storage #1 [00] Description of item goes in here, whatever it is.
Storage #2 [00] Description of item goes in here, whatever it is.
Storage #3 [00] Description of item goes in here, whatever it is.
Storage #4 [00] Description of item goes in here, whatever it is.
Money
Zeny 0,000z Dariks 0000d
Taros Grande 0,000tg Gemmite 0000g
Rira 0000ri Roble 0000ro
Marck 0000m

Optional - Boons Table

Boons are powers, effects and enhancements your character obtains throughout the course of roleplaying. The more your character participates in events, plots and situations, the more boons your character has a chance to obtain.

Installing your Table

Copy the following code.

^  Boons & Special Powers  ^^^^
^  Name  ^  Type  ^  Level  ^  Description  ^
^ Blessing Boon Name |  Blessing  |  1  | Specifications, abilities, stats & fluff text goes here. ^
^ Major Tiered Boon Name |  Major Tiered  |  1  | Specifications, abilities, stats & fluff text goes here. ^
^ Major Boon Name |  Major  |  -  | Specifications, abilities, stats & fluff text goes here. ^
^ Minor Boon Name |  Minor  |  -  | Specifications, abilities, stats & fluff text goes here. ^

It will appear like this when pasted.

Boons & Special Powers
Name Type Level Description
Blessing Boon Name Blessing 1 Specifications, abilities, stats & fluff text goes here.
Major Tiered Boon Name Major Tiered 1 Specifications, abilities, stats & fluff text goes here.
Major Boon Name Major - Specifications, abilities, stats & fluff text goes here.
Minor Boon Name Minor - Specifications, abilities, stats & fluff text goes here.

Optional - Job Table

Here you will find an extended table to list down your plans, recipes & other information whether your character is an Alchemist, Gunssmith, Blacksmith, ect! You are not restricted to use this table.

Installing your Table

Copy the following code.

^  Job Title  ||^
^ Crafting Points | ??/?? (Refreshed every Monday) |^
^ Skill Rank #1 | Expert //[+2 on numerical stats]// |^
^ Skill Rank #2 | Expert //[+2 on numerical stats]// |^
^ Skill Rank #2 | Expert //[+2 on numerical stats]// |^
^ Alchemy License | Glastheim/Rune/Sybir |^
^ Gunsmithing License | Glastheim/Rune/Sybir |^
^ Explosive License | Glastheim/Rune/Sybir |^
^ Merchant's License | Glastheim/Rune/Sybir |^
^  Recipes/Schematics/Blueprints  ||^
^  Common  ^  Uncommon  ^  Rare  ^
|  [Empty]  |  [Empty]  |  [Empty]  |
|  [Empty]  |  [Empty]  |  [Empty]  |
|  [Empty]  |  [Empty]  |  [Empty]  |
|  [Empty]  |  [Empty]  |  [Empty]  |
|  [Empty]  |  [Empty]  |  [Empty]  |
|  [Empty]  |  [Empty]  |  [Empty]  |
^  Rare Ingredients/Materials/Reagents  ||^
^  Reagent #1  | Put in your ingredient or material's special description & details, so that you'll keep a record of what it can do. |^
^  Reagent #2  | Put in your ingredient or material's special description & details, so that you'll keep a record of what it can do. |^
^  Reagent #3  | Put in your ingredient or material's special description & details, so that you'll keep a record of what it can do. |^

It will appear like this when pasted.

Job Title
Crafting Points ??/?? (Refreshed every Monday)
Skill Rank #1 Expert [+2 on numerical stats]
Skill Rank #2 Expert [+2 on numerical stats]
Skill Rank #2 Expert [+2 on numerical stats]
Alchemy License Glastheim/Rune/Sybir
Gunsmithing License Glastheim/Rune/Sybir
Explosive License Glastheim/Rune/Sybir
Merchant's License Glastheim/Rune/Sybir
Recipes/Schematics/Blueprints
Common Uncommon Rare
[Empty] [Empty] [Empty]
[Empty] [Empty] [Empty]
[Empty] [Empty] [Empty]
[Empty] [Empty] [Empty]
[Empty] [Empty] [Empty]
[Empty] [Empty] [Empty]
Rare Ingredients/Materials/Reagents
Reagent #1 Put in your ingredient or material's special description & details, so that you'll keep a record of what it can do.
Reagent #2 Put in your ingredient or material's special description & details, so that you'll keep a record of what it can do.
Reagent #3 Put in your ingredient or material's special description & details, so that you'll keep a record of what it can do.

Injury Table

Keep track of your injuries using this table, don't die out there.

Copy the following code.

^  Injuries  ^^^
^  Name  ^  Effect  ^  Heal Date  ^
^  N/A  |  N/A  |  N/A  |

It will appear like this when pasted.

Injuries
Name Effect Heal Date
N/A N/A N/A
sheet_template.txt · Last modified: 2016/08/09 15:50 (external edit)